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--[[
	Below you will find a table of errors.
	You add your custom one(s) just like shown below.
	Dont replace any, just add it.

	You can find more error constants by following the
	link found on the info page on WoWInterface.com.
--]]

local blacklist = {
	INTERRUPTED, -- Interrupted
	ERR_NO_ATTACK_TARGET, -- There is nothing to attack.
	SPELL_FAILED_NO_COMBO_POINTS, -- That ability requires combo points
	ERR_INVALID_ATTACK_TARGET, -- You cannot attack that target.
	ERR_OUT_OF_RANGE, -- Out of range.
	ERR_BADATTACKPOS, -- You are too far away!
	SPELL_FAILED_NOT_BEHIND, -- You must be behind your target.
	ERR_ABILITY_COOLDOWN, -- Ability is not ready yet.
	ERR_GENERIC_NO_TARGET, -- You have no target.
	SPELL_FAILED_UNIT_NOT_INFRONT, -- Target needs to be in front of you
	SPELL_FAILED_MOVING , -- Can't do that while moving
	ERR_OUT_OF_RAGE, -- Not enough rage
	ERR_BADATTACKFACING, -- You are facing the wrong way
	ERR_OUT_OF_ENERGY, -- Not enough energy
	ERR_OUT_OF_MANA, -- Not enough mana
	SPELL_FAILED_TOO_CLOSE, -- Target too close
	SPELL_FAILED_TARGETS_DEAD, -- Your target is dead
	SPELL_FAILED_STUNNED, -- Can't do that while stunned
	ERR_SPELL_COOLDOWN, -- Spell is not ready yet.
	SPELL_FAILED_CASTER_DEAD, -- You are dead
	SPELL_FAILED_ONLY_STEALTHED, -- You must be in stealth mode.
	ERR_ATTACK_FLEEING, -- Can't attack while fleeing.
	ERR_ATTACK_STUNNED, -- Can't attack while stunned.
	SPELL_FAILED_NOT_IN_CONTROL, -- You are not in control of your actions
	ERR_ITEM_COOLDOWN, -- Item is not ready yet.
	ERR_ATTACK_CONFUSED, -- Can't attack while confused.
	SPELL_FAILED_LINE_OF_SIGHT, -- Target not in line of sight
	SPELL_FAILED_SPELL_IN_PROGRESS, -- Another action is in progress
	SPELL_FAILED_NOT_SHAPESHIFT, -- You are in shapeshift form
	ERR_USE_TOO_FAR, -- You are too far away.
	ERR_INVALID_RAID_TARGET, -- You cannot raid target enemy players
	SPELL_FAILED_TARGET_NOT_PLAYER, -- Target is not a player
	SPELL_FAILED_NOPATH, -- No path available
	SPELL_FAILED_TARGET_AURASTATE, -- You can't do that yet
	SPELL_FAILED_TARGET_AFFECTING_COMBAT, -- Target is in combat
	ERR_ATTACK_DEAD, -- Can't attack while dead.
}

local OrigHandler = UIErrorsFrame_OnEvent
function UIErrorsFrame_OnEvent(self, event, msg, ...)
	if(event == 'UI_ERROR_MESSAGE') then
		for _, i in ipairs(blacklist) do
			if(msg == i) then return end
		end
	end

	return OrigHandler(self, event, msg, ...)
end