local OVALE, Ovale = ... local OvaleScripts = Ovale.OvaleScripts do local name = "legacy_ovale_shaman" local desc = "[6.0] Ovale: Elemental, Enhancement, Restoration" local code = [[ # Ovale shaman script based on SimulationCraft. Include(ovale_common) Include(ovale_shaman_spells) AddCheckBox(opt_potion_agility ItemName(draenic_agility_potion) default specialization=enhancement) AddCheckBox(opt_potion_intellect ItemName(draenic_intellect_potion) default specialization=elemental) AddCheckBox(opt_bloodlust SpellName(bloodlust) default) AddFunction UsePotionAgility { if CheckBoxOn(opt_potion_agility) and target.Classification(worldboss) Item(draenic_agility_potion usable=1) } AddFunction UsePotionIntellect { if CheckBoxOn(opt_potion_intellect) and target.Classification(worldboss) Item(draenic_intellect_potion usable=1) } AddFunction UseItemActions { Item(HandSlot usable=1) Item(Trinket0Slot usable=1) Item(Trinket1Slot usable=1) } AddFunction Bloodlust { if CheckBoxOn(opt_bloodlust) and DebuffExpires(burst_haste_debuff any=1) { Spell(bloodlust) Spell(heroism) } } AddFunction InterruptActions { if not target.IsFriend() and target.IsInterruptible() { Spell(wind_shear) if not target.Classification(worldboss) { Spell(arcane_torrent_mana) if target.InRange(quaking_palm) Spell(quaking_palm) Spell(war_stomp) } } } ### ### Elemental ### # Based on SimulationCraft profile "Shaman_Elemental_T17M". # class=shaman # spec=elemental # talents=0001011 # glyphs=chain_lightning # ActionList: ElementalDefaultActions --> main, shortcd, cd AddFunction ElementalDefaultActions { #call_action_list,name=single,if=active_enemies=1 if Enemies() == 1 ElementalSingleActions() #call_action_list,name=aoe,if=active_enemies>1 if Enemies() > 1 ElementalAoeActions() } AddFunction ElementalDefaultShortCdActions { #elemental_mastery,if=action.lava_burst.cast_time>=1.2 if CastTime(lava_burst) >= 1.2 Spell(elemental_mastery) #ancestral_swiftness,if=!buff.ascendance.up if not BuffPresent(ascendance_caster_buff) Spell(ancestral_swiftness) #liquid_magma,if=pet.searing_totem.remains>=15|pet.fire_elemental_totem.remains>=15 if TotemRemaining(searing_totem) >= 15 or TotemRemaining(fire_elemental_totem) >= 15 Spell(liquid_magma) #call_action_list,name=single,if=active_enemies=1 if Enemies() == 1 ElementalSingleShortCdActions() #call_action_list,name=aoe,if=active_enemies>1 if Enemies() > 1 ElementalAoeShortCdActions() } AddFunction ElementalDefaultCdActions { #wind_shear InterruptActions() #bloodlust,if=target.health.pct<25|time>0.500 if target.HealthPercent() < 25 or TimeInCombat() > 0.5 Bloodlust() #potion,name=draenic_intellect,if=buff.ascendance.up|target.time_to_die<=30 if BuffPresent(ascendance_caster_buff) or target.TimeToDie() <= 30 UsePotionIntellect() #berserking,if=!buff.bloodlust.up&!buff.elemental_mastery.up&(set_bonus.tier15_4pc_caster=1|(buff.ascendance.cooldown_remains=0&(dot.flame_shock.remains>buff.ascendance.duration|level<87))) if not BuffPresent(burst_haste_buff any=1) and not BuffPresent(elemental_mastery_buff) and { ArmorSetBonus(T15_caster 4) == 1 or not SpellCooldown(ascendance_caster) > 0 and { target.DebuffRemaining(flame_shock_debuff) > BaseDuration(ascendance_caster_buff) or Level() < 87 } } Spell(berserking) #blood_fury,if=buff.bloodlust.up|buff.ascendance.up|((cooldown.ascendance.remains>10|level<87)&cooldown.fire_elemental_totem.remains>10) if BuffPresent(burst_haste_buff any=1) or