--[[ # Element: Threat Indicator Handles the visibility and updating of an indicator based on the unit's current threat level. ## Widget ThreatIndicator - A `Texture` used to display the current threat level. The element works by changing the texture's vertex color. ## Notes A default texture will be applied if the widget is a Texture and doesn't have a texture or a color set. ## Options .feedbackUnit - The unit whose threat situation is being requested. If defined, it'll be passed as the first argument to [GetThreatStatusColor](http://wowprogramming.com/docs/api/UnitThreatSituation.html). ## Examples -- Position and size local ThreatIndicator = self:CreateTexture(nil, 'OVERLAY') ThreatIndicator:SetSize(16, 16) ThreatIndicator:SetPoint('TOPRIGHT', self) -- Register it with oUF self.ThreatIndicator = ThreatIndicator --]] local _, ns = ... local oUF = ns.oUF local Private = oUF.Private local unitExists = Private.unitExists local function Update(self, event, unit) if(unit ~= self.unit) then return end local element = self.ThreatIndicator --[[ Callback: ThreatIndicator:PreUpdate(unit) Called before the element has been updated. * self - the ThreatIndicator element * unit - the unit for which the update has been triggered (string) --]] if(element.PreUpdate) then element:PreUpdate(unit) end local feedbackUnit = element.feedbackUnit unit = unit or self.unit local status -- BUG: Non-existent '*target' or '*pet' units cause UnitThreatSituation() errors if(unitExists(unit)) then if(feedbackUnit and feedbackUnit ~= unit and unitExists(feedbackUnit)) then status = UnitThreatSituation(feedbackUnit, unit) else status = UnitThreatSituation(unit) end end local r, g, b if(status and status > 0) then r, g, b = unpack(self.colors.threat[status]) if(element.SetVertexColor) then element:SetVertexColor(r, g, b) end element:Show() else element:Hide() end --[[ Callback: ThreatIndicator:PostUpdate(unit, status, r, g, b) Called after the element has been updated. * self - the ThreatIndicator element * unit - the unit for which the update has been triggered (string) * status - the unit's threat status (see [UnitThreatSituation](http://wowprogramming.com/docs/api/UnitThreatSituation.html)) * r - the red color component based on the unit's threat status (number?)[0-1] * g - the green color component based on the unit's threat status (number?)[0-1] * b - the blue color component based on the unit's threat status (number?)[0-1] --]] if(element.PostUpdate) then return element:PostUpdate(unit, status, r, g, b) end end local function Path(self, ...) --[[ Override: ThreatIndicator.Override(self, event, ...) Used to completely override the internal update function. * self - the parent object * event - the event triggering the update (string) * ... - the arguments accompanying the event --]] return (self.ThreatIndicator.Override or Update) (self, ...) end local function ForceUpdate(element) return Path(element.__owner, 'ForceUpdate', element.__owner.unit) end local function Enable(self) local element = self.ThreatIndicator if(element) then element.__owner = self element.ForceUpdate = ForceUpdate self:RegisterEvent('UNIT_THREAT_SITUATION_UPDATE', Path) self:RegisterEvent('UNIT_THREAT_LIST_UPDATE', Path) if(element:IsObjectType('Texture') and not element:GetTexture()) then element:SetTexture([[Interface\RAIDFRAME\UI-RaidFrame-Threat]]) end return true end end local function Disable(self) local element = self.ThreatIndicator if(element) then element:Hide() self:UnregisterEvent('UNIT_THREAT_SITUATION_UPDATE', Path) self:UnregisterEvent('UNIT_THREAT_LIST_UPDATE', Path) end end oUF:AddElement('ThreatIndicator', Path, Enable, Disable)