-- oUF_Simple: core/style -- zork, 2016 ----------------------------- -- Variables ----------------------------- local A, L = ... local oUF = L.oUF or oUF ----------------------------- -- Style ----------------------------- --CreateStyle local function CreateStyle(self) --fix mana color if L.C.colors.power and L.C.colors.power.mana then self.colors.power["MANA"] = L.C.colors.power.mana end --fix pet happiness if L.C.colors.happiness then self.colors.happiness = L.C.colors.happiness end L.F.SetupFrame(self) L.F.SetupHeader(self) L.F.CreateDragFrame(self) self.Health = L.F.CreateHealthBar(self) -- self.rAbsorbBar = L.F.CreateAbsorbBar(self) self.HealthPrediction = L.F.CreateHealComm(self) L.F.CreateNameText(self) L.F.CreateHealthText(self) self.Power = L.F.CreatePowerBar(self) L.F.CreatePowerText(self) L.F.ToggleSmooth(self, L.C.smooth) self.Castbar = L.F.CreateCastBar(self) self.rClassBar = L.F.CreateClassBar(self) -- self.AlternativePower = L.F.CreateAltPowerBar(self) -- self.AdditionalPower = L.F.CreateAdditionalPowerBar(self) self.Swing = L.F.CreateSwing(self) self.Debuffs = L.F.CreateDebuffs(self) self.Buffs = L.F.CreateBuffs(self) self.LeaderIndicator = L.F.CreateGroupRoleIndicator(self) self.AssistantIndicator = L.F.CreateGroupRoleIndicator(self) self.RaidTargetIndicator = L.F.CreateRaidMark(self) self.ReadyCheckIndicator = L.F.CreateReadyCheck(self) self.RaidDebuffs = L.F.CreateRaidDebuffs(self) self.RaidRoleIndicator = L.F.CreateRaidRoleIndicator(self) self.Range = L.F.CreateRange(self) self.Trinket = L.F.CreateTrinket(self) self.EnergyManaRegen = L.F.CreateEneryTicker(self) end L.F.CreateStyle = CreateStyle