local OVALE, Ovale = ... local OvaleScripts = Ovale.OvaleScripts do local name = "ovale_monk" local desc = "[6.0] Ovale: Rotations (Brewmaster, Windwalker)" local code = [[ # Monk rotation functions based on SimulationCraft. Include(ovale_common) Include(ovale_monk_spells) AddCheckBox(opt_potion_agility ItemName(draenic_agility_potion) default specialization=windwalker) AddCheckBox(opt_potion_armor ItemName(draenic_armor_potion) default specialization=brewmaster) AddCheckBox(opt_chi_burst SpellName(chi_burst) default) AddFunction UsePotionAgility { if CheckBoxOn(opt_potion_agility) and target.Classification(worldboss) Item(draenic_agility_potion usable=1) } AddFunction UsePotionArmor { if CheckBoxOn(opt_potion_armor) and target.Classification(worldboss) Item(draenic_armor_potion usable=1) } AddFunction InterruptActions { if not target.IsFriend() and target.IsInterruptible() { if target.InRange(spear_hand_strike) Spell(spear_hand_strike) if not target.Classification(worldboss) { if target.InRange(paralysis) Spell(paralysis) Spell(arcane_torrent_chi) if target.InRange(quaking_palm) Spell(quaking_palm) Spell(war_stomp) } } } ### ### Brewmaster ### # Based on SimulationCraft profile "Monk_Brewmaster_2h_Serenity_T17M". # class=monk # spec=brewmaster # talents=2133123 # glyphs=fortifying_brew,expel_harm,fortuitous_spheres ### actions.default AddFunction BrewmasterDefaultMainActions { #chi_sphere,if=talent.power_strikes.enabled&buff.chi_sphere.react&chi<4 #chi_brew,if=talent.chi_brew.enabled&chi.max-chi>=2&buff.elusive_brew_stacks.stack<=10&((charges=1&recharge_time<5)|charges=2|target.time_to_die<15) if Talent(chi_brew_talent) and MaxChi() - Chi() >= 2 and BuffStacks(elusive_brew_stacks_buff) <= 10 and { Charges(chi_brew) == 1 and SpellChargeCooldown(chi_brew) < 5 or Charges(chi_brew) == 2 or target.TimeToDie() < 15 } Spell(chi_brew) #chi_brew,if=(chi<1&stagger.heavy)|(chi<2&buff.shuffle.down) if Chi() < 1 and DebuffPresent(heavy_stagger_debuff) or Chi() < 2 and BuffExpires(shuffle_buff) Spell(chi_brew) #call_action_list,name=st,if=active_enemies<3 if Enemies() < 3 BrewmasterStMainActions() #call_action_list,name=aoe,if=active_enemies>=3 if Enemies() >= 3 BrewmasterAoeMainActions() } AddFunction BrewmasterDefaultShortCdActions { #elusive_brew,if=buff.elusive_brew_stacks.react>=9&(buff.dampen_harm.down|buff.diffuse_magic.down)&buff.elusive_brew_activated.down if BuffStacks(elusive_brew_stacks_buff) >= 9 and { BuffExpires(dampen_harm_buff) or BuffExpires(diffuse_magic_buff) } and BuffExpires(elusive_brew_activated_buff) Spell(elusive_brew) #serenity,if=talent.serenity.enabled&cooldown.keg_smash.remains>6 if Talent(serenity_talent) and SpellCooldown(keg_smash) > 6 Spell(serenity) #call_action_list,name=st,if=active_enemies<3 if Enemies() < 3 BrewmasterStShortCdActions() #call_action_list,name=aoe,if=active_enemies>=3 if Enemies() >= 3 BrewmasterAoeShortCdActions() } AddFunction BrewmasterDefaultCdActions { # CHANGE: Touch of Death if it will kill the mob. if { target.Health() < Health() or target.HealthPercent() < 10 } and BuffPresent(death_note_buff) Spell(touch_of_death) # CHANGE: Add interrupt actions missing from SimulationCraft action list. InterruptActions() # CHANGE: Break snares with Nimble Brew. if IsFeared() or IsRooted() or IsStunned() Spell(nimble_brew) #auto_attack #blood_fury,if=energy<=40 if Energy() <= 40 Spell(blood_fury_apsp) #berserking,if=energy<=40 if Energy() <= 40 Spell(berserking) #arcane_torrent,if=energy<=40 if Energy() <= 40 Spell(arcane_torrent_chi) #gift_of_the_ox,if=buff.gift_of_the_ox.react&incoming_damage_1500ms #diffuse_magic,if=incoming_damage_1500ms&buff.fortifying_brew.down if IncomingDamage(1.5) > 0 and BuffExpires(fortifying_brew_buff) Spell(diffuse_magic) #dampen_harm,if=incoming_damage_1500ms&buff.fortifying_brew.down&buff.elusive_brew_activated.down if IncomingDamage(1.5) > 0 and BuffExpires(fortifying_brew_buff) and BuffExpires(elusive_brew_activated_buff) Spell(dampen_harm) #fortifying_brew,if=incoming_damage_1500ms&(buff.dampen_harm.down|buff.diffuse_magic.down)&buff.elusive_brew_activated.down if IncomingDamage(1.5) > 0 and { BuffExpires(dampen_harm_buff) or BuffExpires(diffuse_magic_buff) } and BuffExpires(elusive_brew_activated_buff) Spell(fortifying_brew) #invoke_xuen,if=talent.invoke_xuen.enabled&target.time_to_die>15&buff.shuffle.remains>=3&buff.serenity.down if Talent(invoke_xuen_talent) and target.TimeToDie() > 15 and BuffRemaining(shuffle_buff) >= 3 and BuffExpires(serenity_buff) Spell(invoke_xuen) #potion,name=draenic_armor,if=(buff.fortifying_brew.down&(buff.dampen_harm.down|buff.diffuse_magic.down)&buff.elusive_brew_activated.down) if BuffExpires(fortifying_brew_buff) and { BuffExpires(dampen_harm_buff) or BuffExpires(diffuse_magic_buff) } and BuffExpires(elusive_brew_activated_buff) UsePotionArmor() } ### actions.aoe AddFunction BrewmasterAoeMainActions { #blackout_kick,if=buff.shuffle.down if BuffExpires(shuffle_buff) Spell(blackout_kick) #breath_of_fire,if=(chi>=3|buff.serenity.up)&buff.shuffle.remains>=6&dot.breath_of_fire.remains<=2.4&!talent.chi_explosion.enabled if { Chi() >= 3 or BuffPresent(serenity_buff) } and BuffRemaining(shuffle_buff) >= 6 and target.DebuffRemaining(breath_of_fire_debuff) <= 2.4 and not Talent(chi_explosion_talent) Spell(breath_of_fire) #keg_smash,if=chi.max-chi>=1&!buff.serenity.remains if MaxChi() - Chi() >= 1 and not BuffPresent(serenity_buff) Spell(keg_smash) #rushing_jade_wind,if=chi.max-chi>=1&!buff.serenity.remains&talent.rushing_jade_wind.enabled if MaxChi() - Chi() >= 1 and not BuffPresent(serenity_buff) and Talent(rushing_jade_wind_talent) Spell(rushing_jade_wind) #chi_wave,if=(energy+(energy.regen*gcd))<100 if Energy() + EnergyRegenRate() * GCD() < 100 Spell(chi_wave) #zen_sphere,cycle_targets=1,if=talent.zen_sphere.enabled&!dot.zen_sphere.ticking&(energy+(energy.regen*gcd))<100 if Talent(zen_sphere_talent) and not BuffPresent(zen_sphere_buff) and Energy() + EnergyRegenRate() * GCD() < 100 Spell(zen_sphere) #chi_explosion,if=chi>=4 if Chi() >= 4 Spell(chi_explosion_tank) #blackout_kick,if=chi>=4 if Chi() >= 4 Spell(blackout_kick) #blackout_kick,if=buff.shuffle.remains<=3&cooldown.keg_smash.remains>=gcd if BuffRemaining(shuffle_buff) <= 3 and SpellCooldown(keg_smash) >= GCD() Spell(blackout_kick) #blackout_kick,if=buff.serenity.up if BuffPresent(serenity_buff) Spell(blackout_kick) #expel_harm,if=chi.max-chi>=1&cooldown.keg_smash.remains>=gcd&(energy+(energy.regen*(cooldown.keg_smash.remains)))>=80 if MaxChi() - Chi() >= 1 and SpellCooldown(keg_smash) >= GCD() and Energy() + EnergyRegenRate() * SpellCooldown(keg_smash) >= 80 Spell(expel_harm) #jab,if=chi.max-chi>=1&cooldown.keg_smash.remains>=gcd&cooldown.expel_harm.remains>=gcd&(energy+(energy.regen*(cooldown.keg_smash.remains)))>=80 if MaxChi() - Chi() >= 1 and SpellCooldown(keg_smash) >= GCD() and SpellCooldown(expel_harm) >= GCD() and Energy() + EnergyRegenRate() * SpellCooldown(keg_smash) >= 80 Spell(jab) #tiger_palm Spell(tiger_palm) } AddFunction BrewmasterAoeShortCdActions { #purifying_brew,if=stagger.heavy if DebuffPresent(heavy_stagger_debuff) Spell(purifying_brew) unless BuffExpires(shuffle_buff) and