local addonName, addonTable = ... -- Global functions for faster access local tinsert = tinsert; local tContains = tContains; local sort = sort; -- Set up module local addon = addonTable[1]; local highscore = addon:NewModule("highscore", "AceEvent-3.0", "AceTimer-3.0") addon.highscore = highscore; -- db defaults addon.dbDefaults.realm.modules["highscore"] = { ["guilds"] = { ["*"] = { -- Guild Name ["zones"] = { ["*"] = { -- zoneId zoneName = nil, -- Note: Must be set. encounters = { ["*"] = { -- encounterId encounterName = nil, -- Note: Must be set. difficulties = { -- playerParses is a list of objects: --[[ { playerId = "", playerName = "", role = "", specName = "", itemLevel = 0, damage = 0, healing = 0, duration = 0, startTime = 0 } --]] ["LFR"] = {playerParses = {}}, ["Normal"] = {playerParses = {}}, ["Heroic"] = {playerParses = {}}, ["Mythic"] = {playerParses = {}} } } } } } } } } addon.dbVersion = addon.dbVersion + 2 -- Constants local TRACKED_ZONE_IDS = { 994 -- Highmaul } local function getOrCreateEncounterTable(db, guildName, zoneId, zoneName, encounterId, encounterName, difficultyName) local guildTable = db.guilds[guildName]; local zoneTable = guildTable.zones[zoneId]; local encounterTable = zoneTable.encounters[encounterId]; if not zoneTable.zoneName then zoneTable.zoneName = zoneName; end if not encounterTable.encounterName then encounterTable.encounterName = encounterName; end if not encounterTable.difficulties[difficultyName] then return nil else return encounterTable.difficulties[difficultyName] end end local function addEncounterParseForPlayer(encounterTable, startTime, duration, player) local parse = { playerId = player.id, playerName = player.name, role = player.role, specName = player.specName, itemLevel = player.itemLevel, damage = player.damage, healing = player.healing, duration = duration, startTime = startTime } tinsert(encounterTable.playerParses, parse); end -- Function for convering a database representation of -- a parse to a parse that can be returned to users. -- Copies all values and adds calculated once (like dps) local function getReturnableParse(parse) local parseCopy = {}; for key, val in pairs(parse) do parseCopy[key] = val; end -- Calculate values parseCopy["dps"] = 0; parseCopy["hps"] = 0; if parse.duration > 0 then parseCopy["dps"] = parse.damage / parse.duration; parseCopy["hps"] = parse.healing / parse.duration; end return parseCopy; end function highscore:AddEncounterParsesForPlayers(guildName, encounter, players) local zoneId = encounter.zoneId; local zoneName = encounter.zoneName; local encounterId = encounter.id; local encounterName = encounter.name; local difficultyName = encounter.difficultyName; local startTime = encounter.startTime; local duration = encounter.duration; assert(guildName) assert(zoneId and zoneId > 1) assert(zoneName) assert(encounterId) assert(encounterName) assert(difficultyName) assert(startTime) assert(duration) assert(players) if not tContains(TRACKED_ZONE_IDS, zoneId) then self:Debug("AddEncounterParsesForPlayers: Current zone not not in tracked zones"); return end local encounterTable = getOrCreateEncounterTable(self.db, guildName, zoneId, zoneName, encounterId, encounterName, difficultyName); if not encounterTable then self:Debug("AddEncounterParsesForPlayers: Could not get encounterTable") return end for _, player in ipairs(players) do self:Debug(format("addEncounterParseForPlayer: %s", player.name)); addEncounterParseForPlayer(encounterTable, startTime, duration, player) end end function highscore:GetParses(guildName, zoneId, encounterId, difficultyName, role, sortBy) if (role ~= "TANK" and role ~= "HEALER" and role ~= "DAMAGER") then return {}; end if not sortBy then if role == "TANK" or role == "DAMAGER" then sortBy = "dps" elseif role == "HEALER" then sortBy = "hps" end end local encountersTable = self.db.guilds[guildName].zones[zoneId].encounters; local parsesTable = encountersTable[encounterId].difficulties[difficultyName]; -- Get a copy of all parses for the specified role local parses = {}; for _, parse in ipairs(parsesTable.playerParses) do if parse.role == role then local parseCopy = getReturnableParse(parse); tinsert(parses, parseCopy); end end -- Sort these parses by the sortBy field sort(parses, function(a, b) return a[sortBy] > b[sortBy]; end) return parses; end -- Returns a list of encounters in the zone for the guild that -- the guild has parses for. The returned value is a list of -- {encounterId, encounterName}. function highscore:GetEncounters(guildName, zoneId) local encounters = {}; local encountersTable = self.db.guilds[guildName].zones[zoneId].encounters; for encounterId, encounter in pairs(encountersTable) do tinsert(encounters, {encounterId, encounter.encounterName}); end return encounters; end -- Returns a list of zones that the guild has encounters for. -- The returned value is a list of {zoneId, zoneName}. function highscore:GetZones(guildName) local zones = {}; for zoneId, zone in pairs(self.db.guilds[guildName].zones) do tinsert(zones, {zoneId, zone.zoneName}); end return zones; end function highscore:GetGuildNames() local guildNames = {}; for guildName, _ in pairs(self.db.guilds) do tinsert(guildNames, guildName); end return guildNames; end function highscore:OnEnable() self.db = addon.db.realm.modules["highscore"]; end function highscore:OnDisable() self.db = nil; end