--[[-------------------------------------------------------------------- Ovale Spell Priority Copyright (C) 2012, 2013 Sidoine Copyright (C) 2012, 2013, 2014 Johnny C. Lam This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License in the LICENSE file accompanying this program. --]]-------------------------------------------------------------------- local _, Ovale = ... do local OvaleCondition = Ovale.OvaleCondition local OvaleState = Ovale.OvaleState local Compare = OvaleCondition.Compare local ParseCondition = OvaleCondition.ParseCondition local state = OvaleState.state --- Get the number of ticks that would be added if the dot were cast with a current snapshot. -- @name TicksAdded -- @paramsig number or boolean -- @param id The aura spell ID -- @param operator Optional. Comparison operator: less, atMost, equal, atLeast, more. -- @param number Optional. The number to compare against. -- @return The number of added ticks. -- @return A boolean value for the result of the comparison. local function TicksAdded(condition) local auraId, comparator, limit = condition[1], condition[2], condition[3] local target, filter, mine = ParseCondition(condition) local _, _, _, numTicks = state:GetDuration(auraId) if numTicks and numTicks > 0 then return Compare(numTicks, comparator, limit) end return Compare(0, comparator, limit) end OvaleCondition:RegisterCondition("ticksadded", false, TicksAdded) end