--[[-------------------------------------------------------------------- Ovale Spell Priority Copyright (C) 2013 Johnny C. Lam This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License in the LICENSE file accompanying this program. --]]-------------------------------------------------------------------- local _, Ovale = ... do local OvaleCondition = Ovale.OvaleCondition local OvaleState = Ovale.OvaleState local API_HasFullControl = HasFullControl local TestBoolean = OvaleCondition.TestBoolean local state = OvaleState.state --- Test if the player is incapacitated. -- @name IsIncapacitated -- @paramsig boolean -- @param yesno Optional. If yes, then return true if incapacitated. If no, then return true if it not incapacitated. -- Default is yes. -- Valid values: yes, no. -- @return A boolean value. -- @usage -- if IsIncapacitated() Spell(every_man_for_himself) local function IsIncapacitated(condition) local yesno = condition[1] local aura = state:GetAura("player", "incapacitate", "HARMFUL") local boolean = not API_HasFullControl() and state:IsActiveAura(aura) return TestBoolean(boolean, yesno) end OvaleCondition:RegisterCondition("isincapacitated", false, IsIncapacitated) end