--[[-------------------------------------------------------------------- Ovale Spell Priority Copyright (C) 2013, 2014 Johnny C. Lam This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License in the LICENSE file accompanying this program. --]]-------------------------------------------------------------------- local _, Ovale = ... do local OvaleCondition = Ovale.OvaleCondition local OvaleState = Ovale.OvaleState local Compare = OvaleCondition.Compare local state = OvaleState.state --- Get the number of charges of the spell. -- @name SpellCharges -- @paramsig number or boolean -- @param id The spell ID. -- @param operator Optional. Comparison operator: less, atMost, equal, atLeast, more. -- @param number Optional. The number to compare against. -- @return The number of charges. -- @return A boolean value for the result of the comparison. -- @see SpellChargeCooldown -- @usage -- if SpellCharges(savage_defense) >1 -- Spell(savage_defense) local function SpellCharges(condition) local spellId, comparator, limit = condition[1], condition[2], condition[3] local charges, maxCharges, start, duration = state:GetSpellCharges(spellId) charges = charges or 0 return Compare(charges, comparator, limit) end OvaleCondition:RegisterCondition("charges", true, SpellCharges) OvaleCondition:RegisterCondition("spellcharges", true, SpellCharges) end