--[[-------------------------------------------------------------------- Ovale Spell Priority Copyright (C) 2013 Johnny C. Lam This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License in the LICENSE file accompanying this program. --]]-------------------------------------------------------------------- local _, Ovale = ... do local OvaleCondition = Ovale.OvaleCondition local OvaleState = Ovale.OvaleState local Compare = OvaleCondition.Compare local ParseCondition = OvaleCondition.ParseCondition local TestValue = OvaleCondition.TestValue local state = OvaleState.state --- Get the number of seconds until the next tick of a periodic aura on the target. -- @name NextTick -- @paramsig number or boolean -- @param id The spell ID of the aura or the name of a spell list. -- @param operator Optional. Comparison operator: less, atMost, equal, atLeast, more. -- @param number Optional. The number to compare against. -- @param filter Optional. The type of aura to check. -- Default is any. -- Valid values: any, buff, debuff -- @param target Optional. Sets the target to check. The target may also be given as a prefix to the condition. -- Defaults to target=player. -- Valid values: player, target, focus, pet. -- @return The number of seconds. -- @return A boolean value for the result of the comparison. -- @see Ticks, TicksRemain, TickTime local function NextTick(condition) local auraId, comparator, limit = condition[1], condition[2], condition[3] local target, filter, mine = ParseCondition(condition) local aura = state:GetAura(target, auraId, filter, mine) if state:IsActiveAura(aura) then local gain, start, ending, tick = aura.gain, aura.start, aura.ending, aura.tick if ending < math.huge and tick then while ending - tick > state.currentTime do ending = ending - tick end return TestValue(0, ending, 0, ending, -1, comparator, limit) end end return Compare(math.huge, comparator, limit) end OvaleCondition:RegisterCondition("nexttick", false, NextTick) end