--[[ You can find more errors to add to the blacklist below at this list: http://www.wowwiki.com/WoW_Constants/Errors Just use CTRL+F to find the right constant --]] local blacklist = { INTERRUPTED, -- Interrupted ERR_NO_ATTACK_TARGET, -- There is nothing to attack. SPELL_FAILED_NO_COMBO_POINTS, -- That ability requires combo points ERR_INVALID_ATTACK_TARGET, -- You cannot attack that target. ERR_OUT_OF_RANGE, -- Out of range. ERR_BADATTACKPOS, -- You are too far away! SPELL_FAILED_NOT_BEHIND, -- You must be behind your target. ERR_ABILITY_COOLDOWN, -- Ability is not ready yet. ERR_GENERIC_NO_TARGET, -- You have no target. SPELL_FAILED_UNIT_NOT_INFRONT, -- Target needs to be in front of you SPELL_FAILED_MOVING , -- Can't do that while moving ERR_OUT_OF_RAGE, -- Not enough rage ERR_BADATTACKFACING, -- You are facing the wrong way ERR_OUT_OF_ENERGY, -- Not enough energy ERR_OUT_OF_MANA, -- Not enough mana SPELL_FAILED_TOO_CLOSE, -- Target too close SPELL_FAILED_TARGETS_DEAD, -- Your target is dead SPELL_FAILED_STUNNED, -- Can't do that while stunned ERR_SPELL_COOLDOWN, -- Spell is not ready yet. SPELL_FAILED_CASTER_DEAD, -- You are dead SPELL_FAILED_ONLY_STEALTHED, -- You must be in stealth mode. ERR_ATTACK_FLEEING, -- Can't attack while fleeing. ERR_ATTACK_STUNNED, -- Can't attack while stunned. SPELL_FAILED_NOT_IN_CONTROL, -- You are not in control of your actions ERR_ITEM_COOLDOWN, -- Item is not ready yet. ERR_ATTACK_CONFUSED, -- Can't attack while confused. SPELL_FAILED_LINE_OF_SIGHT, -- Target not in line of sight SPELL_FAILED_SPELL_IN_PROGRESS, -- Another action is in progress SPELL_FAILED_NOT_SHAPESHIFT, -- You are in shapeshift form ERR_USE_TOO_FAR, -- You are too far away. ERR_INVALID_RAID_TARGET, -- You cannot raid target enemy players SPELL_FAILED_TARGET_NOT_PLAYER, -- Target is not a player SPELL_FAILED_NOPATH, -- No path available SPELL_FAILED_TARGET_AURASTATE, -- You can't do that yet SPELL_FAILED_TARGET_AFFECTING_COMBAT, -- Target is in combat ERR_ATTACK_DEAD, -- Can't attack while dead. } local OrigHandler = UIErrorsFrame_OnEvent function UIErrorsFrame_OnEvent(self, event, msg, ...) local db = _G.pErrorDB or {} if(event == 'UI_ERROR_MESSAGE') then for _, i in ipairs(blacklist) do if(msg == i) then return end end end return OrigHandler(self, event, msg, ...) end