-- oUF_SimpleConfig: party -- zork, 2016 ----------------------------- -- Variables ----------------------------- local A, L = ... ----------------------------- -- Party Config ----------------------------- L.C.party = { enabled = true, size = {180,26}, point = {"TOPLEFT",20,-20}, scale = 1*L.C.globalscale, --healthbar healthbar = { --health and absorb bar cannot be disabled, they match the size of the frame colorDisconnected = true, colorClass = true, colorReaction = true, colorHealth = true, colorThreat = true, name = { enabled = true, points = { {"TOPLEFT",2,10}, {"TOPRIGHT",-2,10}, }, size = 17, tag = "[name][oUF_Simple:leader]", }, health = { enabled = true, point = {"RIGHT",-2,0}, size = 14, tag = "[oUF_Simple:health]", font = L.C.fonts.expressway, }, debuffHighlight = true, }, --powerbar powerbar = { enabled = true, size = {180,5}, point = {"TOP","BOTTOM",0,-4}, --if no relativeTo is given the frame base will be the relativeTo reference colorPower = true, power = { font = L.C.fonts.expressway, }, }, --raidmark raidmark = { enabled = false, size = {18,18}, point = {"CENTER","TOP",0,0}, }, --buffs buffs = { enabled = false, point = {"CENTER","CENTER",0,-2}, num = 8, cols = 8, size = 14, spacing = 5, initialAnchor = "LEFT", growthX = "RIGHT", growthY = "UP", disableCooldown = false, CustomFilter = CustomFilter }, --debuffs debuffs = { enabled = true, point = {"LEFT","RIGHT",5,0}, num = 5, cols = 5, size = 26, spacing = 5, initialAnchor = "TOPLEFT", growthX = "RIGHT", growthY = "DOWN", disableCooldown = true, }, setup = { template = nil, visibility = "custom [group:party,nogroup:raid] show; hide", showPlayer = true, showSolo = false, showParty = true, showRaid = false, point = "TOP", xOffset = 0, yOffset = -14, }, }