--[[-------------------------------------------------------------------- Ovale Spell Priority Copyright (C) 2012, 2013 Sidoine Copyright (C) 2012, 2013 Johnny C. Lam This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License in the LICENSE file accompanying this program. --]]-------------------------------------------------------------------- local _, Ovale = ... do local OvaleCondition = Ovale.OvaleCondition local OvaleState = Ovale.OvaleState local TestBoolean = OvaleCondition.TestBoolean local state = OvaleState.state --- Test if the previous spell cast matches the given spell. -- @name PreviousSpell -- @paramsig boolean -- @param id The spell ID. -- @param yesno Optional. If yes, then return true if there is a match. If no, then return true if it doesn't match. -- Default is yes. -- Valid values: yes, no. -- @return A boolean value. local function PreviousSpell(condition) local spellId, yesno = condition[1], condition[2] local boolean = (spellId == state.lastSpellId) return TestBoolean(boolean, yesno) end OvaleCondition:RegisterCondition("previousspell", true, PreviousSpell) end