--[[ # Element: Master Looter Indicator Toggles the visibility of an indicator based on the unit's master looter status. ## Widget MasterLooterIndicator - Any UI widget. ## Notes A default texture will be applied if the widget is a Texture and doesn't have a texture or a color set. ## Examples -- Position and size local MasterLooterIndicator = self:CreateTexture(nil, 'OVERLAY') MasterLooterIndicator:SetSize(16, 16) MasterLooterIndicator:SetPoint('TOPRIGHT', self) -- Register it with oUF self.MasterLooterIndicator = MasterLooterIndicator --]] local _, ns = ... local oUF = ns.oUF local GetLootMethod = GetLootMethod local UnitInParty = UnitInParty local UnitInRaid = UnitInRaid local UnitIsUnit = UnitIsUnit local function Update(self, event) local unit = self.unit local element = self.MasterLooterIndicator --[[ Callback: MasterLooterIndicator:PreUpdate() Called before the element has been updated. * self - the MasterLooterIndicator element --]] if(element.PreUpdate) then element:PreUpdate() end local isShown = false if(UnitInParty(unit) or UnitInRaid(unit)) then local method, partyIndex, raidIndex = GetLootMethod() if(method == 'master') then local mlUnit if(partyIndex) then if(partyIndex == 0) then mlUnit = 'player' else mlUnit = 'party' .. partyIndex end elseif(raidIndex) then mlUnit = 'raid' .. raidIndex end isShown = mlUnit and UnitIsUnit(unit, mlUnit) end end if isShown then element:Show() else element:Hide() end --[[ Callback: MasterLooterIndicator:PostUpdate(isShown) Called after the element has been updated. * self - the MasterLooterIndicator element * isShown - indicates whether the element is shown (boolean) --]] if(element.PostUpdate) then return element:PostUpdate(isShown) end end local function Path(self, ...) --[[ Override: MasterLooterIndicator.Override(self, event, ...) Used to completely override the internal update function. * self - the parent object * event - the event triggering the update (string) * ... - the arguments accompanying the event --]] return (self.MasterLooterIndicator.Override or Update) (self, ...) end local function ForceUpdate(element) return Path(element.__owner, 'ForceUpdate') end local function Enable(self, unit) local element = self.MasterLooterIndicator if(element) then element.__owner = self element.ForceUpdate = ForceUpdate self:RegisterEvent('PARTY_LOOT_METHOD_CHANGED', Path, true) self:RegisterEvent('GROUP_ROSTER_UPDATE', Path, true) if(element:IsObjectType('Texture') and not element:GetTexture()) then element:SetTexture([[Interface\GroupFrame\UI-Group-MasterLooter]]) end return true end end local function Disable(self) local element = self.MasterLooterIndicator if(element) then element:Hide() self:UnregisterEvent('PARTY_LOOT_METHOD_CHANGED', Path) self:UnregisterEvent('GROUP_ROSTER_UPDATE', Path) end end oUF:AddElement('MasterLooterIndicator', Path, Enable, Disable)