--[[-------------------------------------------------------------------- Ovale Spell Priority Copyright (C) 2012, 2013 Sidoine Copyright (C) 2012, 2013 Johnny C. Lam This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License in the LICENSE file accompanying this program. --]]-------------------------------------------------------------------- local _, Ovale = ... do local OvaleCondition = Ovale.OvaleCondition local API_GetUnitSpeed = GetUnitSpeed local Compare = OvaleCondition.Compare local ParseCondition = OvaleCondition.ParseCondition --- Get the current speed of the target. -- If the target is not moving, then this condition returns 0 (zero). -- If the target is at running speed, then this condition returns 100. -- @name Speed -- @paramsig number or boolean -- @param operator Optional. Comparison operator: less, atMost, equal, atLeast, more. -- @param number Optional. The number to compare against. -- @param target Optional. Sets the target to check. The target may also be given as a prefix to the condition. -- Defaults to target=player. -- Valid values: player, target, focus, pet. -- @return The speed of the target. -- @return A boolean value for the result of the comparison. -- @usage -- if Speed(more 0) and not BuffPresent(aspect_of_the_fox) -- Spell(aspect_of_the_fox) local function Speed(condition) local comparator, limit = condition[1], condition[2] local target = ParseCondition(condition) local value = API_GetUnitSpeed(target) * 100 / 7 return Compare(value, comparator, limit) end OvaleCondition:RegisterCondition("speed", false, Speed) end