Spell(blackout_kick) { #purifying_brew,if=buff.serenity.up if BuffPresent(serenity_buff) Spell(purifying_brew) #purifying_brew,if=!talent.chi_explosion.enabled&stagger.moderate&buff.shuffle.remains>=6 if not Talent(chi_explosion_talent) and DebuffPresent(moderate_stagger_debuff) and BuffRemaining(shuffle_buff) >= 6 Spell(purifying_brew) #guard,if=(charges=1&recharge_time<5)|charges=2|target.time_to_die<15 if Charges(guard) == 1 and SpellChargeCooldown(guard) < 5 or Charges(guard) == 2 or target.TimeToDie() < 15 Spell(guard) #guard,if=incoming_damage_10s>=health.max*0.5 if IncomingDamage(10) >= MaxHealth() * 0.5 Spell(guard) unless { Chi() >= 3 or BuffPresent(serenity_buff) } and BuffRemaining(shuffle_buff) >= 6 and target.DebuffRemaining(breath_of_fire_debuff) <= 2.4 and not Talent(chi_explosion_talent) and Spell(breath_of_fire) or MaxChi() - Chi() >= 1 and not BuffPresent(serenity_buff) and Spell(keg_smash) or MaxChi() - Chi() >= 1 and not BuffPresent(serenity_buff) and Talent(rushing_jade_wind_talent) and Spell(rushing_jade_wind) { #chi_burst,if=(energy+(energy.regen*gcd))<100 if Energy() + EnergyRegenRate() * GCD() < 100 and CheckBoxOn(opt_chi_burst) Spell(chi_burst) } } } ### actions.precombat AddFunction BrewmasterPrecombatMainActions { #flask,type=greater_draenic_stamina_flask #food,type=talador_surf_and_turf # CHANGE: Buff with Legacy of the White Tiger. if BuffExpires(str_agi_int_buff any=1) Spell(legacy_of_the_white_tiger) #stance,choose=sturdy_ox Spell(stance_of_the_sturdy_ox) } AddFunction BrewmasterPrecombatCdActions { # CHANGE: Buff with Legacy of the White Tiger. unless BuffExpires(str_agi_int_buff any=1) and Spell(legacy_of_the_white_tiger) or Spell(stance_of_the_sturdy_ox) { #snapshot_stats #potion,name=draenic_armor UsePotionArmor() #dampen_harm Spell(dampen_harm) } } ### actions.st AddFunction BrewmasterStMainActions { #blackout_kick,if=buff.shuffle.down if BuffExpires(shuffle_buff) Spell(blackout_kick) #keg_smash,if=chi.max-chi>=1&!buff.serenity.remains if MaxChi() - Chi() >= 1 and not BuffPresent(serenity_buff) Spell(keg_smash) #chi_wave,if=(energy+(energy.regen*gcd))<100 if Energy() + EnergyRegenRate() * GCD() < 100 Spell(chi_wave) #zen_sphere,cycle_targets=1,if=talent.zen_sphere.enabled&!dot.zen_sphere.ticking&(energy+(energy.regen*gcd))<100 if Talent(zen_sphere_talent) and not BuffPresent(zen_sphere_buff) and Energy() + EnergyRegenRate() * GCD() < 100 Spell(zen_sphere) #chi_explosion,if=chi>=3 if Chi() >= 3 Spell(chi_explosion_tank) #blackout_kick,if=chi>=4 if Chi() >= 4 Spell(blackout_kick) #blackout_kick,if=buff.shuffle.remains<=3&cooldown.keg_smash.remains>=gcd if BuffRemaining(shuffle_buff) <= 3 and SpellCooldown(keg_smash) >= GCD() Spell(blackout_kick) #blackout_kick,if=buff.serenity.up if BuffPresent(serenity_buff) Spell(blackout_kick) #expel_harm,if=chi.max-chi>=1&cooldown.keg_smash.remains>=gcd&(energy+(energy.regen*(cooldown.keg_smash.remains)))>=80 if MaxChi() - Chi() >= 1 and SpellCooldown(keg_smash) >= GCD() and Energy() + EnergyRegenRate() * SpellCooldown(keg_smash) >= 80 Spell(expel_harm) #jab,if=chi.max-chi>=1&cooldown.keg_smash.remains>=gcd&cooldown.expel_harm.remains>=gcd&(energy+(energy.regen*(cooldown.keg_smash.remains)))>=80 if MaxChi() - Chi() >= 1 and SpellCooldown(keg_smash) >= GCD() and SpellCooldown(expel_harm) >= GCD() and Energy() + EnergyRegenRate() * SpellCooldown(keg_smash) >= 80 Spell(jab) #tiger_palm Spell(tiger_palm) } AddFunction BrewmasterStShortCdActions { #purifying_brew,if=!talent.chi_explosion.enabled&stagger.heavy if not Talent(chi_explosion_talent) and