--[[-------------------------------------------------------------------- Ovale Spell Priority Copyright (C) 2013 Johnny C. Lam This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License in the LICENSE file accompanying this program. --]]-------------------------------------------------------------------- local _, Ovale = ... do local OvaleCondition = Ovale.OvaleCondition local OvaleEquipement = Ovale.OvaleEquipement local API_GetItemCooldown = GetItemCooldown local Compare = OvaleCondition.Compare local TestValue = OvaleCondition.TestValue --- Get the cooldown time in seconds of an item, e.g., trinket. -- @name ItemCooldown -- @paramsig number or boolean -- @param id The item ID or the equipped slot name. -- @param operator Optional. Comparison operator: less, atMost, equal, atLeast, more. -- @param number Optional. The number to compare against. -- @return The number of seconds. -- @return A boolean value for the result of the comparison. -- @usage -- if not ItemCooldown(ancient_petrified_seed) > 0 -- Spell(berserk_cat) -- if not ItemCooldown(Trinket0Slot) > 0 -- Spell(berserk_cat) local function ItemCooldown(condition) local itemId, comparator, limit = condition[1], condition[2], condition[3] if itemId and type(itemId) ~= "number" then itemId = OvaleEquipement:GetEquippedItem(itemId) end if itemId then local start, duration = API_GetItemCooldown(itemId) if start > 0 and duration > 0 then return TestValue(start, start + duration, duration, start, -1, comparator, limit) end end return Compare(0, comparator, limit) end OvaleCondition:RegisterCondition("itemcooldown", false, ItemCooldown) end