local A, L = ... local thin = L.C.thin local function ReskinStatusBar(self) self:SetBackdrop(nil) self.SetBackdrop = L.Dummy local backdrop = self.edgeBackdrop or self.backdrop if backdrop then backdrop:SetBackdrop(nil) backdrop.SetBackdrop = L.Dummy end L.CreateBackdrop(self, nil, thin) end local function SkinThreatClassic2() if not IsAddOnLoaded("ThreatClassic2") then return end local frame = _G.ThreatClassic2BarFrame if not frame then return end frame:SetScale(L.C.scale) local frameBg = frame.bg if frameBg then frameBg:SetColorTexture(0, 0, 0, 0) frameBg:SetVertexColor(0, 0, 0, 0) frameBg.SetVertexColor = L.Dummy end local header = frame.header if header then ReskinStatusBar(header) header:SetStatusBarColor(0, 0, 0, 0) header.SetStatusBarColor = L.Dummy header.text:SetPoint("LEFT", header, 4, 0) end for _, child in pairs {frame:GetChildren()} do if child:GetObjectType() == "StatusBar" and child.bg and child.val then ReskinStatusBar(child) child.bg:SetVertexColor(0, 0, 0, 0) child.bg.SetVertexColor = L.Dummy end end if rSkinDB.resets.threatclassic2 then ThreatClassic2DB = ThreatClassic2DB or {} ThreatClassic2DB["profiles"] = ThreatClassic2DB["profiles"] or {} ThreatClassic2DB["profiles"]["Default"] = ThreatClassic2DB["profiles"]["Default"] or {} local profile = ThreatClassic2DB["profiles"]["Default"] if profile then local barCfg = L.C.bar local w, h = unpack(barCfg.small) profile.bar = profile.bar or {} profile.bar.texture = profile.bar.texture or "normTex" profile.bar.padding = barCfg.space.small profile.bar.count = 5 profile.bar.height = h + 1 profile.frame = profile.frame or {} profile.frame.scale = L.C.scale profile.frame.width = w profile.frame.height = (h+profile.bar.padding)*profile.bar.count profile.frame.headerShow = false profile.frame.locked = true profile.frame.position = {"BOTTOMRIGHT", nil, "BOTTOMRIGHT", -20-w , 54} end rSkinDB.resets.threatclassic2 = false end end rSkin:RegisterSkin("ThreatClassic2", SkinThreatClassic2)