DRUIDBAR_CHAT_COMMAND_USAGE = "Commands: /DruidBar or /dbar.\n/dbar function to see behavioral parameters\n/dbar cosmetic to see cosmetic parameters."; DRUIDBAR_CHAT_FUNCTIONAL_USAGE = "Functional Parameters: [Toggle/Update/Lock/Hide/Replace/shift/EZShift/best/message]"; DRUIDBAR_CHAT_COSMETIC_USAGE = "Cosmetic Parameters: [barcolor/ShowText/Percent/Changex (1-??)/Changey (1-??)/PlayerFrame/Color/TextType/TextColor]\ntype /dbar textcolor for more info on it"; DRUIDBAR_CHAT_TEXTCOLOR_USE = "TextColor use: /dbar textcolor -color- (\"original, red, orange, yellow, green, blue, purple, black, white\")\n/dbar textcolor [r/g/b] (0.00 to 1.00)\n/dbar textcolor set # # #"; DRUIDBAR_DRUIDCLASS = "Druid"; DRUIDBAR_INNERVATE = "Innervate"; DRUIDBAR_FORM = "Form"; DRUIDBAR_FORMX = "Aquatic"; DRUIDBAR_FORMX2 = "Travel"; BINDING_HEADER_DRUIDBAR = "Druid Bar"; BINDING_NAME_DruidBarBest = "Best Form"; DRUIDBAR_REGEN1 = "Equip: Restores %d+ mana per 5 sec."; DRUIDBAR_REGEN2 = "Mana Regen %d+ per 5 sec."; DRUIDBAR_REGEN3 = "Equip: Restores (%d+) mana per 5 sec." DRUIDBAR_REGEN4 = "Mana Regen (%d+) per 5 sec."; DRUIDBAR_CAT_FORM = "cat form"; DRUIDBAR_BEAR_FORM = "bear form"; DRUIDBAR_MANA_DELIM = " "; DRUIDBAR_META = "Metamorphosis Rune"; DRUIDBAR_AQ1 = "Ahn'Qiraj"; DRUIDBAR_AQ2 = "Gates of Ahn'Qiraj"; DRUIDBAR_AQ3 = "Ruins of Ahn'Qiraj"; DRUIDBAR_CHARGER = "Summon Charger"; DRUIDBAR_DREAD = "Summon Dreadsteed"; DRUIDBAR_FEL = "Summon Felsteed"; DRUIDBAR_GHOST = "Ghost Wolf"; DRUIDBAR_WAR = "Summon Warhorse"; DRUIDBAR_OPTIONS_TITLE = "Druid Bar Options"; DRUIDBAR_OPTIONS_Bar = "Bar Options"; DRUIDBAR_OPTIONS_Style = "Display Style" DRUIDBAR_OPTIONS_MessageO = "Shapeshift Message Options"; DRUIDBAR_OPTIONS_MessageTT = "Allows you to send messages in the channel you choose when shifted."; DRUIDBAR_OPTIONS_MiscO = "Misc"; DRUIDBAR_OPTIONS_Toggle = "Enable"; DRUIDBAR_OPTIONS_Vis = "Graphics"; DRUIDBAR_OPTIONS_VisTT = "Enable or disable any and all graphical stuff.\nIf you use with other addons like StatusBars or Linoleum, turn it off. If not, leave it on."; DRUIDBAR_OPTIONS_Minimap = "Show Minimap Button" DRUIDBAR_OPTIONS_Replace = "Replace"; DRUIDBAR_OPTIONS_ReplaceTT = "Replace the Player Frame's mana bar, splitting it into two when shifted."; DRUIDBAR_OPTIONS_Player = "Player Frame"; DRUIDBAR_OPTIONS_PlayerTT = "Make the bar show up directly under the Player Frame."; DRUIDBAR_OPTIONS_Custom = "Custom"; DRUIDBAR_OPTIONS_Width = "Width"; DRUIDBAR_OPTIONS_Height = "Height"; DRUIDBAR_OPTIONS_Lock = "Lock"; DRUIDBAR_OPTIONS_Hide = "Hide when in caster form"; DRUIDBAR_OPTIONS_Full = "Hide when mana is full"; DRUIDBAR_OPTIONS_Message = "Enable"; DRUIDBAR_OPTIONS_Close = "Close"; DRUIDBAR_OPTIONS_Text = "Text Style"; DRUIDBAR_OPTIONS_Percent = "Number Style"; DRUIDBAR_OPTIONS_DROP = { ["Text"] = { [0] = "Original"; [1] = "New"; [2] = "No Text"; }; ["Percent"] = { [0] = "Raw numbers"; [1] = "Percentages"; [2] = "Both above"; }; ["Message"] = { [0] = "SAY"; [1] = "PARTY"; [2] = "RAID"; [3] = "EMOTE"; }; ["Strata"] = { [0] = "BACKGROUND"; [1] = "BORDER"; [2] = "ARTWORK"; [3] = "OVERLAY"; }; }; DRUIDBAR_OPTIONS_Message_Bear = "Bear Form"; DRUIDBAR_OPTIONS_Message_Aqua = "Aqua Form"; DRUIDBAR_OPTIONS_Message_Cat = "Cat Form"; DRUIDBAR_OPTIONS_Message_Trav = "Trav Form"; DRUIDBAR_OPTIONS_Message_Oom = "Moonkin"; DRUIDBAR_OPTIONS_Shift = "Shifting to caster using any form"; DRUIDBAR_OPTIONS_EZShift = "Easy Shifting"; DRUIDBAR_OPTIONS_Debug = "Debug Mode"; DRUIDBAR_OPTIONS_ColorBar = "Bar Color"; DRUIDBAR_OPTIONS_ColorBack = "Bg Color"; DRUIDBAR_OPTIONS_ColorBorder = "Border Color"; DRUIDBAR_OPTIONS_Message_Mana = "Mana Bar"; DRUIDBAR_OPTIONS_Message_border = "Bar Border"; DRUIDBAR_OPTIONS_Version = "|cff9d9d9dDruid Bar Classic\nby Tek|r"; if ( GetLocale() == "frFR" ) then DRUIDBAR_DRUIDCLASS = "Druide"; DRUIDBAR_INNERVATE = "Innervation"; DRUIDBAR_FORM = "Forme"; DRUIDBAR_FORMX = "aquatique"; DRUIDBAR_FORMX2 = "voyage"; BINDING_NAME_DruidBarBest = "Meilleure Forme"; DRUIDBAR_REGEN1 = "Equip\195\169 : Rend %d+ points de mana toutes les 5 secondes." DRUIDBAR_REGEN2 = "R\195\169cup. mana %d+/5 sec." DRUIDBAR_REGEN3 = "Equip\195\169 : Rend (%d+) points de mana toutes les 5 secondes." DRUIDBAR_REGEN4 = "R\195\169cup. mana (%d+)/5 sec."; DRUIDBAR_CAT_FORM = "f\195\169lin"; DRUIDBAR_BEAR_FORM = "d'ours"; DRUIDBAR_MANA_DELIM = ":"; elseif ( GetLocale() == "deDE" ) then DRUIDBAR_DRUIDCLASS = "Druide"; DRUIDBAR_INNERVATE = "Anregen"; DRUIDBAR_FORM = "gestalt" DRUIDBAR_FORMX = "Wasser"; DRUIDBAR_FORMX2 = "Reise"; DRUIDBAR_REGEN1 = "Anlegen: Stellt alle 5 Sek. %d+ Punkt(e) Mana wieder her."; DRUIDBAR_REGEN2 = "Manaregeneration %d+ per 5 Sek."; DRUIDBAR_REGEN3 = "Anlegen: Stellt alle 5 Sek. (%d+) Punkt(e) Mana wieder her."; DRUIDBAR_REGEN4 = "Manaregeneration (%d+) per 5 Sek."; DRUIDBAR_CAT_FORM = "rengestalt"; DRUIDBAR_BEAR_FORM = "katzengestalt"; DRUIDBAR_MANA_DELIM = " "; elseif GetLocale() == "zhTW" then DRUIDBAR_DRUIDCLASS = "德魯伊"; DRUIDBAR_INNERVATE = "啟動"; DRUIDBAR_FORM = "形態" DRUIDBAR_FORMX = "水棲"; DRUIDBAR_FORMX2 = "旅行"; BINDING_NAME_DruidBarBest = "最佳形態"; DRUIDBAR_REGEN1 = "裝備︰ 每5秒恢復%d+點法力值。"