-- HereBeDragons is a data API for the World of Warcraft mapping system local MAJOR, MINOR = "HereBeDragons-2.0", 10 assert(LibStub, MAJOR .. " requires LibStub") local HereBeDragons, oldversion = LibStub:NewLibrary(MAJOR, MINOR) if not HereBeDragons then return end local CBH = LibStub("CallbackHandler-1.0") HereBeDragons.eventFrame = HereBeDragons.eventFrame or CreateFrame("Frame") HereBeDragons.mapData = HereBeDragons.mapData or {} HereBeDragons.worldMapData = HereBeDragons.worldMapData or {} HereBeDragons.transforms = HereBeDragons.transforms or {} HereBeDragons.callbacks = HereBeDragons.callbacks or CBH:New(HereBeDragons, nil, nil, false) local WoWClassic = select(4, GetBuildInfo()) < 20000 -- Data Constants local COSMIC_MAP_ID = 946 local WORLD_MAP_ID = 947 -- Lua upvalues local PI2 = math.pi * 2 local atan2 = math.atan2 local pairs, ipairs = pairs, ipairs -- WoW API upvalues local UnitPosition = UnitPosition local C_Map = C_Map -- data table upvalues local mapData = HereBeDragons.mapData -- table { width, height, left, top, .instance, .name, .mapType } local worldMapData = HereBeDragons.worldMapData -- table { width, height, left, top } local transforms = HereBeDragons.transforms local currentPlayerUIMapID, currentPlayerUIMapType -- Override instance ids for phased content local instanceIDOverrides = { -- Draenor [1152] = 1116, -- Horde Garrison 1 [1330] = 1116, -- Horde Garrison 2 [1153] = 1116, -- Horde Garrison 3 [1154] = 1116, -- Horde Garrison 4 (unused) [1158] = 1116, -- Alliance Garrison 1 [1331] = 1116, -- Alliance Garrison 2 [1159] = 1116, -- Alliance Garrison 3 [1160] = 1116, -- Alliance Garrison 4 (unused) [1191] = 1116, -- Ashran PvP Zone [1203] = 1116, -- Frostfire Finale Scenario [1207] = 1116, -- Talador Finale Scenario [1277] = 1116, -- Defense of Karabor Scenario (SMV) [1402] = 1116, -- Gorgrond Finale Scenario [1464] = 1116, -- Tanaan [1465] = 1116, -- Tanaan -- Legion [1478] = 1220, -- Temple of Elune Scenario (Val'Sharah) [1495] = 1220, -- Protection Paladin Artifact Scenario (Stormheim) [1498] = 1220, -- Havoc Demon Hunter Artifact Scenario (Suramar) [1502] = 1220, -- Dalaran Underbelly [1533] = 0, -- Karazhan Artifact Scenario [1539] = 0, -- Arm Warrior Artifact Tirisfal Scenario [1612] = 1220, -- Feral Druid Artifact Scenario (Suramar) [1626] = 1220, -- Suramar Withered Scenario [1662] = 1220, -- Suramar Invasion Scenario -- BfA [2241] = 1, -- Uldum N'zoth invasion } local dynamicInstanceIDOverrides = {} instanceIDOverrides = setmetatable(instanceIDOverrides, { __index = dynamicInstanceIDOverrides }) -- debug only HereBeDragons.___DIIDO = dynamicInstanceIDOverrides -- gather map info, but only if this isn't an upgrade (or the upgrade version forces a re-map) if not oldversion or oldversion < 7 then -- wipe old data, if required, otherwise the upgrade path isn't triggered if oldversion then wipe(mapData) wipe(worldMapData) wipe(transforms) end -- map transform data extracted from UIMapAssignment.db2 (see HereBeDragons-Scripts on GitHub) -- format: instanceID, newInstanceID, minY, maxY, minX, maxX, offsetY, offsetX local transformData = { { 530, 0, 4800, 16000, -10133.3, -2666.67, -2400, 2400 }, { 530, 1, -6933.33, 533.33, -16000, -8000, 10133.3, 17600 }, { 732, 0, -3200, 533.3, -533.3, 2666.7, -611.8, 3904.3 }, { 1064, 870, 5391, 8148, 3518, 7655, -2134.2, -2286.6 }, { 1208, 1116, -2666, -2133, -2133, -1600, 10210, 2410 }, { 1460, 1220, -1066.7, 2133.3, 0, 3200, -2333.9, 966.7 }, } local function processTransforms() for _, transform in pairs(transformData) do local instanceID, newInstanceID, minY, maxY, minX, maxX, offsetY, offsetX = unpack(transform) if not transforms[instanceID] then transforms[instanceID] = {} end table.insert(transforms[instanceID], { newInstanceID = newInstanceID, minY = minY, maxY = maxY, minX = minX, maxX = maxX, offsetY = offsetY, offsetX = offsetX }) end end local function applyMapTransforms(instanceID, left, right, top, bottom) if