--[[-------------------------------------------------------------------- Ovale Spell Priority Copyright (C) 2013 Johnny C. Lam This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License in the LICENSE file accompanying this program. --]]-------------------------------------------------------------------- local _, Ovale = ... do local OvaleCondition = Ovale.OvaleCondition local OvaleSwing = Ovale.OvaleSwing local TestValue = OvaleCondition.TestValue --- Get the time elapsed in seconds since the player's previous melee swing (white attack). -- @name LastSwing -- @paramsig number or boolean -- @param hand Optional. Sets which hand weapon's melee swing. -- If no hand is specified, then return the time elapsed since the previous swing of either hand's weapon. -- Valid values: main, off. -- @param operator Optional. Comparison operator: less, atMost, equal, atLeast, more. -- @param number Optional. The number to compare against. -- @return The number of seconds. -- @return A boolean value for the result of the comparison. -- @see NextSwing local function LastSwing(condition) local swing = condition[1] local comparator, limit local start if swing and swing == "main" or swing == "off" then comparator, limit = condition[2], condition[3] start = OvaleSwing:GetLast(swing) else comparator, limit = condition[1], condition[2] start = OvaleSwing:GetLast() end return TestValue(start, math.huge, 0, start, 1, comparator, limit) end --- Get the time in seconds until the player's next melee swing (white attack). -- @name NextSwing -- @paramsig number or boolean -- @param hand Optional. Sets which hand weapon's melee swing. -- If no hand is specified, then return the time until the next swing of either hand's weapon. -- Valid values: main, off. -- @param operator Optional. Comparison operator: less, atMost, equal, atLeast, more. -- @param number Optional. The number to compare against. -- @return The number of seconds -- @return A boolean value for the result of the comparison. -- @see LastSwing local function NextSwing(condition) local swing = condition[1] local comparator, limit local ending if swing and swing == "main" or swing == "off" then comparator, limit = condition[2], condition[3] ending = OvaleSwing:GetNext(swing) else comparator, limit = condition[1], condition[2] ending = OvaleSwing:GetNext() end return TestValue(0, ending, 0, ending, -1, comparator, limit) end OvaleCondition:RegisterCondition("lastswing", false, LastSwing) OvaleCondition:RegisterCondition("nextswing", false, NextSwing) end