--[[-------------------------------------------------------------------- Ovale Spell Priority Copyright (C) 2013 Johnny C. Lam This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License in the LICENSE file accompanying this program. --]]-------------------------------------------------------------------- local _, Ovale = ... do local OvaleCondition = Ovale.OvaleCondition local OvalePower = Ovale.OvalePower local OvaleState = Ovale.OvaleState local API_GetSpellInfo = GetSpellInfo local Compare = OvaleCondition.Compare local TestValue = OvaleCondition.TestValue local state = OvaleState.state local function TimeToPower(powerType, condition) local spellId, comparator, limit = condition[1], condition[2], condition[3] if not powerType then local _, _, _, _, _, powerToken = API_GetSpellInfo(spellId) powerType = OvalePower.POWER_TYPE[powerToken] end local seconds = state:TimeToPower(spellId, powerType) if seconds == 0 then return Compare(0, comparator, limit) elseif seconds < math.huge then return TestValue(0, state.currentTime + seconds, seconds, state.currentTime, -1, comparator, limit) else -- if seconds == math.huge then return Compare(math.huge, comparator, limit) end end --- Get the number of seconds before the player has enough energy to cast the given spell. -- @name TimeToEnergyFor -- @paramsig number or boolean -- @param id The spell ID. -- @param operator Optional. Comparison operator: less, atMost, equal, atLeast, more. -- @param number Optional. The number to compare against. -- @return The number of seconds. -- @return A boolean value for the result of the comparison. -- @see TimeToEnergyFor, TimeToMaxEnergy local function TimeToEnergyFor(condition) return TimeToPower("energy", condition) end --- Get the number of seconds before the player has enough focus to cast the given spell. -- @name TimeToFocusFor -- @paramsig number or boolean -- @param id The spell ID. -- @param operator Optional. Comparison operator: less, atMost, equal, atLeast, more. -- @param number Optional. The number to compare against. -- @return The number of seconds. -- @return A boolean value for the result of the comparison. -- @see TimeToFocusFor local function TimeToFocusFor(condition) return TimeToPower("focus", condition) end OvaleCondition:RegisterCondition("timetoenergyfor", true, TimeToEnergyFor) OvaleCondition:RegisterCondition("timetofocusfor", true, TimeToFocusFor) end