transforms[instanceID] then for _, data in ipairs(transforms[instanceID]) do if left <= data.maxX and right >= data.minX and top <= data.maxY and bottom >= data.minY then instanceID = data.newInstanceID left = left + data.offsetX right = right + data.offsetX top = top + data.offsetY bottom = bottom + data.offsetY break end end end return instanceID, left, right, top, bottom end local vector00, vector05 = CreateVector2D(0, 0), CreateVector2D(0.5, 0.5) -- gather the data of one map (by uiMapID) local function processMap(id, data, parent) if not id or not data or mapData[id] then return end if data.parentMapID and data.parentMapID ~= 0 then parent = data.parentMapID elseif not parent then parent = 0 end -- get two positions from the map, we use 0/0 and 0.5/0.5 to avoid issues on some maps where 1/1 is translated inaccurately local instance, topLeft = C_Map.GetWorldPosFromMapPos(id, vector00) local _, bottomRight = C_Map.GetWorldPosFromMapPos(id, vector05) if topLeft and bottomRight then local top, left = topLeft:GetXY() local bottom, right = bottomRight:GetXY() bottom = top + (bottom - top) * 2 right = left + (right - left) * 2 instance, left, right, top, bottom = applyMapTransforms(instance, left, right, top, bottom) mapData[id] = {left - right, top - bottom, left, top, instance = instance, name = data.name, mapType = data.mapType, parent = parent } else mapData[id] = {0, 0, 0, 0, instance = instance or -1, name = data.name, mapType = data.mapType, parent = parent } end end local function processMapChildrenRecursive(parent) local children = C_Map.GetMapChildrenInfo(parent) if children and #children > 0 then for i = 1, #children do local id = children[i].mapID if id and not mapData[id] then processMap(id, children[i], parent) processMapChildrenRecursive(id) -- process sibling maps (in the same group) -- in some cases these are not discovered by GetMapChildrenInfo above local groupID = C_Map.GetMapGroupID(id) if groupID then local groupMembers = C_Map.GetMapGroupMembersInfo(groupID) if groupMembers then for k = 1, #groupMembers do local memberId = groupMembers[k].mapID if memberId and not mapData[memberId] then processMap(memberId, C_Map.GetMapInfo(memberId), parent) processMapChildrenRecursive(memberId) end end end end end end end end local function fixupZones() local cosmic = C_Map.GetMapInfo(COSMIC_MAP_ID) if cosmic then mapData[COSMIC_MAP_ID] = {0, 0, 0, 0} mapData[COSMIC_MAP_ID].instance = -1 mapData[COSMIC_MAP_ID].name = cosmic.name mapData[COSMIC_MAP_ID].mapType = cosmic.mapType end -- data for the azeroth world map if WoWClassic then worldMapData[0] = { 44688.53, 29795.11, 32601.04, 9894.93 } worldMapData[1] = { 44878.66, 29916.10, 8723.96, 14824.53 } else worldMapData[0] = { 76153.14, 50748.62, 65008.24, 23827.51 } worldMapData[1] = { 77803.77, 51854.98, 13157.6, 28030.61 } worldMapData[571] = { 71773.64, 50054.05, 36205.94, 12366.81 } worldMapData[870] = { 67710.54, 45118.08, 33565.89, 38020.67 } worldMapData[1220] = { 82758.64, 55151.28, 52943.46, 24484.72 } worldMapData[1642] = { 77933.3, 51988.91, 44262.36, 32835.1 } worldMapData[1643] = { 76060.47, 50696.96, 55384.8, 25774.35 } end end local function gatherMapData() processTransforms() -- find all maps in well known structures if WoWClassic then processMap(WORLD_MAP_ID) processMapChildrenRecursive(WORLD_MAP_ID) else processMapChildrenRecursive(COSMIC_MAP_ID) end fixupZones() -- try to fill in holes in the map list for i = 1, 2000 do if not mapData[i] then local mapInfo = C_Map.GetMapInfo(i) if mapInfo and mapInfo.name then processMap(i, mapInfo, nil) end end end end gatherMapData() end -- Transform a set of coordinates based on the defined map transformations local function applyCoordinateTransforms(x, y, instanceID) if transforms[instanceID] then for _, transformData in ipairs(transforms[instanceID]) do if transformData.minX <= x and transformData.maxX >= x and transformData.minY <= y and transformData.maxY >= y