--[[-------------------------------------------------------------------- Ovale Spell Priority Copyright (C) 2013 Johnny C. Lam This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License in the LICENSE file accompanying this program. --]]-------------------------------------------------------------------- local _, Ovale = ... do local OvaleCondition = Ovale.OvaleCondition local OvaleData = Ovale.OvaleData local Compare = OvaleCondition.Compare --- Get data for the given spell defined by SpellInfo(...) -- @name SpellData -- @paramsig number or boolean -- @param id The spell ID. -- @param key The name of the data set by SpellInfo(...). -- Valid values are any alphanumeric string. -- @param operator Optional. Comparison operator: less, atMost, equal, atLeast, more. -- @param number Optional. The number to compare against. -- @return The number data associated with the given key. -- @return A boolean value for the result of the comparison. -- @usage -- if BuffRemains(slice_and_dice) >= SpellData(shadow_blades duration) -- Spell(shadow_blades) local function SpellData(condition) local spellId, key, comparator, limit = condition[1], condition[2], condition[3], condition[4] local si = OvaleData.spellInfo[spellId] if si then local value = si[key] if value then return Compare(value, comparator, limit) end end return nil end OvaleCondition:RegisterCondition("spelldata", false, SpellData) end