local L = Elementarist.Locals; Elementarist:RegisterModule("elemental"); Elementarist.elemental = { ["Configuration"] = { ["Behavior"] = { ["type"] = "DropDown", ["label"] = L.CONFIG_BEHAVIOR, ["options"] = { {text = L.BEHAVIOR_KEEP_FS_UP}, {text = L.BEHAVIOR_FS_BEFORE_LVB} } }, ["EnableEQ"] = { ["type"] = "CheckBox", ["label"] = L.CONFIG_ENABLE_EQ_SPELL }, ["ShowHealingStream"] = { ["type"] = "CheckBox", ["label"] = L.CONFIG_ENABLE_HS_TOTEM } }; Initialize = function(self) Elementarist:LoadSpells({ ["Glyph of Flame Shock"] = GetSpellInfo(55447), ["Healing Stream Totem"] = GetSpellInfo(5394), ["Liquid Magma"] = GetSpellInfo(152255), ["Enhanced Chain Lightning"] = GetSpellInfo(157766), }); Elementarist.role = "DPS"; Elementarist.trackAura = Elementarist.SpellList["Flame Shock"]; Elementarist.trackFilter = "PLAYER|HARMFUL"; Elementarist.trackDuration = 39; end; NextSpell = function(self,timeshift,exspell1,exspell2) local guid = UnitGUID("target") local currentTime = GetTime() local s,d,e local name, fsExpiration, unitCaster local lastSpell local _ if (exspell1) then if (exspell2) then lastSpell = exspell2 else lastSpell = exspell1 end else lastSpell = Elementarist.lastSpell end Elementarist.lastBaseGCD = 1.5 - (1.5 * Elementarist.spellHaste * .01) local flameshockavail = false local LvBct = 2 - (2 * Elementarist.spellHaste * .01) -- check Shock CD local s, d = GetSpellCooldown(Elementarist.SpellList["Flame Shock"]) if (d) and (d>0) and (s == 0) then Elementarist.lastShockCD = d end local s, d = GetSpellCooldown(Elementarist.SpellList["Earth Shock"]) if (d) and (d>0) and (s == 0) then Elementarist.lastShockCD = d end -- if target is dead, return "" if (UnitHealth("target")<=0) then return "" end if (not timeshift) then timeshift = 0 end -- check current spell local spellInCast, _, _, _, sICstartTime, sICendTime = UnitCastingInfo("player") if (spellInCast) then if ( (sICendTime - sICstartTime) / 1000 ) < Elementarist.lastBaseGCD then sICendTime = sICstartTime + (Elementarist.lastBaseGCD * 1000) end Elementarist.lastCastTime = sICendTime; timeshift = timeshift + (sICendTime / 1000) - GetTime() else -- to prevent tick in current spell, check if last one finished in short time if (Elementarist.lastCastTime) and ((Elementarist.lastCastTime / 1000) + Elementarist.lastBaseGCD >= GetTime() ) then spellInCast = Elementarist.lastSpell; end -- no spell in cast, check global cd via Ghost Wolf if (Elementarist.SpellList["Ghost Wolf"]) then local ftcd = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Ghost Wolf"]) if (ftcd) then timeshift = timeshift + Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Ghost Wolf"]) else timeshift = timeshift + Elementarist.lastBaseGCD end else timeshift = timeshift + Elementarist.lastBaseGCD end end -- if item level >575 and Earthquake is enabled if (ElementaristDB.EnableEQ) then if (Elementarist.iLvl>=575) or (Elementarist.person["foeCount"]>1) then local eqCharges, maxEqCharges, cdStart, cdLength = GetSpellCharges(Elementarist.SpellList["Earthquake"]); if (eqCharges<maxEqCharges) and (((cdStart + cdLength)- GetTime()) - timeshift <= 0) then eqCharges = eqCharges + 1; end eqCharges = eqCharges - Elementarist:Count(Elementarist.SpellList["Earthquake"],spellInCast,exspell1,exspell2); if (eqCharges > 0) then d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Earthquake"]) if (d) and (d<0.5) then return Elementarist.SpellList["Earthquake"] end end end end -- if Tier7 talent is Liquid Magma