--[[-------------------------------------------------------------------- Ovale Spell Priority Copyright (C) 2014 Johnny C. Lam This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License in the LICENSE file accompanying this program. --]]-------------------------------------------------------------------- local _, Ovale = ... do local OvaleCondition = Ovale.OvaleCondition local OvaleState = Ovale.OvaleState local type = type local API_GetTotemInfo = GetTotemInfo local Compare = OvaleCondition.Compare local TestValue = OvaleCondition.TestValue local state = OvaleState.state local RUNE_OF_POWER_BUFF = 116014 --- Get the remaining time in seconds before the latest Rune of Power expires. --- Returns non-zero only if the player is standing within an existing Rune of Power. -- @name RuneOfPowerRemains -- @paramsig number or boolean -- @param operator Optional. Comparison operator: less, atMost, equal, atLeast, more. -- @param number Optional. The number to compare against. -- @return The number of seconds. -- @return A boolean value for the result of the comparison. -- @usage -- if RuneOfPowerRemains() < CastTime(rune_of_power) Spell(rune_of_power) local function RuneOfPowerRemains(condition) local comparator, limit = condition[1], condition[2] local aura = state:GetAura("player", RUNE_OF_POWER_BUFF, "HELPFUL") if state:IsActiveAura(aura) then local start, ending for totemSlot = 1, 2 do local haveTotem, name, startTime, duration = API_GetTotemInfo(totemSlot) if haveTotem and startTime and (not start or startTime > start) then start = startTime ending = startTime + duration end end if start then return TestValue(0, math.huge, ending - start, start, -1, comparator, limit) end end return Compare(0, comparator, limit) end OvaleCondition:RegisterCondition("runeofpowerremains", false, RuneOfPowerRemains) end