-- oUF_SimpleConfig: focus -- zork, 2016 ----------------------------- -- Variables ----------------------------- local A, L = ... ----------------------------- -- Focus Config ----------------------------- L.C.focus = { enabled = true, size = {130,26}, point = {"TOPRIGHT","oUF_SimplePlayer","BOTTOMRIGHT",0,-14}, scale = 1*L.C.globalscale, --healthbar healthbar = { --health and absorb bar cannot be disabled, they match the size of the frame colorTapping = true, colorDisconnected = true, colorReaction = true, colorClass = true, colorHealth = true, colorThreat = true, name = { enabled = true, points = { {"LEFT",2,0}, {"RIGHT",-2,0}, }, size = 16, align = "CENTER", tag = "[name]", }, health = { font = L.C.fonts.expressway, }, debuffHighlight = true, }, --raidmark raidmark = { enabled = true, size = {18,18}, point = {"CENTER","TOP",0,0}, }, --castbar castbar = { enabled = true, size = {130,26}, point = {"TOP","BOTTOM",0,-5}, name = { enabled = true, points = { {"LEFT",2,0}, {"RIGHT",-2,0}, }, size = 16, }, icon = { enabled = false, size = {26,26}, point = {"RIGHT","LEFT",-6,0}, }, }, --buffs buffs = { enabled = true, point = {"LEFT","RIGHT",5,0}, num = 2, cols = 2, size = 22, spacing = 5, initialAnchor = "TOPLEFT", growthX = "RIGHT", growthY = "DOWN", disableCooldown = false, stealable = true, }, --debuffs debuffs = { enabled = true, point = {"TOPLEFT","BOTTOMLEFT",0,-5}, num = 5, cols = 5, size = 22, spacing = 5, initialAnchor = "TOPLEFT", growthX = "RIGHT", growthY = "DOWN", disableCooldown = true, desaturate = true, }, }