and fire totem has 10 sec or more, use it if (Elementarist.tier7Talent == 21200) then if (Elementarist:Count(Elementarist.SpellList["Liquid Magma"],spellInCast,exspell1,exspell2) == 0) then local haveFireTotem,fireTotemName,d,_ = GetTotemInfo(1); if (fireTotemName ~= "") and (d-timeshift > 10) then d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Liquid Magma"]) if (d-timeshift <= 0) then return Elementarist.SpellList["Liquid Magma"] end end end end -- if Tier6 talent is Unleashed Fury Unleash Flame if (Elementarist.tier6Talent == 21773) then if (Elementarist:Count(Elementarist.SpellList["Unleash Flame"],spellInCast,exspell1,exspell2) == 0) then e = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Unleash Flame"]) if (e-timeshift <= 0) then return Elementarist.SpellList["Unleash Flame"]; end end end -- check if Flame shock applied on target first name, _, _, _, _, _, fsExpiration, unitCaster = Elementarist:hasDeBuff("target", Elementarist.SpellList["Flame Shock"], "player"); if (not fsExpiration) then fsExpiration = 0 end if (Elementarist:Count(Elementarist.SpellList["Flame Shock"],spellInCast,exspell1,exspell2) == 0 and Elementarist:Count(Elementarist.SpellList["Earth Shock"],spellInCast,exspell1,exspell2) == 0) then if IsSpellInRange(Elementarist.SpellList["Flame Shock"], "target") == 1 then d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Flame Shock"]) if ((d - timeshift) <= 0) then flameshockavail = true local doFS = false if (unitCaster ~= "player") then -- fs debuff is not casted by the player name = false fsExpiration = 0 end if (not name) then -- no fs debuff on target fsExpiration = 0 end if (ElementaristDB.Behavior == Elementarist.Behaviors["1"]) then doFS = true else -- if fs before lvb, check lvb cd d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Lava Burst"]) if (d) and (d <= (timeshift + Elementarist.lastBaseGCD)) then doFS = true end end if (doFS) and ((fsExpiration - GetTime() - timeshift) < 2 * Elementarist.lastBaseGCD) then return Elementarist.SpellList["Flame Shock"] end end end end -- Lava Burst if not on Cooldown local ascendance, _, _, _, _, _, ascendanceExp = Elementarist:hasBuff("player",Elementarist.SpellList["AscendanceElementalBuff"]); if (ascendance == nil) then ascendanceExp = 0 end local lvbCharges, maxLvbCharges, cdStart, cdLength = GetSpellCharges(Elementarist.SpellList["Lava Burst"]); if (lvbCharges<maxLvbCharges) and (((cdStart + cdLength)- GetTime()) - timeshift <= 0) then lvbCharges = lvbCharges + 1; end lvbCharges = lvbCharges - Elementarist:Count(Elementarist.SpellList["Lava Burst"],spellInCast,exspell1,exspell2); if ( (lvbCharges > 0) or ((ascendanceExp-GetTime()-timeshift) > 0) ) then if (IsSpellInRange(Elementarist.SpellList["Flame Shock"], "target") == 1) and ( ((fsExpiration~=0) and ((fsExpiration-GetTime()-timeshift) > LvBct)) or (Elementarist:Count(Elementarist.SpellList["Flame Shock"],spellInCast,exspell1,exspell2) > 0) ) then d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Lava Burst"]) if ((d-timeshift) <= 0) or ((ascendanceExp-GetTime()-timeshift) > 0) then return Elementarist.SpellList["Lava Burst"] end end end -- if Tier6 talent is Elemental Blast use it if (Elementarist.tier6Talent == 19267) then if ( (Elementarist:Count(Elementarist.SpellList["Elemental Blast"],spellInCast,exspell1,exspell2) == 0) and (IsSpellInRange(Elementarist.SpellList["Elemental Blast"], "target") == 1) ) then d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Elemental