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	<li><strong>CommandManager.lua</strong></li>

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<h1>File <code>CommandManager.lua</code></h1>







<h2>Functions</h2>
<table class="function_list">

	<tr>
	<td class="name" nowrap><a href="#CM:AutoHelp">CM:AutoHelp</a>&nbsp;()</td>
	<td class="summary">Prints all command names together with their help messages.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#CM:GetCommand">CM:GetCommand</a>&nbsp;(command)</td>
	<td class="summary">Gets the callback for a command by name.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#CM:HandleCommand">CM:HandleCommand</a>&nbsp;(command, args, isChat, player)</td>
	<td class="summary">Calls command with supplied args.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#CM:HasCommand">CM:HasCommand</a>&nbsp;(command)</td>
	<td class="summary">Check whether or not a command is registered.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#CM:Init">CM:Init</a>&nbsp;()</td>
	<td class="summary">Initialize CommandManager.</td>
	</tr>

	<tr>
	<td class="name" nowrap><a href="#CM:Register">CM:Register</a>&nbsp;(names, access, func, help, command)</td>
	<td class="summary">Register a new command.</td>
	</tr>

</table>




<h2>Tables</h2>
<table class="table_list">

	<tr>
	<td class="name" nowrap><a href="#Command.CommandManager">Command.CommandManager</a></td>
	<td class="summary">Table holding all CommandManager methods.</td>
	</tr>

</table>



<br/>
<br/>




<h2><a name="functions"></a>Functions</h2>
<dl class="function">



<dt><a name="CM:AutoHelp"></a><strong>CM:AutoHelp</strong>&nbsp;()</dt>
<dd>
Prints all command names together with their help messages.









</dd>




<dt><a name="CM:GetCommand"></a><strong>CM:GetCommand</strong>&nbsp;(command)</dt>
<dd>
Gets the callback for a command by name.


<h3>Parameters:</h3>
<ul>

	<li>
	  <code><em>command</em></code>: Name of the command to get.
	</li>

</ul>






<h3>Return value:</h3>
<ul>Callback for the command, nil if no command was found. </ul>



</dd>




<dt><a name="CM:HandleCommand"></a><strong>CM:HandleCommand</strong>&nbsp;(command, args, isChat, player)</dt>
<dd>
Calls command with supplied args.


<h3>Parameters:</h3>
<ul>

	<li>
	  <code><em>command</em></code>: Command to call (name)
	</li>

	<li>
	  <code><em>args</em></code>: Table with arguments for the command.
	</li>

	<li>
	  <code><em>isChat</em></code>: Is the command called from chat?
	</li>

	<li>
	  <code><em>player</em></code>: Player object of the calling player (if chat)
	</li>

</ul>






<h3>Return values:</h3>
<ol>

	<li>If successfull, returns result, otherwise false.</li>

	<li>Error message if not successful, otherwise nil. </li>

</ol>



</dd>




<dt><a name="CM:HasCommand"></a><strong>CM:HasCommand</strong>&nbsp;(command)</dt>
<dd>
Check whether or not a command is registered. This does NOT take aliases into account.


<h3>Parameters:</h3>
<ul>

	<li>
	  <code><em>command</em></code>: Command name to check.
	</li>

</ul>








</dd>




<dt><a name="CM:Init"></a><strong>CM:Init</strong>&nbsp;()</dt>
<dd>
Initialize CommandManager. NOTE: Unused.









</dd>




<dt><a name="CM:Register"></a><strong>CM:Register</strong>&nbsp;(names, access, func, help, command)</dt>
<dd>
Register a new command.


<h3>Parameters:</h3>
<ul>

	<li>
	  <code><em>names</em></code>:
	</li>

	<li>
	  <code><em>access</em></code>: Number depicting the access level needed to execute command.
	</li>

	<li>
	  <code><em>func</em></code>: Function called to execute command. Called with params args, player and isChat.
	</li>

	<li>
	  <code><em>help</em></code>: Message describing how the command should be used.
	</li>

	<li>
	  <code><em>command</em></code>: Table containing aliases for the command.
	</li>

</ul>








</dd>


</dl>




<h2><a name="tables"></a>Tables</h2>
<dl class="table">

<dt><a name="Command.CommandManager"></a><strong>Command.CommandManager</strong></dt>
<dd>Table holding all CommandManager methods. This is referenced "CM" in CommandManager.lua.<br /><br />


<h3>Fields:</h3>
<ul>

	<li>
	  <code><em>Slash</em></code>: List of slash commands to register.
	</li>

	<li>
	  <code><em>Commands</em></code>: Table holding all registered commands.
	</li>

</ul>


</dd>


</dl>




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