DebuffPresent(heavy_stagger_debuff) Spell(purifying_brew) unless BuffExpires(shuffle_buff) and Spell(blackout_kick) { #purifying_brew,if=buff.serenity.up if BuffPresent(serenity_buff) Spell(purifying_brew) #purifying_brew,if=!talent.chi_explosion.enabled&stagger.moderate&buff.shuffle.remains>=6 if not Talent(chi_explosion_talent) and DebuffPresent(moderate_stagger_debuff) and BuffRemaining(shuffle_buff) >= 6 Spell(purifying_brew) #guard,if=(charges=1&recharge_time<5)|charges=2|target.time_to_die<15 if Charges(guard) == 1 and SpellChargeCooldown(guard) < 5 or Charges(guard) == 2 or target.TimeToDie() < 15 Spell(guard) #guard,if=incoming_damage_10s>=health.max*0.5 if IncomingDamage(10) >= MaxHealth() * 0.5 Spell(guard) unless MaxChi() - Chi() >= 1 and not BuffPresent(serenity_buff) and Spell(keg_smash) { #chi_burst,if=(energy+(energy.regen*gcd))<100 if Energy() + EnergyRegenRate() * GCD() < 100 and CheckBoxOn(opt_chi_burst) Spell(chi_burst) } } } ### ### Windwalker ### # Based on SimulationCraft profile "Monk_Windwalker_1h_T17M". # class=monk # spec=windwalker # talents=0130023 ### actions.default AddFunction WindwalkerDefaultMainActions { #chi_brew,if=chi.max-chi>=2&((charges=1&recharge_time<=10)|charges=2|target.time_to_die<charges*10)&buff.tigereye_brew.stack<=16 if MaxChi() - Chi() >= 2 and { Charges(chi_brew) == 1 and SpellChargeCooldown(chi_brew) <= 10 or Charges(chi_brew) == 2 or target.TimeToDie() < Charges(chi_brew) * 10 } and BuffStacks(tigereye_brew_buff) <= 16 Spell(chi_brew) #tiger_palm,if=buff.tiger_power.remains<=3 if BuffRemaining(tiger_power_buff) <= 3 Spell(tiger_palm) #rising_sun_kick,if=(debuff.rising_sun_kick.down|debuff.rising_sun_kick.remains<3) if target.DebuffExpires(rising_sun_kick_debuff) or target.DebuffRemaining(rising_sun_kick_debuff) < 3 Spell(rising_sun_kick) #tiger_palm,if=buff.tiger_power.down&debuff.rising_sun_kick.remains>1&energy.time_to_max>1 if BuffExpires(tiger_power_buff) and target.DebuffRemaining(rising_sun_kick_debuff) > 1 and TimeToMaxEnergy() > 1 Spell(tiger_palm) #call_action_list,name=aoe,if=active_enemies>=3 if Enemies() >= 3 WindwalkerAoeMainActions() #call_action_list,name=st,if=active_enemies<3 if Enemies() < 3 WindwalkerStMainActions() } AddFunction WindwalkerDefaultShortCdActions { unless BuffRemaining(tiger_power_buff) <= 3 and Spell(tiger_palm) { #tigereye_brew,if=buff.tigereye_brew_use.down&buff.tigereye_brew.stack=20 if BuffExpires(tigereye_brew_use_buff) and BuffStacks(tigereye_brew_buff) == 20 Spell(tigereye_brew) #tigereye_brew,if=buff.tigereye_brew_use.down&buff.tigereye_brew.stack>=10&buff.serenity.up if BuffExpires(tigereye_brew_use_buff) and BuffStacks(tigereye_brew_buff) >= 10 and BuffPresent(serenity_buff) Spell(tigereye_brew) #tigereye_brew,if=buff.tigereye_brew_use.down&buff.tigereye_brew.stack>=10&cooldown.fists_of_fury.up&chi>=3&debuff.rising_sun_kick.up&buff.tiger_power.up if BuffExpires(tigereye_brew_use_buff) and BuffStacks(tigereye_brew_buff) >= 10 and not SpellCooldown(fists_of_fury) > 0 and Chi() >= 3 and target.DebuffPresent(rising_sun_kick_debuff) and BuffPresent(tiger_power_buff) Spell(tigereye_brew) #tigereye_brew,if=talent.hurricane_strike.enabled&buff.tigereye_brew_use.down&buff.tigereye_brew.stack>=10&cooldown.hurricane_strike.up&chi>=3&debuff.rising_sun_kick.up&buff.tiger_power.up if Talent(hurricane_strike_talent) and BuffExpires(tigereye_brew_use_buff) and BuffStacks(tigereye_brew_buff) >= 10 and not SpellCooldown(hurricane_strike) > 0 and Chi() >= 3 and target.DebuffPresent(rising_sun_kick_debuff) and