Blast"]) if ((d - timeshift) <= 0) then return Elementarist.SpellList["Elemental Blast"] end end end -- Earth shock if Lightning Shield count >=17 and not on cd, and FS debuff remaining > FS cooldown, or FS debuff remaining between FS and FS cd + 2sec and LS count>=13, or has T17 4pcs and LS Count >= 12 if (Elementarist:Count(Elementarist.SpellList["Flame Shock"],spellInCast,exspell1,exspell2) == 0 and Elementarist:Count(Elementarist.SpellList["Earth Shock"],spellInCast,exspell1,exspell2) == 0) then if ( (fsExpiration - GetTime() - timeshift) > Elementarist.lastShockCD ) then d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Earth Shock"]) local _, _, _, lscount = Elementarist:hasBuff("player",Elementarist.SpellList["Lightning Shield"]) if ( ( (d) and ((d-timeshift) <= 0) and (lscount) ) and ( -- Earth Shock is available, and has lightning shield (lscount>=17) or -- Lightning shield has 17 charge ( (lscount>=13) and ( (fsExpiration - GetTime() - timeshift) < Elementarist.lastShockCD + 2 ) ) or -- or, has 13 or more charges but FS expiration within 2 secs to FS CD ( (lscount>=12) and Elementarist.hasT17_4pcs) -- or has T17 4pcs bonus, and 12 or more charges on LS ) ) then return Elementarist.SpellList["Earth Shock"] end end end -- Searing Totem if (Elementarist:Count(Elementarist.SpellList["Searing Totem"],spellInCast,exspell1,exspell2) == 0) then local haveFireTotem,fireTotemName,fireTotemStart,fireTotemDuration = GetTotemInfo(1); if (fireTotemName == "") or (fireTotemDuration and (fireTotemStart + fireTotemDuration - GetTime() ) <= timeshift) then return Elementarist.SpellList["Searing Totem"]; end end -- refresh FS if (Elementarist:Count(Elementarist.SpellList["Flame Shock"],spellInCast,exspell1,exspell2) == 0) then if (doFS) and ((fsExpiration - GetTime() - timeshift) < 9) then return Elementarist.SpellList["Flame Shock"] end end -- otherwise lightning bolt if IsSpellInRange(Elementarist.SpellList["Lightning Bolt"], "target") == 1 then return Elementarist.SpellList["Lightning Bolt"] end -- if nothing works, try flameshock again if flameshockavail then return Elementarist.SpellList["Flame Shock"] end return "" end; MiscSpell = function(self) -- Miscelaneous spell order: -- Lightning Shield -- Searing Totem -- Elemental Mastery -- Berserking troll racial (if available) -- Blood Fury orc racial local d, e local name, expirationTime, _, name2, expirationTime2, name3, expirationTime3 -- Alchemy Flask of Enhancement if ( ((GetItemCount(Elementarist.CustomIDs["Whispering Crystal Item"]) ~= 0) and (Elementarist.playerLevel >= 90) ) or ((GetItemCount(Elementarist.CustomIDs["Crystal of Insanity Item"]) ~= 0)and (Elementarist.playerLevel >= 85) ) or ((GetItemCount(Elementarist.CustomIDs["Alchemist's Flask Item"]) ~= 0) and (Elementarist.playerLevel <= 91) ) ) then name = Elementarist:hasBuff("player", Elementarist.SpellList["Greater Draenic Intellect Flask"]); if (name == nil) then name = Elementarist:hasBuff("player", Elementarist.SpellList["Draenic Intellect Flask"]); end if (name == nil) then name = Elementarist:hasBuff("player", Elementarist.SpellList["Flask of the Warm Sun"]); end if (name == nil) then name = Elementarist:hasBuff("player", Elementarist.SpellList["Flask of the Draconic Mind"]); end if (name == nil) then name, _, _, _, _, _, expirationTime = Elementarist:hasBuff("player", Elementarist.SpellList["Whispers of Insanity"], false, Elementarist.CustomIDs["Whispers of Insanity