local lib, oldminor = LibStub:NewLibrary("tekKonfig-Button", 5) if not lib then return end oldminor = oldminor or 0 if oldminor < 5 then local GameTooltip = GameTooltip local function HideTooltip() GameTooltip:Hide() end local function ShowTooltip(self) if self.tiptext then GameTooltip:SetOwner(self, "ANCHOR_RIGHT") GameTooltip:SetText(self.tiptext, nil, nil, nil, nil, true) end end -- Create a button. -- All args optional, parent recommended function lib.new(parent, ...) local butt = CreateFrame("Button", nil, parent) if select("#", ...) > 0 then butt:SetPoint(...) end butt:SetWidth(80) butt:SetHeight(22) -- Fonts -- butt:SetDisabledFontObject(GameFontDisable) butt:SetHighlightFontObject(GameFontHighlight) butt:SetNormalFontObject(GameFontNormal) -- Textures -- butt:SetNormalTexture("Interface\\Buttons\\UI-Panel-Button-Up") butt:SetPushedTexture("Interface\\Buttons\\UI-Panel-Button-Down") butt:SetHighlightTexture("Interface\\Buttons\\UI-Panel-Button-Highlight") butt:SetDisabledTexture("Interface\\Buttons\\UI-Panel-Button-Disabled") butt:GetNormalTexture():SetTexCoord(0, 0.625, 0, 0.6875) butt:GetPushedTexture():SetTexCoord(0, 0.625, 0, 0.6875) butt:GetHighlightTexture():SetTexCoord(0, 0.625, 0, 0.6875) butt:GetDisabledTexture():SetTexCoord(0, 0.625, 0, 0.6875) butt:GetHighlightTexture():SetBlendMode("ADD") -- Tooltip bits butt:SetScript("OnEnter", ShowTooltip) butt:SetScript("OnLeave", HideTooltip) return butt end function lib.new_small(parent, ...) local butt = lib.new(parent, ...) butt:SetHighlightFontObject(GameFontHighlightSmall) butt:SetNormalFontObject(GameFontNormalSmall) return butt end end