--[[-------------------------------------------------------------------- Ovale Spell Priority Copyright (C) 2013, 2014 Johnny C. Lam This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License in the LICENSE file accompanying this program. --]]-------------------------------------------------------------------- local _, Ovale = ... do local OvaleCondition = Ovale.OvaleCondition local OvaleState = Ovale.OvaleState local Compare = OvaleCondition.Compare local TestValue = OvaleCondition.TestValue local state = OvaleState.state --- Get the cooldown in seconds on a spell before it gains another charge. -- @name SpellChargeCooldown -- @paramsig number or boolean -- @param id The spell ID. -- @param operator Optional. Comparison operator: less, atMost, equal, atLeast, more. -- @param number Optional. The number to compare against. -- @return The number of seconds. -- @return A boolean value for the result of the comparison. -- @see SpellCharges -- @usage -- if SpellChargeCooldown(roll) <2 -- Spell(roll usable=1) local function SpellChargeCooldown(condition) local spellId, comparator, limit = condition[1], condition[2], condition[3] local charges, maxCharges, start, duration = state:GetSpellCharges(spellId) if charges and charges < maxCharges then return TestValue(start, start + duration, duration, start, -1, comparator, limit) end return Compare(0, comparator, limit) end OvaleCondition:RegisterCondition("spellchargecooldown", true, SpellChargeCooldown) end