local addonName, addonTable = ... local tinsert = tinsert; -- Create ACE3 addon local addon = LibStub("AceAddon-3.0"):NewAddon(addonName, "AceConsole-3.0", "AceEvent-3.0", "AceHook-3.0") -- Set up a default prototype for all modules local modPrototype = { Debug = function(self, ...) addon:Debug(...) end } addon:SetDefaultModulePrototype(modPrototype) -- Db default settings addon.dbDefaults = { realm = { modules = {} }, global = { dbVersion = 1 } } -- The current db version. Clear (migrate?) the database if -- version of database doesn't match this version. addon.dbVersion = 1 tinsert(addonTable, addon); _G[addonName] = addon local function getDifficultyNameById(difficultyId) if difficultyId == 7 or difficultyId == 17 then return "LFR"; elseif difficultyId == 1 or difficultyId == 3 or difficultyId == 4 or difficultyId == 14 then return "Normal"; elseif difficultyId == 2 or difficultyId == 5 or difficultyId == 6 or difficultyId == 15 then return "Heroic"; elseif difficultyId == 16 then return "Mythic"; end return nil end function addon:Debug(...) self:Print(...) end function addon:UpdateMyGuildName() if IsInGuild() then local guildName, _, _ = GetGuildInfo("player") if guildName ~= nil then self.guildName = guildName end else self.guildName = nil end end function addon:UpdateCurrentZone() local zoneId, _ = GetCurrentMapAreaID() local zoneName = GetRealZoneText(); self.currentZone = {id = zoneId, name = zoneName}; if not IsInInstance() then self:UnsetCurrentEncounter(); end end function addon:SetCurrentEncounter(encounterId, encounterName, difficultyId, raidSize) local difficultyName = getDifficultyNameById(difficultyId); self:Debug("SetCurrentEncounter " .. encounterName .. " " .. difficultyName) if difficultyName then self.currentEncounter = { zoneId = self.currentZone.id, zoneName = self.currentZone.name, id = encounterId, name = encounterName, difficultyId = difficultyId, difficultyName = difficultyName, raidSize = raidSize } end end function addon:UnsetCurrentEncounter() self.currentEncounter = nil end function addon:IsInMyGuild(playerName) if self.guildName then local guildName, _, _ = GetGuildInfo(playerName) return guildName == self.guildName else return false end end function addon:GetGuildPlayersFromSet(skadaSet) local players = {} for i, player in ipairs(skadaSet.players) do local playerData; if self:IsInMyGuild(player.name) then playerData = {id = player.id, name = player.name, damage = player.damage, healing = player.healing}; tinsert(players, playerData); end end return players end function addon:SetRoleForPlayers(players) for _, player in ipairs(players) do player.role = UnitGroupRolesAssigned(player.name); end end function addon:INSPECT_READY(evt, GUID) self:Debug("INSPECT_READY (" .. GUID .. ")") self.inspect:INSPECT_READY(evt, GUID); end function addon:PLAYER_GUILD_UPDATE(evt, unitId) if unitId == "player" then self:Debug("PLAYER_GUILD_UPDATE (player)"); self:UpdateMyGuildName() end end function addon:ENCOUNTER_START(evt, encounterId, encounterName, difficultyId, raidSize) self:Debug("ENCOUNTER_START " .. encounterId) self:SetCurrentEncounter(encounterId, encounterName, difficultyId, raidSize) end function addon:ENCOUNTER_END(evt, encounterId, encounterName, difficultyId, raidSize, endStatus) self:Debug("ENCOUNTER_END") if endStatus == 1 then -- Success self:SetCurrentEncounter(encounterId, encounterName, difficultyId, raidSize) else self:UnsetCurrentEncounter() end end function addon:ZONE_CHANGED_NEW_AREA(evt) self:Debug("ZONE_CHANGED_NEW_AREA"); self:UpdateCurrentZone(); end function addon:EndSegment() self:Debug("EndSegment") if not self.guildName then self:Debug("Not in a guild"); return; end if not self.currentEncounter or not Skada.last.gotboss then self:Debug("Not a boss") return end local encounter = self.currentEncounter; encounter.duration = Skada.last.time; local players = self:GetGuildPlayersFromSet(Skada.last); self:SetRoleForPlayers(players); self.inspect:GetInspectDataForPlayers(players, function() self.highscore:AddEncounterParsesForPlayers(self.guildName, encounter, players); end) self:UnsetCurrentEncounter(); end function addon:OnInitialize() self.db = LibStub("AceDB-3.0"):New("GuildSkadaHighScoreDB", addon.dbDefaults, true) if self.db.global.dbVersion ~= self.dbVersion then self:Debug(format("Found not matching db versions: db=%d, addon=%d", self.db.global.dbVersion, self.dbVersion)); self:Debug("Resetting db"); self.db:ResetDB(); self.db.global.dbVersion = self.dbVersion; end end function addon:OnEnable() self.currentEncounter = nil; self.currentZone = {}; self.guildName = nil; self:RegisterEvent("ENCOUNTER_START") self:RegisterEvent("ENCOUNTER_END") self:RegisterEvent("PLAYER_GUILD_UPDATE") self:RegisterEvent("ZONE_CHANGED_NEW_AREA") self:SecureHook(Skada, "EndSegment") self:UpdateMyGuildName() self:UpdateCurrentZone(); end function addon:OnDisable() self.currentEncounter = nil; self.currentZone = {}; self.guildName = nil; self:UnregisterEvent("ENCOUNTER_START") self:UnregisterEvent("ENCOUNTER_END") self:UnregisterEvent("PLAYER_GUILD_UPDATE") self:UnregisterEvent("ZONE_CHANGED_NEW_AREA") self:UnHook(Skada, "EndSegment") end