-- oUF_SimpleConfig: player -- zork, 2016 ----------------------------- -- Variables ----------------------------- local A, L = ... ----------------------------- -- Player Config ----------------------------- L.C.player = { enabled = true, size = {265,26}, point = {"RIGHT",UIParent,"CENTER",-130,-120}, scale = 1*L.C.globalscale, frameVisibility = "[combat][mod][@target,exists][@vehicle,exists][overridebar][shapeshift][vehicleui][possessbar] show; hide", --fader via OnShow fader = { fadeInAlpha = 1, fadeInDuration = 0.3, fadeInSmooth = "OUT", fadeOutAlpha = 0, fadeOutDuration = 0.9, fadeOutSmooth = "OUT", fadeOutDelay = 0, trigger = "OnShow", }, --healthbar healthbar = { --orientation = "VERTICAL", --health and absorb bar cannot be disabled, they match the size of the frame colorClass = true, colorHealth = true, colorThreat = true, name = { enabled = true, points = { {"TOPLEFT",2,10}, {"TOPRIGHT",-2,10}, }, size = 17, tag = "[oUF_SimpleConfig:status]", }, health = { enabled = true, point = {"RIGHT",-2,0}, size = 16, tag = "[oUF_Simple:health]", font = L.C.fonts.expressway, }, debuffHighlight = true, }, --powerbar powerbar = { enabled = true, size = {265,5}, point = {"TOP","BOTTOM",0,-4}, --if no relativeTo is given the frame base will be the relativeTo reference colorPower = true, power = { enabled = true, point = {"RIGHT",-2,0}, size = 8, tag = "[perpp]", font = L.C.fonts.expressway, }, }, --swing swing = { enabled = true, color = {1,0.7,0,0.5}, colorBG = {0,0,0,0}, disableRanged = false, disableMelee = false, }, --raidmark raidmark = { enabled = true, size = {18,18}, point = {"CENTER","TOP",0,0}, }, --castbar castbar = { enabled = true, size = {265,26}, point = {"BOTTOM","TOP",0,14}, --orientation = "VERTICAL", name = { enabled = true, points = { {"LEFT",2,0}, {"RIGHT",-2,0}, }, --font = STANDARD_TEXT_FONT, size = 16, --outline = "",--OUTLINE", align = "RIGHT", --noshadow = true, }, icon = { enabled = true, size = {26,26}, point = {"LEFT","RIGHT",6,0}, }, }, --classbar classbar = { enabled = true, size = {130,5}, point = {"BOTTOMRIGHT","TOPRIGHT",0,4}, splits = { enabled = true, texture = L.C.textures.split, size = {5,5}, color = {0,0,0,1} }, }, --altpowerbar altpowerbar = { enabled = false, size = {130,5}, point = {"BOTTOMLEFT","TOPLEFT",0,4}, }, --addpowerbar (additional powerbar, like mana if a druid has rage display atm) addpowerbar = { enabled = false, size = {26,35}, point = {"TOPRIGHT","TOPLEFT",-4,0}, orientation = "VERTICAL", colorPower = true, }, }