--[[ # Element: Leader Indicator Toggles the visibility of an indicator based on the unit's leader status. ## Widget LeaderIndicator - Any UI widget. ## Notes A default texture will be applied if the widget is a Texture and doesn't have a texture or a color set. ## Examples -- Position and size local LeaderIndicator = self:CreateTexture(nil, 'OVERLAY') LeaderIndicator:SetSize(16, 16) LeaderIndicator:SetPoint('BOTTOM', self, 'TOP') -- Register it with oUF self.LeaderIndicator = LeaderIndicator --]] local _, ns = ... local oUF = ns.oUF local function Update(self, event) local element = self.LeaderIndicator local unit = self.unit --[[ Callback: LeaderIndicator:PreUpdate() Called before the element has been updated. * self - the LeaderIndicator element --]] if(element.PreUpdate) then element:PreUpdate() end local isLeader = (UnitInParty(unit) or UnitInRaid(unit)) and UnitIsGroupLeader(unit) if(isLeader) then element:Show() else element:Hide() end --[[ Callback: LeaderIndicator:PostUpdate(isLeader) Called after the element has been updated. * self - the LeaderIndicator element * isLeader - indicates whether the element is shown (boolean) --]] if(element.PostUpdate) then return element:PostUpdate(isLeader) end end local function Path(self, ...) --[[ Override: LeaderIndicator.Override(self, event, ...) Used to completely override the internal update function. * self - the parent object * event - the event triggering the update (string) * ... - the arguments accompanying the event --]] return (self.LeaderIndicator.Override or Update) (self, ...) end local function ForceUpdate(element) return Path(element.__owner, 'ForceUpdate') end local function Enable(self) local element = self.LeaderIndicator if(element) then element.__owner = self element.ForceUpdate = ForceUpdate self:RegisterEvent('PARTY_LEADER_CHANGED', Path, true) self:RegisterEvent('GROUP_ROSTER_UPDATE', Path, true) if(element:IsObjectType('Texture') and not element:GetTexture()) then element:SetTexture([[Interface\GroupFrame\UI-Group-LeaderIcon]]) end return true end end local function Disable(self) local element = self.LeaderIndicator if(element) then element:Hide() self:UnregisterEvent('PARTY_LEADER_CHANGED', Path) self:UnregisterEvent('GROUP_ROSTER_UPDATE', Path) end end oUF:AddElement('LeaderIndicator', Path, Enable, Disable)