BuffPresent(tiger_power_buff) Spell(tigereye_brew) #tigereye_brew,if=buff.tigereye_brew_use.down&chi>=2&(buff.tigereye_brew.stack>=16|target.time_to_die<40)&debuff.rising_sun_kick.up&buff.tiger_power.up if BuffExpires(tigereye_brew_use_buff) and Chi() >= 2 and { BuffStacks(tigereye_brew_buff) >= 16 or target.TimeToDie() < 40 } and target.DebuffPresent(rising_sun_kick_debuff) and BuffPresent(tiger_power_buff) Spell(tigereye_brew) unless { target.DebuffExpires(rising_sun_kick_debuff) or target.DebuffRemaining(rising_sun_kick_debuff) < 3 } and Spell(rising_sun_kick) or BuffExpires(tiger_power_buff) and target.DebuffRemaining(rising_sun_kick_debuff) > 1 and TimeToMaxEnergy() > 1 and Spell(tiger_palm) { #serenity,if=talent.serenity.enabled&chi>=2&buff.tiger_power.up&debuff.rising_sun_kick.up if Talent(serenity_talent) and Chi() >= 2 and BuffPresent(tiger_power_buff) and target.DebuffPresent(rising_sun_kick_debuff) Spell(serenity) #call_action_list,name=aoe,if=active_enemies>=3 if Enemies() >= 3 WindwalkerAoeShortCdActions() #call_action_list,name=st,if=active_enemies<3 if Enemies() < 3 WindwalkerStShortCdActions() } } } AddFunction WindwalkerDefaultCdActions { # CHANGE: Add interrupt actions missing from SimulationCraft action list. InterruptActions() # CHANGE: Break snares with Nimble Brew. if IsFeared() or IsRooted() or IsStunned() Spell(nimble_brew) #auto_attack #invoke_xuen,if=talent.invoke_xuen.enabled&time>5 if Talent(invoke_xuen_talent) and TimeInCombat() > 5 Spell(invoke_xuen) #chi_sphere,if=talent.power_strikes.enabled&buff.chi_sphere.react&chi<4 #potion,name=draenic_agility,if=buff.serenity.up|(!talent.serenity.enabled&trinket.proc.agility.react) if BuffPresent(serenity_buff) or not Talent(serenity_talent) and BuffPresent(trinket_proc_agility_buff) UsePotionAgility() #blood_fury,if=buff.tigereye_brew_use.up|target.time_to_die<18 if BuffPresent(tigereye_brew_use_buff) or target.TimeToDie() < 18 Spell(blood_fury_apsp) #berserking,if=buff.tigereye_brew_use.up|target.time_to_die<18 if BuffPresent(tigereye_brew_use_buff) or target.TimeToDie() < 18 Spell(berserking) #arcane_torrent,if=chi.max-chi>=1&(buff.tigereye_brew_use.up|target.time_to_die<18) if MaxChi() - Chi() >= 1 and { BuffPresent(tigereye_brew_use_buff) or target.TimeToDie() < 18 } Spell(arcane_torrent_chi) unless BuffRemaining(tiger_power_buff) <= 3 and Spell(tiger_palm) or { target.DebuffExpires(rising_sun_kick_debuff) or target.DebuffRemaining(rising_sun_kick_debuff) < 3 } and Spell(rising_sun_kick) or BuffExpires(tiger_power_buff) and target.DebuffRemaining(rising_sun_kick_debuff) > 1 and TimeToMaxEnergy() > 1 and Spell(tiger_palm) { #call_action_list,name=aoe,if=active_enemies>=3 if Enemies() >= 3 WindwalkerAoeCdActions() #call_action_list,name=st,if=active_enemies<3 if Enemies() < 3 WindwalkerStCdActions() } } ### actions.aoe AddFunction WindwalkerAoeMainActions { #chi_explosion,if=chi>=4&(cooldown.fists_of_fury.remains>3|!talent.rushing_jade_wind.enabled) if Chi() >= 4 and { SpellCooldown(fists_of_fury) > 3 or not Talent(rushing_jade_wind_talent) } Spell(chi_explosion_melee) #rushing_jade_wind Spell(rushing_jade_wind) #rising_sun_kick,if=!talent.rushing_jade_wind.enabled&chi=chi.max if not Talent(rushing_jade_wind_talent) and Chi() == MaxChi() Spell(rising_sun_kick) #zen_sphere,cycle_targets=1,if=!dot.zen_sphere.ticking if not BuffPresent(zen_sphere_buff) Spell(zen_sphere) #chi_wave,if=energy.time_to_max>2&buff.serenity.down if TimeToMaxEnergy() > 2 and BuffExpires(serenity_buff) Spell(chi_wave) #blackout_kick,if=talent.rushing_jade_wind.enabled&!talent.chi_explosion.enabled&(buff.combo_breaker_bok.react|buff.serenity.up) if