; DRUIDBAR_REGEN2 = "每5秒恢復%d+點法力值。"; DRUIDBAR_REGEN3 = "裝備︰ 每5秒恢復(%d+)點法力值。" DRUIDBAR_REGEN4 = "每5秒恢復(%d+)點法力值。"; DRUIDBAR_CAT_FORM = "獵豹形態"; DRUIDBAR_BEAR_FORM = "熊形態"; DRUIDBAR_MANA_DELIM = "法力"; DRUIDBAR_META = "變形符文"; DRUIDBAR_AQ1 = "安其拉"; DRUIDBAR_AQ2 = "安其拉之門"; DRUIDBAR_AQ3 = "安其拉廢墟"; DRUIDBAR_CHARGER = "召喚戰馬"; DRUIDBAR_DREAD = "召喚恐懼戰馬"; DRUIDBAR_FEL = "召喚地獄戰馬"; DRUIDBAR_GHOST = "幽魂之狼"; DRUIDBAR_WAR = "召喚戰馬"; DRUIDBAR_OPTIONS_TITLE = "Druid Bar設定"; DRUIDBAR_OPTIONS_Bar = "狀態條設定"; DRUIDBAR_OPTIONS_MessageO = "變形訊息設定"; DRUIDBAR_OPTIONS_MessageTT = "允許你在變形時在指定的頻道送出訊息。"; DRUIDBAR_OPTIONS_MiscO = "其它"; DRUIDBAR_OPTIONS_Toggle = "啟用"; DRUIDBAR_OPTIONS_Vis = "變示"; DRUIDBAR_OPTIONS_VisTT = "開啟或是關閉任一個,或是全部的顯示。\n如果你和其他的插件(如StatusBars或是Linoleum)一起使用的話,關掉它,不然請保持在開啟狀態。"; DRUIDBAR_OPTIONS_Replace = "取代"; DRUIDBAR_OPTIONS_ReplaceTT = "取代玩家的法力條,變形時狀態條會變成二條分別顯示法力和能量/怒氣。"; DRUIDBAR_OPTIONS_Player = "玩家圖像"; DRUIDBAR_OPTIONS_PlayerTT = "將DruidBar直接顯示在圖像下方"; DRUIDBAR_OPTIONS_Custom = "自訂"; DRUIDBAR_OPTIONS_Width = "寛度"; DRUIDBAR_OPTIONS_Height = "高度"; DRUIDBAR_OPTIONS_Lock = "鎖定"; DRUIDBAR_OPTIONS_Hide = "人型狀態時隱藏"; DRUIDBAR_OPTIONS_Full = "法力全滿時隱藏"; DRUIDBAR_OPTIONS_Message = "啟用"; DRUIDBAR_OPTIONS_Close = "關閉"; DRUIDBAR_OPTIONS_Text = "文字格式"; DRUIDBAR_OPTIONS_Percent = "數值格式"; DRUIDBAR_OPTIONS_DROP = { ["Text"] = { [0] = "原始樣式"; [1] = "新樣式"; [2] = "不顯示文字"; }; ["Percent"] = { [0] = "數值"; [1] = "百分比"; [2] = "數值/百分比"; }; ["Message"] = { [0] = "SAY"; [1] = "PARTY"; [2] = "RAID"; [3] = "EMOTE"; } }; DRUIDBAR_OPTIONS_Message_Bear = "態形態"; DRUIDBAR_OPTIONS_Message_Aqua = "水棲形態"; DRUIDBAR_OPTIONS_Message_Cat = "獵豹形態"; DRUIDBAR_OPTIONS_Message_Trav = "旅行形態"; DRUIDBAR_OPTIONS_Shift = "由任何形態變回人型"; DRUIDBAR_OPTIONS_EZShift = "簡易變形"; DRUIDBAR_OPTIONS_Debug = "除錯模式"; elseif GetLocale() == "zhCN" then DRUIDBAR_DRUIDCLASS = "德鲁伊"; DRUIDBAR_INNERVATE = "激活"; DRUIDBAR_FORM = "形态"; DRUIDBAR_FORMX = "水栖"; DRUIDBAR_FORMX2 = "旅行"; DRUIDBAR_REGEN1 = "装备: 每5秒恢复%d+点法力值。"; DRUIDBAR_REGEN2 = "每5秒恢复%d+点法力值。"; DRUIDBAR_REGEN3 = "装备: 每5秒恢复(%d+)点法力值。" DRUIDBAR_REGEN4 = "每5秒恢复(%d+)点法力值。"