then instanceID = transformData.newInstanceID x = x + transformData.offsetX y = y + transformData.offsetY break end end end if instanceIDOverrides[instanceID] then instanceID = instanceIDOverrides[instanceID] end return x, y, instanceID end local StartUpdateTimer local function UpdateCurrentPosition(instanceCheck) -- retrieve current zone local uiMapID = C_Map.GetBestMapForUnit("player") -- try to override the instance if possible if instanceCheck then local _x, _y, instance = HereBeDragons:GetPlayerWorldPosition() if instance and mapData[uiMapID] and mapData[uiMapID].instance ~= instance and uiMapID ~= -1 and not dynamicInstanceIDOverrides[instance] then dynamicInstanceIDOverrides[instance] = mapData[uiMapID].instance end end if uiMapID ~= currentPlayerUIMapID then -- update location upvalues currentPlayerUIMapID, currentPlayerUIMapType = uiMapID, mapData[uiMapID] and mapData[uiMapID].mapType or 0 -- signal callback HereBeDragons.callbacks:Fire("PlayerZoneChanged", currentPlayerUIMapID, currentPlayerUIMapType) end -- start a timer to update in micro dungeons since multi-level micro dungeons do not reliably fire events if currentPlayerUIMapType == Enum.UIMapType.Micro then StartUpdateTimer() end end -- upgradeable timer callback, don't want to keep calling the old function if the library is upgraded HereBeDragons.UpdateCurrentPosition = UpdateCurrentPosition local function UpdateTimerCallback() -- signal that the timer ran HereBeDragons.updateTimerActive = nil -- run update now HereBeDragons.UpdateCurrentPosition() end function StartUpdateTimer() if not HereBeDragons.updateTimerActive then -- prevent running multiple timers HereBeDragons.updateTimerActive = true -- and queue an update C_Timer.After(1, UpdateTimerCallback) end end local function OnEvent(frame, event, ...) UpdateCurrentPosition(true) end HereBeDragons.eventFrame:SetScript("OnEvent", OnEvent) HereBeDragons.eventFrame:UnregisterAllEvents() HereBeDragons.eventFrame:RegisterEvent("ZONE_CHANGED_NEW_AREA") HereBeDragons.eventFrame:RegisterEvent("ZONE_CHANGED") HereBeDragons.eventFrame:RegisterEvent("ZONE_CHANGED_INDOORS") HereBeDragons.eventFrame:RegisterEvent("NEW_WMO_CHUNK") HereBeDragons.eventFrame:RegisterEvent("PLAYER_ENTERING_WORLD") -- if we're loading after entering the world (ie. on demand), update position now if IsLoggedIn() then UpdateCurrentPosition(true) end --- Return the localized zone name for a given uiMapID -- @param uiMapID uiMapID of the zone function HereBeDragons:GetLocalizedMap(uiMapID) return mapData[uiMapID] and mapData[uiMapID].name or nil end --- Get the size of the zone -- @param uiMapID uiMapID of the zone -- @return width, height of the zone, in yards function HereBeDragons:GetZoneSize(uiMapID) local data = mapData[uiMapID] if not data then return 0, 0 end return data[1], data[2] end --- Get a list of all map IDs -- @return array-style table with all known/valid map IDs function HereBeDragons:GetAllMapIDs() local t = {} for id in pairs(mapData) do table.insert(t, id) end return t end --- Convert local/point coordinates to world coordinates in yards -- @param x X position in 0-1 point coordinates -- @param y Y position in 0-1 point coordinates -- @param zone uiMapID of the zone function HereBeDragons:GetWorldCoordinatesFromZone(x, y, zone) local data = mapData[zone] if not data or data[1] == 0 or data[2] == 0 then return nil, nil, nil end if not x or not y then return nil, nil, nil end local width, height, left, top = data[1], data[2], data[3], data[4] x, y = left - width * x, top - height * y return x, y, data.instance end --- Convert local/point coordinates to world coordinates in yards. The coordinates have to come from the Azeroth World Map -- @param x X position in 0-1 point coordinates -- @param y Y position in 0-1 point coordinates -- @param instance Instance to use for the world coordinates function HereBeDragons:GetWorldCoordinatesFromAzerothWorldMap(x, y, instance) local data = worldMapData[instance] if not data or data[1] == 0 or data[2] == 0 then return nil, nil, nil end if not x or not y then return nil, nil, nil end local width, height, left, top = data[1], data[2], data[3], data[4] x, y = left - width * x, top - height * y return x, y, instance end --- Convert world coordinates to local/point zone coordinates -- @param x Global X position -- @param y Global Y position -- @param zone uiMapID of the zone -- @param allowOutOfBounds Allow coordinates to go beyond the current map (ie. outside of the 0-1 range), otherwise nil will be returned function HereBeDragons:GetZoneCoordinatesFromWorld(x, y, zone, allowOutOfBounds) local data = mapData[zone] if not data or data[1] == 0 or data[2] == 0 then return nil, nil end if not x or not y then return nil, nil end local width, height, left, top = data[1], data[2], data[3], data[4] x, y = (left - x) / width, (top - y) / height -- verify the coordinates fall into the zone if not allowOutOfBounds and (x < 0 or x > 1 or y < 0 or y > 1) then return nil, nil end return x, y end --- Convert world coordinates to local/point zone coordinates on the azeroth world map -- @param x Global X position -- @param y Global Y position -- @param instance Instance to translate coordinates from -- @param allowOutOfBounds Allow coordinates to go beyond the current map (ie. outside of the 0-1 range), otherwise nil will be returned function HereBeDragons:GetAzerothWorldMapCoordinatesFromWorld(x, y, instance, allowOutOfBounds) local data = worldMapData[instance] if not data or data[1] == 0 or data[2] == 0 then return nil, nil end if not x or not y then return nil, nil end local width, height, left, top = data[1], data[2], data[3], data[4] x, y = (left - x) / width, (top - y) / height -- verify the coordinates fall into the zone if not allowOutOfBounds and (x < 0 or x > 1 or y < 0 or y > 1) then return nil, nil end return x, y end -- Helper function to handle world map coordinate translation local function TranslateAzerothWorldMapCoordinates(self, x, y, oZone, dZone, allowOutOfBounds) if (oZone ~= WORLD_MAP_ID and not mapData[oZone]) or (dZone ~= WORLD_MAP_ID and not mapData[dZone]) then return nil, nil end -- determine the instance we're working with local instance = (oZone == WORLD_MAP_ID) and mapData[dZone].instance or mapData[oZone].instance if not worldMapData[instance] then return nil, nil end if oZone == WORLD_MAP_ID then x, y = self:GetWorldCoordinatesFromAzerothWorldMap(x, y, instance) return self:GetZoneCoordinatesFromWorld(x, y, dZone, allowOutOfBounds) else x, y = self:GetWorldCoordinatesFromZone(x, y, oZone) return self:GetAzerothWorldMapCoordinatesFromWorld(x, y, instance, allowOutOfBounds) end end --- Translate zone coordinates from one zone to another -- @param x X position in 0-1 point coordinates, relative to the origin zone -- @param y Y position in 0-1 point coordinates, relative to the origin zone -- @param oZone Origin Zone, uiMapID -- @param dZone Destination Zone, uiMapID -- @param allowOutOfBounds Allow coordinates to go beyond the current map (ie. outside of the 0-1 range), otherwise nil will be returned function HereBeDragons:TranslateZoneCoordinates(x, y, oZone, dZone, allowOutOfBounds) if oZone == dZone then return x, y end if oZone == WORLD_MAP_ID or dZone == WORLD_MAP_ID then return TranslateAzerothWorldMapCoordinates(self, x, y, oZone, dZone, allowOutOfBounds) end local xCoord, yCoord, instance = self:GetWorldCoordinatesFromZone(x, y, oZone) if not xCoord then return nil, nil end local data = mapData[dZone] if not data or data.instance ~= instance then return nil, nil end return self:GetZoneCoordinatesFromWorld(xCoord, yCoord, dZone, allowOutOfBounds) end --- Return the distance from an origin position to a destination position in the same instance/continent. -- @param instanceID instance ID -- @param oX origin X -- @param oY origin Y -- @param dX destination X -- @param dY destination Y -- @return