Spell"]); name2, _, _, _, _, _, expirationTime2 = Elementarist:hasBuff("player", Elementarist.SpellList["Crystal of Insanity"], false, Elementarist.CustomIDs["Crystal of Insanity Spell"]); name3, _, _, _, _, _, expirationTime3 = Elementarist:hasBuff("player", Elementarist.SpellList["Alchemist's Flask"], false, Elementarist.CustomIDs["Alchemist's Flask Spell"]); if ((name == nil) and (name2 == nil) and (name3 == nil)) or (((name ~= nil) and (expirationTime<2)) or ((name2 ~= nil) and (expirationTime2<2)) or ((name3 ~= nil) and (expirationTime3<2))) then if (GetItemCount(Elementarist.CustomIDs["Whispering Crystal Item"]) ~= 0) then local itemCooldown = Elementarist:GetItemCooldownRemaining(Elementarist.CustomIDs["Whispering Crystal Item"]); if ((name == nil) or (expirationTime < 2)) and (itemCooldown < 1) then return nil,GetItemIcon(Elementarist.CustomIDs["Whispering Crystal Item"]) end elseif (GetItemCount(Elementarist.CustomIDs["Crystal of Insanity Item"]) ~= 0) then local itemCooldown = Elementarist:GetItemCooldownRemaining(Elementarist.CustomIDs["Crystal of Insanity Item"]); if ((name == nil) or (expirationTime < 2)) and (itemCooldown < 1) then return nil,GetItemIcon(Elementarist.CustomIDs["Crystal of Insanity Item"]) end elseif (GetItemCount(Elementarist.CustomIDs["Alchemist's Flask Item"]) ~= 0) then local itemCooldown = Elementarist:GetItemCooldownRemaining(Elementarist.CustomIDs["Alchemist's Flask Item"]); if ((name == nil) or (expirationTime < 2)) and (itemCooldown < 1) then return nil,GetItemIcon(Elementarist.CustomIDs["Alchemist's Flask Item"]) end end end end end -- Lightning Shield if Elementarist:SpellAvailable(Elementarist.SpellList["Lightning Shield"]) then name, _, _, _, _, _, expirationTime = Elementarist:hasBuff("player", Elementarist.SpellList["Lightning Shield"]); if (name == nil) or (expirationTime < 1) then return Elementarist.SpellList["Lightning Shield"] end end -- Storm Elemental Totem if (Elementarist.tier7Talent == Elementarist.CustomIDs["Storm Elemental Talent"]) then if Elementarist:SpellAvailable(Elementarist.SpellList["Storm Elemental Totem"]) then d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Storm Elemental Totem"]) if d <= 0.5 then return Elementarist.SpellList["Storm Elemental Totem"] end end end --[[ -- Searing Totem if Elementarist:SpellAvailable(Elementarist.SpellList["Searing Totem"]) then local haveFireTotem,fireTotemName,_,_ = GetTotemInfo(1) if (fireTotemName == "") then -- no fire totem return Elementarist.SpellList["Searing Totem"] end end --]] -- Healing Stream Totem if (ElementaristDB.ShowHealingStream) and (Elementarist:SpellAvailable(Elementarist.SpellList["Healing Stream Totem"])) then local haveWaterTotem,waterTotemName,_,_ = GetTotemInfo(3) if (waterTotemName == "") then e = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Healing Stream Totem"]); if (e < 1) then return Elementarist.SpellList["Healing Stream Totem"]; end; end end -- Elemental Mastery if Elementarist:SpellAvailable(Elementarist.SpellList["Elemental Mastery"]) then d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Elemental Mastery"]) if d <= 0.5 then return Elementarist.SpellList["Elemental Mastery"] end end -- Ascendance if Elementarist:SpellAvailable(Elementarist.SpellList["Ascendance"]) then name = Elementarist:hasBuff("player",Elementarist.SpellList["AscendanceElementalBuff"]) if (name == nil) then d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Ascendance"]) if d <= 0.5 then return