Talent(rushing_jade_wind_talent) and not Talent(chi_explosion_talent) and { BuffPresent(combo_breaker_bok_buff) or BuffPresent(serenity_buff) } Spell(blackout_kick) #tiger_palm,if=talent.rushing_jade_wind.enabled&buff.combo_breaker_tp.react&buff.combo_breaker_tp.remains<=2 if Talent(rushing_jade_wind_talent) and BuffPresent(combo_breaker_tp_buff) and BuffRemaining(combo_breaker_tp_buff) <= 2 Spell(tiger_palm) #blackout_kick,if=talent.rushing_jade_wind.enabled&!talent.chi_explosion.enabled&chi.max-chi<2&(cooldown.fists_of_fury.remains>3|!talent.rushing_jade_wind.enabled) if Talent(rushing_jade_wind_talent) and not Talent(chi_explosion_talent) and MaxChi() - Chi() < 2 and { SpellCooldown(fists_of_fury) > 3 or not Talent(rushing_jade_wind_talent) } Spell(blackout_kick) #spinning_crane_kick,if=!talent.rushing_jade_wind.enabled if not Talent(rushing_jade_wind_talent) Spell(spinning_crane_kick) #jab,if=talent.rushing_jade_wind.enabled&chi.max-chi>=2 if Talent(rushing_jade_wind_talent) and MaxChi() - Chi() >= 2 Spell(jab) #jab,if=talent.rushing_jade_wind.enabled&chi.max-chi>=1&talent.chi_explosion.enabled&cooldown.fists_of_fury.remains<=3 if Talent(rushing_jade_wind_talent) and MaxChi() - Chi() >= 1 and Talent(chi_explosion_talent) and SpellCooldown(fists_of_fury) <= 3 Spell(jab) } AddFunction WindwalkerAoeShortCdActions { unless Chi() >= 4 and { SpellCooldown(fists_of_fury) > 3 or not Talent(rushing_jade_wind_talent) } and Spell(chi_explosion_melee) or Spell(rushing_jade_wind) { #energizing_brew,if=cooldown.fists_of_fury.remains>6&(!talent.serenity.enabled|(!buff.serenity.remains&cooldown.serenity.remains>4))&energy+energy.regen*gcd<50 if SpellCooldown(fists_of_fury) > 6 and { not Talent(serenity_talent) or not BuffPresent(serenity_buff) and SpellCooldown(serenity) > 4 } and Energy() + EnergyRegenRate() * GCD() < 50 Spell(energizing_brew) unless not Talent(rushing_jade_wind_talent) and Chi() == MaxChi() and Spell(rising_sun_kick) { #fists_of_fury,if=talent.rushing_jade_wind.enabled&buff.tiger_power.remains>cast_time&debuff.rising_sun_kick.remains>cast_time&!buff.serenity.remains if Talent(rushing_jade_wind_talent) and BuffRemaining(tiger_power_buff) > CastTime(fists_of_fury) and target.DebuffRemaining(rising_sun_kick_debuff) > CastTime(fists_of_fury) and not BuffPresent(serenity_buff) Spell(fists_of_fury) #touch_of_death,if=target.health.percent<10 if target.HealthPercent() < 10 and BuffPresent(death_note_buff) Spell(touch_of_death) #hurricane_strike,if=talent.rushing_jade_wind.enabled&talent.hurricane_strike.enabled&energy.time_to_max>cast_time&buff.tiger_power.remains>cast_time&debuff.rising_sun_kick.remains>cast_time&buff.energizing_brew.down if Talent(rushing_jade_wind_talent) and Talent(hurricane_strike_talent) and TimeToMaxEnergy() > CastTime(hurricane_strike) and BuffRemaining(tiger_power_buff) > CastTime(hurricane_strike) and target.DebuffRemaining(rising_sun_kick_debuff) > CastTime(hurricane_strike) and BuffExpires(energizing_brew_buff) Spell(hurricane_strike) unless not BuffPresent(zen_sphere_buff) and Spell(zen_sphere) or TimeToMaxEnergy() > 2 and BuffExpires(serenity_buff) and Spell(chi_wave) { #chi_burst,if=talent.chi_burst.enabled&energy.time_to_max>2&buff.serenity.down if Talent(chi_burst_talent) and TimeToMaxEnergy() > 2 and BuffExpires(serenity_buff) and CheckBoxOn(opt_chi_burst) Spell(chi_burst) } } } } AddFunction WindwalkerAoeCdActions { unless Chi() >= 4 and { SpellCooldown(fists_of_fury) > 3 or not Talent(rushing_jade_wind_talent) } and Spell(chi_explosion_melee) or Spell(rushing_jade_wind) or not