--[[ # Element: PvPClassificationIndicator Handles the visibility and updating of an indicator based on the unit's PvP classification. ## Widget PvPClassificationIndicator - A `Texture` used to display PvP classification. ## Notes This element updates by changing the texture. ## Options .useAtlasSize - Makes the element use preprogrammed atlas' size instead of its set dimensions (boolean) ## Examples -- Position and size local PvPClassificationIndicator = self:CreateTexture(nil, 'OVERLAY') PvPClassificationIndicator:SetSize(24, 24) PvPClassificationIndicator:SetPoint('CENTER') -- Register it with oUF self.PvPClassificationIndicator = PvPClassificationIndicator --]] local _, ns = ... local oUF = ns.oUF -- sourced from FrameXML/CompactUnitFrame.lua local ICONS = { [Enum.PvPUnitClassification.FlagCarrierHorde or 0] = "nameplates-icon-flag-horde", [Enum.PvPUnitClassification.FlagCarrierAlliance or 1] = "nameplates-icon-flag-alliance", [Enum.PvPUnitClassification.FlagCarrierNeutral or 2] = "nameplates-icon-flag-neutral", [Enum.PvPUnitClassification.CartRunnerHorde or 3] = "nameplates-icon-cart-horde", [Enum.PvPUnitClassification.CartRunnerAlliance or 4] = "nameplates-icon-cart-alliance", [Enum.PvPUnitClassification.AssassinHorde or 5] = "nameplates-icon-bounty-horde", [Enum.PvPUnitClassification.AssassinAlliance or 6] = "nameplates-icon-bounty-alliance", [Enum.PvPUnitClassification.OrbCarrierBlue or 7] = "nameplates-icon-orb-blue", [Enum.PvPUnitClassification.OrbCarrierGreen or 8] = "nameplates-icon-orb-green", [Enum.PvPUnitClassification.OrbCarrierOrange or 9] = "nameplates-icon-orb-orange", [Enum.PvPUnitClassification.OrbCarrierPurple or 10] = "nameplates-icon-orb-purple", } local function Update(self, event, unit) if(unit ~= self.unit) then return end local element = self.PvPClassificationIndicator --[[ Callback: PvPClassificationIndicator:PreUpdate(unit) Called before the element has been updated. * self - the PvPClassificationIndicator element * unit - the unit for which the update has been triggered (string) --]] if(element.PreUpdate) then element:PreUpdate(unit) end local class = UnitPvpClassification(unit) local icon = ICONS[class] if(icon) then element:SetAtlas(icon, element.useAtlasSize) element:Show() else element:Hide() end --[[ Callback: PvPClassificationIndicator:PostUpdate(unit, class) Called after the element has been updated. * self - the PvPClassificationIndicator element * unit - the unit for which the update has been triggered (string) * class - the pvp classification of the unit (number?) --]] if(element.PostUpdate) then return element:PostUpdate(unit, class) end end local function Path(self, ...) --[[Override: PvPClassificationIndicator.Override(self, event, ...) Used to completely override the internal update function. * self - the parent object * event - the event triggering the update (string) * ... - the arguments accompanying the event --]] return (self.PvPClassificationIndicator.Override or Update) (self, ...) end local function ForceUpdate(element) return Path(element.__owner, 'ForceUpdate', element.__owner.unit) end local function Enable(self) local element = self.PvPClassificationIndicator if(element) then element.__owner = self element.ForceUpdate = ForceUpdate self:RegisterEvent('UNIT_CLASSIFICATION_CHANGED', Path) return true end end local function Disable(self) local element = self.PvPClassificationIndicator if(element) then element:Hide() self:UnregisterEvent('UNIT_CLASSIFICATION_CHANGED', Path) end end oUF:AddElement('PvPClassificationIndicator', Path, Enable, Disable)