-- oUF_SimpleConfig: party -- zork, 2016 ----------------------------- -- Variables ----------------------------- local A, L = ... ----------------------------- -- Arena Config ----------------------------- L.C.arena = { enabled = true, size = {180,26}, point = {"TOP",Minimap,"BOTTOMLEFT",0,-55}, --point of first arena frame scale = 1*L.C.globalscale, --healthbar healthbar = { --health and absorb bar cannot be disabled, they match the size of the frame colorDisconnected = true, colorClass = true, colorReaction = true, colorHealth = true, name = { enabled = true, points = { {"TOPLEFT",2,10}, {"TOPRIGHT",-2,10}, }, size = 17, tag = "[name]", }, health = { enabled = true, point = {"RIGHT",-2,0}, size = 14, tag = "[oUF_Simple:health]", font = L.C.fonts.expressway, }, debuffHighlight = true, }, --powerbar powerbar = { enabled = true, size = {180,5}, point = {"TOP","BOTTOM",0,-4}, --if no relativeTo is given the frame base will be the relativeTo reference colorPower = true, power = { font = L.C.fonts.expressway, }, }, --raidmark raidmark = { enabled = false, size = {18,18}, point = {"CENTER","TOP",0,0}, }, --castbar castbar = { enabled = true, size = {180,26}, point = {"TOP","BOTTOM",0,-14}, name = { enabled = true, points = { {"LEFT",2,0}, {"RIGHT",-2,0}, }, size = 16, }, icon = { enabled = true, size = {26,26}, point = {"RIGHT","LEFT",-6,0}, }, }, --buffs buffs = { enabled = true, point = {"BOTTOMLEFT","RIGHT",5,5}, num = 3, cols = 8, size = 22, spacing = 5, initialAnchor = "BOTTOMLEFT", growthX = "RIGHT", growthY = "UP", disableCooldown = false, stealable = true, }, --debuffs debuffs = { enabled = true, point = {"TOPLEFT","RIGHT",5,-5}, num = 4, cols = 8, size = 22, spacing = 5, initialAnchor = "TOPLEFT", growthX = "RIGHT", growthY = "DOWN", disableCooldown = false, desaturate = false, }, --trinket trinket = { enabled = true, point = {"RIGHT","LEFT",-5,0}, size = 26, disableCooldown = true, }, setup = { point = "TOP", relativePoint = "BOTTOM", --relativeTo will be the arena frame preceding xOffset = 0, yOffset = -50, }, }