--[[-------------------------------------------------------------------- Ovale Spell Priority Copyright (C) 2012, 2013 Sidoine Copyright (C) 2012, 2013 Johnny C. Lam This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License in the LICENSE file accompanying this program. --]]-------------------------------------------------------------------- local _, Ovale = ... do local OvaleCondition = Ovale.OvaleCondition local OvaleSpellDamage = Ovale.OvaleSpellDamage local Compare = OvaleCondition.Compare --- Get the damage done by the most recent damage event for the given spell. -- If the spell is a periodic aura, then it gives the damage done by the most recent tick. -- @name LastDamage -- @paramsig number or boolean -- @param id The spell ID. -- @param operator Optional. Comparison operator: less, atMost, equal, atLeast, more. -- @param number Optional. The number to compare against. -- @return The damage done. -- @return A boolean value for the result of the comparison. -- @see Damage, LastEstimatedDamage -- @usage -- if LastDamage(ignite) >10000 Spell(combustion) -- if LastDamage(ignite more 10000) Spell(combustion) local function LastDamage(condition) local spellId, comparator, limit = condition[1], condition[2], condition[3] local value = OvaleSpellDamage:Get(spellId) if value then return Compare(value, comparator, limit) end return nil end OvaleCondition:RegisterCondition("lastdamage", false, LastDamage) OvaleCondition:RegisterCondition("lastspelldamage", false, LastDamage) end