--[[-------------------------------------------------------------------- Ovale Spell Priority Copyright (C) 2012, 2013 Sidoine Copyright (C) 2012, 2013 Johnny C. Lam This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License in the LICENSE file accompanying this program. --]]-------------------------------------------------------------------- local _, Ovale = ... do local OvaleCondition = Ovale.OvaleCondition local OvaleState = Ovale.OvaleState local API_UnitLevel = UnitLevel local Compare = OvaleCondition.Compare local ParseCondition = OvaleCondition.ParseCondition local state = OvaleState.state --- Get the result of the target's level minus the player's level. This number may be negative. -- @name RelativeLevel -- @paramsig number or boolean -- @param operator Optional. Comparison operator: less, atMost, equal, atLeast, more. -- @param number Optional. The number to compare against. -- @param target Optional. Sets the target to check. The target may also be given as a prefix to the condition. -- Defaults to target=player. -- Valid values: player, target, focus, pet. -- @return The difference in levels. -- @return A boolean value for the result of the comparison. -- @usage -- if target.RelativeLevel() >3 -- Texture(ability_rogue_sprint) -- if target.RelativeLevel(more 3) -- Texture(ability_rogue_sprint) local function RelativeLevel(condition) local comparator, limit = condition[1], condition[2] local target = ParseCondition(condition) local value, level if target == "player" then level = state.level else level = API_UnitLevel(target) end if level < 0 then -- World boss, so treat it as three levels higher. value = 3 else value = level - state.level end return Compare(value, comparator, limit) end OvaleCondition:RegisterCondition("relativelevel", false, RelativeLevel) end