Talent(rushing_jade_wind_talent) and Chi() == MaxChi() and Spell(rising_sun_kick) or Talent(rushing_jade_wind_talent) and BuffRemaining(tiger_power_buff) > CastTime(fists_of_fury) and target.DebuffRemaining(rising_sun_kick_debuff) > CastTime(fists_of_fury) and not BuffPresent(serenity_buff) and Spell(fists_of_fury) { #fortifying_brew,if=target.health.percent<10&cooldown.touch_of_death.remains=0 if target.HealthPercent() < 10 and not SpellCooldown(touch_of_death) > 0 Spell(fortifying_brew) } } ### actions.precombat AddFunction WindwalkerPrecombatMainActions { #flask,type=greater_draenic_agility_flask #food,type=rylak_crepes # CHANGE: Buff with Legacy of the White Tiger. if BuffExpires(str_agi_int_buff any=1) Spell(legacy_of_the_white_tiger) #stance,choose=fierce_tiger Spell(stance_of_the_fierce_tiger) } AddFunction WindwalkerPrecombatCdActions { # CHANGE: Buff with Legacy of the White Tiger. unless BuffExpires(str_agi_int_buff any=1) and Spell(legacy_of_the_white_tiger) or Spell(stance_of_the_fierce_tiger) { #snapshot_stats #potion,name=draenic_agility UsePotionAgility() } } ### actions.st AddFunction WindwalkerStMainActions { #rising_sun_kick,if=!talent.chi_explosion.enabled if not Talent(chi_explosion_talent) Spell(rising_sun_kick) #chi_wave,if=energy.time_to_max>2&buff.serenity.down if TimeToMaxEnergy() > 2 and BuffExpires(serenity_buff) Spell(chi_wave) #zen_sphere,cycle_targets=1,if=energy.time_to_max>2&!dot.zen_sphere.ticking&buff.serenity.down if TimeToMaxEnergy() > 2 and not BuffPresent(zen_sphere_buff) and BuffExpires(serenity_buff) Spell(zen_sphere) #blackout_kick,if=!talent.chi_explosion.enabled&(buff.combo_breaker_bok.react|buff.serenity.up) if not Talent(chi_explosion_talent) and { BuffPresent(combo_breaker_bok_buff) or BuffPresent(serenity_buff) } Spell(blackout_kick) #chi_explosion,if=talent.chi_explosion.enabled&chi>=3&buff.combo_breaker_ce.react&cooldown.fists_of_fury.remains>3 if Talent(chi_explosion_talent) and Chi() >= 3 and BuffPresent(combo_breaker_ce_buff) and SpellCooldown(fists_of_fury) > 3 Spell(chi_explosion_melee) #tiger_palm,if=buff.combo_breaker_tp.react&buff.combo_breaker_tp.remains<=2 if BuffPresent(combo_breaker_tp_buff) and BuffRemaining(combo_breaker_tp_buff) <= 2 Spell(tiger_palm) #blackout_kick,if=!talent.chi_explosion.enabled&chi.max-chi<2 if not Talent(chi_explosion_talent) and MaxChi() - Chi() < 2 Spell(blackout_kick) #chi_explosion,if=talent.chi_explosion.enabled&chi>=3 if Talent(chi_explosion_talent) and Chi() >= 3 Spell(chi_explosion_melee) #jab,if=chi.max-chi>=2 if MaxChi() - Chi() >= 2 Spell(jab) #jab,if=chi.max-chi>=1&talent.chi_explosion.enabled&cooldown.fists_of_fury.remains<=3 if MaxChi() - Chi() >= 1 and Talent(chi_explosion_talent) and SpellCooldown(fists_of_fury) <= 3 Spell(jab) } AddFunction WindwalkerStShortCdActions { #fists_of_fury,if=buff.tiger_power.remains>cast_time&debuff.rising_sun_kick.remains>cast_time&!buff.serenity.remains if BuffRemaining(tiger_power_buff) > CastTime(fists_of_fury) and target.DebuffRemaining(rising_sun_kick_debuff) > CastTime(fists_of_fury) and not BuffPresent(serenity_buff) Spell(fists_of_fury) #touch_of_death,if=target.health.percent<10 if target.HealthPercent() < 10 and BuffPresent(death_note_buff) Spell(touch_of_death) #hurricane_strike,if=talent.hurricane_strike.enabled&energy.time_to_max>cast_time&buff.tiger_power.remains>cast_time&debuff.rising_sun_kick.remains>cast_time&buff.energizing_brew.down if Talent(hurricane_strike_talent) and TimeToMaxEnergy() > CastTime(hurricane_strike) and BuffRemaining(tiger_power_buff) > CastTime(hurricane_strike) and