Elementarist.SpellList["Ascendance"] end end end -- Berserking if Elementarist:SpellAvailable(Elementarist.SpellList["Berserking"]) then d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Berserking"]) if d <= 0.5 then return Elementarist.SpellList["Berserking"] end end -- Blood Fury if Elementarist:SpellAvailable(Elementarist.SpellList["Blood Fury"]) then d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Blood Fury"]) if d <= 0.5 then return Elementarist.SpellList["Blood Fury"] end end return "" end; IntSpell = function(self) -- interruptions, purge, and AoE on target local d ---- Earthquake with Enhanced chain lightning buff d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Earthquake"]) if (d) and (d<0.5) then eclBuff, _, _, _, _, _, eclExp = Elementarist:hasBuff("player",Elementarist.SpellList["EnhancedChainLightningBuff"]); if (eclBuff) then return Elementarist.SpellList["Earthquake"] end end if (Elementarist.person["foeCount"]>2) then ---- Lava beam if available if Elementarist:SpellAvailable(Elementarist.SpellList["Lava Beam"]) then if IsSpellInRange(Elementarist.SpellList["Lava Beam"], "target") == 1 then d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Lava Beam"]) return Elementarist.SpellList["Lava Beam"] end end ---- Earth shock if Lightning Shield count >=17 and not on cd d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Earth Shock"]) if (d) and (d<0.5) then local _, _, _, lscount = Elementarist:hasBuff("player",Elementarist.SpellList["Lightning Shield"]) if (lscount>=17) then return Elementarist.SpellList["Earth Shock"] end end ---- When Earthquake available get Enhanced chain lightning buff if (not eclBuff) then d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Earthquake"]) if (d) and (d<0.5 + Elementarist.lastBaseGCD) then if Elementarist:SpellAvailable(Elementarist.SpellList["Chain Lightning"]) then return Elementarist.SpellList["Chain Lightning"] end end end ---- Chain Lightning as filler if Elementarist:SpellAvailable(Elementarist.SpellList["Chain Lightning"]) then return Elementarist.SpellList["Chain Lightning"] end end if Elementarist:SpellAvailable(Elementarist.SpellList["Wind Shear"]) then if IsSpellInRange(Elementarist.SpellList["Wind Shear"], "target") == 1 then local _, status, threatpct, _, _ = UnitDetailedThreatSituation("player", "target") if ((UnitCastingInfo("target")) or (UnitChannelInfo("target"))) or ((status) and (threatpct>80) and (Elementarist.person["friendCount"]>1) and (Elementarist.inParty>0)) then d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Wind Shear"]) if (d) and (d<0.5) and (IsSpellInRange(Elementarist.SpellList["Wind Shear"], "target") ) then return Elementarist.SpellList["Wind Shear"] end end if (UnitChannelInfo("target")) then d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Wind Shear"]) if (d<0.5) and (interruptable) and (IsSpellInRange(Elementarist.SpellList["Wind Shear"], "target") ) then return Elementarist.SpellList["Wind Shear"] end end end end -- check if purgeable buff is on target (not sure if this is ok) if Elementarist:SpellAvailable(Elementarist.SpellList["Purge"]) then if IsSpellInRange(Elementarist.SpellList["Purge"], "target") == 1 then if (Elementarist:hasBuff("target", ".", 1)) then d = Elementarist:GetSpellCooldownRemaining(Elementarist.SpellList["Purge"]) if (d) and (d<0.5) then return Elementarist.SpellList["Purge"] end end end end return "" end; ShieldName = function(self) return "Lightning Shield"; end; };