distance, deltaX, deltaY function HereBeDragons:GetWorldDistance(instanceID, oX, oY, dX, dY) if not oX or not oY or not dX or not dY then return nil, nil, nil end local deltaX, deltaY = dX - oX, dY - oY return (deltaX * deltaX + deltaY * deltaY)^0.5, deltaX, deltaY end --- Return the distance between two points on the same continent -- @param oZone origin zone uiMapID -- @param oX origin X, in local zone/point coordinates -- @param oY origin Y, in local zone/point coordinates -- @param dZone destination zone uiMapID -- @param dX destination X, in local zone/point coordinates -- @param dY destination Y, in local zone/point coordinates -- @return distance, deltaX, deltaY in yards function HereBeDragons:GetZoneDistance(oZone, oX, oY, dZone, dX, dY) local oInstance, dInstance oX, oY, oInstance = self:GetWorldCoordinatesFromZone(oX, oY, oZone) if not oX then return nil, nil, nil end -- translate dX, dY to the origin zone dX, dY, dInstance = self:GetWorldCoordinatesFromZone(dX, dY, dZone) if not dX then return nil, nil, nil end if oInstance ~= dInstance then return nil, nil, nil end return self:GetWorldDistance(oInstance, oX, oY, dX, dY) end --- Return the angle and distance from an origin position to a destination position in the same instance/continent. -- @param instanceID instance ID -- @param oX origin X -- @param oY origin Y -- @param dX destination X -- @param dY destination Y -- @return angle, distance where angle is in radians and distance in yards function HereBeDragons:GetWorldVector(instanceID, oX, oY, dX, dY) local distance, deltaX, deltaY = self:GetWorldDistance(instanceID, oX, oY, dX, dY) if not distance then return nil, nil end -- calculate the angle from deltaY and deltaX local angle = atan2(-deltaX, deltaY) -- normalize the angle if angle > 0 then angle = PI2 - angle else angle = -angle end return angle, distance end --- Get the current world position of the specified unit -- The position is transformed to the current continent, if applicable -- NOTE: The same restrictions as for the UnitPosition() API apply, -- which means a very limited set of unit ids will actually work. -- @param unitId Unit Id -- @return x, y, instanceID function HereBeDragons:GetUnitWorldPosition(unitId) -- get the current position local y, x, _z, instanceID = UnitPosition(unitId) if not x or not y then return nil, nil, instanceIDOverrides[instanceID] or instanceID end -- return transformed coordinates return applyCoordinateTransforms(x, y, instanceID) end --- Get the current world position of the player -- The position is transformed to the current continent, if applicable -- @return x, y, instanceID function HereBeDragons:GetPlayerWorldPosition() -- get the current position local y, x, _z, instanceID = UnitPosition("player") if not x or not y then return nil, nil, instanceIDOverrides[instanceID] or instanceID end -- return transformed coordinates return applyCoordinateTransforms(x, y, instanceID) end --- Get the current zone and level of the player -- The returned mapFile can represent a micro dungeon, if the player currently is inside one. -- @return uiMapID, mapType function HereBeDragons:GetPlayerZone() return currentPlayerUIMapID, currentPlayerUIMapType end --- Get the current position of the player on a zone level -- The returned values are local point coordinates, 0-1. The mapFile can represent a micro dungeon. -- @param allowOutOfBounds Allow coordinates to go beyond the current map (ie. outside of the 0-1 range), otherwise nil will be returned -- @return x, y, uiMapID, mapType function HereBeDragons:GetPlayerZonePosition(allowOutOfBounds) if not currentPlayerUIMapID then return nil, nil, nil, nil end local x, y, _instanceID = self:GetPlayerWorldPosition() if not x or not y then return nil, nil, nil, nil end x, y = self:GetZoneCoordinatesFromWorld(x, y, currentPlayerUIMapID, allowOutOfBounds) if x and y then return x, y, currentPlayerUIMapID, currentPlayerUIMapType end return nil, nil, nil, nil end