target.DebuffRemaining(rising_sun_kick_debuff) > CastTime(hurricane_strike) and BuffExpires(energizing_brew_buff) Spell(hurricane_strike) #energizing_brew,if=cooldown.fists_of_fury.remains>6&(!talent.serenity.enabled|(!buff.serenity.remains&cooldown.serenity.remains>4))&energy+energy.regen*gcd<50 if SpellCooldown(fists_of_fury) > 6 and { not Talent(serenity_talent) or not BuffPresent(serenity_buff) and SpellCooldown(serenity) > 4 } and Energy() + EnergyRegenRate() * GCD() < 50 Spell(energizing_brew) unless not Talent(chi_explosion_talent) and Spell(rising_sun_kick) or TimeToMaxEnergy() > 2 and BuffExpires(serenity_buff) and Spell(chi_wave) { #chi_burst,if=talent.chi_burst.enabled&energy.time_to_max>2&buff.serenity.down if Talent(chi_burst_talent) and TimeToMaxEnergy() > 2 and BuffExpires(serenity_buff) and CheckBoxOn(opt_chi_burst) Spell(chi_burst) } } AddFunction WindwalkerStCdActions { unless BuffRemaining(tiger_power_buff) > CastTime(fists_of_fury) and target.DebuffRemaining(rising_sun_kick_debuff) > CastTime(fists_of_fury) and not BuffPresent(serenity_buff) and Spell(fists_of_fury) { #fortifying_brew,if=target.health.percent<10&cooldown.touch_of_death.remains=0 if target.HealthPercent() < 10 and not SpellCooldown(touch_of_death) > 0 Spell(fortifying_brew) } } ]] OvaleScripts:RegisterScript("MONK", name, desc, code, "include") end do local name = "Ovale" -- The default script. local desc = "[6.0] Ovale: Brewmaster, Windwalker" local code = [[ # Ovale monk script based on SimulationCraft. # Monk rotation functions. Include(ovale_monk) ### Brewmaster icons. AddCheckBox(opt_monk_brewmaster_aoe L(AOE) specialization=brewmaster default) AddIcon specialization=brewmaster help=shortcd enemies=1 checkbox=!opt_monk_brewmaster_aoe { BrewmasterDefaultShortCdActions() } AddIcon specialization=brewmaster help=shortcd checkbox=opt_monk_brewmaster_aoe { BrewmasterDefaultShortCdActions() } AddIcon specialization=brewmaster help=main enemies=1 { if not InCombat() BrewmasterPrecombatMainActions() BrewmasterDefaultMainActions() } AddIcon specialization=brewmaster help=aoe checkbox=opt_monk_brewmaster_aoe { if not InCombat() BrewmasterPrecombatMainActions() BrewmasterDefaultMainActions() } AddIcon specialization=brewmaster help=cd enemies=1 checkbox=!opt_monk_brewmaster_aoe { if not InCombat() BrewmasterPrecombatCdActions() BrewmasterDefaultCdActions() } AddIcon specialization=brewmaster help=cd checkbox=opt_monk_brewmaster_aoe { if not InCombat() BrewmasterPrecombatCdActions() BrewmasterDefaultCdActions() } ### Windwalker icons. AddCheckBox(opt_monk_windwalker_aoe L(AOE) specialization=windwalker default) AddIcon specialization=windwalker help=shortcd enemies=1 checkbox=!opt_monk_windwalker_aoe { WindwalkerDefaultShortCdActions() } AddIcon specialization=windwalker help=shortcd checkbox=opt_monk_windwalker_aoe { WindwalkerDefaultShortCdActions() } AddIcon specialization=windwalker help=main enemies=1 { if not InCombat() WindwalkerPrecombatMainActions() WindwalkerDefaultMainActions() } AddIcon specialization=windwalker help=aoe checkbox=opt_monk_windwalker_aoe { if not InCombat() WindwalkerPrecombatMainActions() WindwalkerDefaultMainActions() } AddIcon specialization=windwalker help=cd enemies=1 checkbox=!opt_monk_windwalker_aoe { if not InCombat() WindwalkerPrecombatCdActions() WindwalkerDefaultCdActions() } AddIcon specialization=windwalker help=cd checkbox=opt_monk_windwalker_aoe { if not InCombat() WindwalkerPrecombatCdActions() WindwalkerDefaultCdActions() } ]] OvaleScripts:RegisterScript("MONK", name, desc, code, "script") end