; DRUIDBAR_CAT_FORM = "猎豹形态"; DRUIDBAR_BEAR_FORM = "熊形态"; DRUIDBAR_MANA_DELIM = "法力值"; DRUIDBAR_META = "变形符文"; DRUIDBAR_OPTIONS_TITLE = "Druid Bar 设置"; DRUIDBAR_OPTIONS_Toggle = "启用"; DRUIDBAR_OPTIONS_Bar = "法力条设置"; DRUIDBAR_OPTIONS_MessageO = "变形信息设置"; DRUIDBAR_OPTIONS_MessageTT = "在变形时向指定的频道内发送消息。"; DRUIDBAR_OPTIONS_MiscO = "其他设置"; DRUIDBAR_OPTIONS_Vis = "显示"; DRUIDBAR_OPTIONS_VisTT = "开启或关闭法力槽显示。\n如果你使用 StatusBars 等 Linoleum 等插件,请将该选项关闭。反之,请打开。"; DRUIDBAR_OPTIONS_Replace = "整合"; DRUIDBAR_OPTIONS_ReplaceTT = "变形后将玩家框架内的法力槽分成两部分分别显示怒气/精力和法力。"; DRUIDBAR_OPTIONS_Player = "玩家框架"; DRUIDBAR_OPTIONS_PlayerTT = "将 Druid Bar 显示在玩家框架下方。"; DRUIDBAR_OPTIONS_Custom = "自定义"; DRUIDBAR_OPTIONS_Width = "宽度"; DRUIDBAR_OPTIONS_Height = "高度"; DRUIDBAR_OPTIONS_Lock = "锁定"; DRUIDBAR_OPTIONS_Hide = "施法者形态下隐藏"; DRUIDBAR_OPTIONS_Full = "法力值为满时隐藏"; DRUIDBAR_OPTIONS_Message = "启用"; DRUIDBAR_OPTIONS_Close = "关闭"; DRUIDBAR_OPTIONS_Text = "文本样式"; DRUIDBAR_OPTIONS_Percent = "数字样式"; DRUIDBAR_OPTIONS_DROP = { ["Text"] = { [0] = "原样式"; [1] = "新样式"; [2] = "无文本"; }; ["Percent"] = { [0] = "具体数字"; [1] = "百分比"; [2] = "显示两者"; }; ["Message"] = { [0] = "说"; [1] = "小队"; [2] = "团队"; [3] = "表情"; } }; DRUIDBAR_OPTIONS_Message_Bear = "熊形态"; DRUIDBAR_OPTIONS_Message_Aqua = "水栖形态"; DRUIDBAR_OPTIONS_Message_Cat = "猎豹形态"; DRUIDBAR_OPTIONS_Message_Trav = "旅行形态"; DRUIDBAR_OPTIONS_Message_Oom = "枭兽形态"; DRUIDBAR_OPTIONS_Shift = "使用任意形态即可变回人形"; DRUIDBAR_OPTIONS_EZShift = "简易变形"; DRUIDBAR_OPTIONS_Debug = "Debug 模式"; DRUIDBAR_AQ1 = "安其拉" DRUIDBAR_AQ2 = "安其拉之门"; DRUIDBAR_AQ3 = "安其拉废墟"; DRUIDBAR_CHARGER = "召唤战马"; DRUIDBAR_DREAD = "召唤恐惧战马"; DRUIDBAR_FEL = "召唤地狱战马"; DRUIDBAR_GHOST = "幽魂之狼"; DRUIDBAR_WAR = "召唤军马"; DRUIDBAR_OPTIONS_ColorBar = "颜色"; elseif ( GetLocale() == "koKR" ) then DRUIDBAR_DRUIDCLASS = "드루이드"; DRUIDBAR_INNERVATE = "정신 자극"; DRUIDBAR_FORM = "변신"; DRUIDBAR_FORMX = "바다표범"; DRUIDBAR_FORMX2 = "치타"; -- BINDING_NAME_DruidBarBest = "Best Form"; DRUIDBAR_REGEN1 = "착용 효과: 매 5초마다 %d+의 마나가 회복됩니다."; DRUIDBAR_REGEN2 = "5초당 마나 회복 %d+"; DRUIDBAR_REGEN3 = "착용 효과: 매 5초마다 (%d+)의 마나가 회복됩니다."; DRUIDBAR_REGEN4 = "5초당 마나 회복 (%d+)"; DRUIDBAR_CAT_FORM = "표범 변신"; DRUIDBAR_BEAR_FORM = "곰 변신"; DRUIDBAR_MANA_DELIM = " "; DRUIDBAR_AQ1 = "안퀴라즈"; DRUIDBAR_AQ2 = "안퀴라즈 성문"; DRUIDBAR_AQ3 = "안퀴라즈 폐허"; DRUIDBAR_CHARGER = "준마 소환"; DRUIDBAR_DREAD = "공포마 소환"; DRUIDBAR_FEL = "지옥마 소환"; DRUIDBAR_GHOST = "늑대 정령"; DRUIDBAR_WAR = "군마 소환"; end