BuffPresent(ascendance_caster_buff) or { SpellCooldown(ascendance_caster) > 10 or Level() < 87 } and SpellCooldown(fire_elemental_totem) > 10 Spell(blood_fury_apsp) #arcane_torrent Spell(arcane_torrent_mana) #storm_elemental_totem Spell(storm_elemental_totem) #fire_elemental_totem,if=!active if not TotemPresent(fire_elemental_totem) Spell(fire_elemental_totem) #ascendance,if=active_enemies>1|(dot.flame_shock.remains>buff.ascendance.duration&(target.time_to_die<20|buff.bloodlust.up|time>=60)&cooldown.lava_burst.remains>0) if { Enemies() > 1 or target.DebuffRemaining(flame_shock_debuff) > BaseDuration(ascendance_caster_buff) and { target.TimeToDie() < 20 or BuffPresent(burst_haste_buff any=1) or TimeInCombat() >= 60 } and SpellCooldown(lava_burst) > 0 } and BuffExpires(ascendance_caster_buff) Spell(ascendance_caster) #call_action_list,name=single,if=active_enemies=1 if Enemies() == 1 ElementalSingleCdActions() #call_action_list,name=aoe,if=active_enemies>1 if Enemies() > 1 ElementalAoeCdActions() } # ActionList: ElementalAoeActions --> main, shortcd, cd AddFunction ElementalAoeActions { #earthquake,cycle_targets=1,if=!ticking&(buff.enhanced_chain_lightning.up|level<=90)&active_enemies>=2 if not target.DebuffPresent(earthquake_debuff) and { BuffPresent(enhanced_chain_lightning_buff) or Level() <= 90 } and Enemies() >= 2 Spell(earthquake) #lava_beam if BuffPresent(ascendance_caster_buff) Spell(lava_beam) #earth_shock,if=buff.lightning_shield.react=buff.lightning_shield.max_stack if BuffStacks(lightning_shield_buff) == SpellData(lightning_shield_buff max_stacks) Spell(earth_shock) #thunderstorm,if=active_enemies>=10 if Enemies() >= 10 Spell(thunderstorm) #searing_totem,if=(!talent.liquid_magma.enabled&!totem.fire.active)|(talent.liquid_magma.enabled&pet.searing_totem.remains<=20&!pet.fire_elemental_totem.active&!buff.liquid_magma.up) if not Talent(liquid_magma_talent) and not TotemPresent(fire) or Talent(liquid_magma_talent) and TotemRemaining(searing_totem) <= 20 and not TotemPresent(fire_elemental_totem) and not BuffPresent(liquid_magma_buff) Spell(searing_totem) #chain_lightning,if=active_enemies>=2 if Enemies() >= 2 Spell(chain_lightning) #lightning_bolt Spell(lightning_bolt) } AddFunction ElementalAoeShortCdActions {} AddFunction ElementalAoeCdActions {} # ActionList: ElementalPrecombatActions --> main, shortcd, cd AddFunction ElementalPrecombatActions { #flask,type=greater_draenic_intellect_flask #food,type=calamari_crepes #lightning_shield,if=!buff.lightning_shield.up if not BuffPresent(lightning_shield_buff) Spell(lightning_shield) #snapshot_stats } AddFunction ElementalPrecombatShortCdActions {} AddFunction ElementalPrecombatCdActions { unless not BuffPresent(lightning_shield_buff) and Spell(lightning_shield) { #potion,name=draenic_intellect UsePotionIntellect() } } # ActionList: ElementalSingleActions --> main, shortcd, cd AddFunction ElementalSingleActions { #unleash_flame,moving=1 if Speed() > 0 Spell(unleash_flame) #earth_shock,if=buff.lightning_shield.react=buff.lightning_shield.max_stack if BuffStacks(lightning_shield_buff) == SpellData(lightning_shield_buff max_stacks) Spell(earth_shock) #lava_burst,if=dot.flame_shock.remains>cast_time&(buff.ascendance.up|cooldown_react) if target.DebuffRemaining(flame_shock_debuff) > CastTime(lava_burst) and { BuffPresent(ascendance_caster_buff) or not SpellCooldown(lava_burst) > 0 } Spell(lava_burst) #unleash_flame,if=talent.unleashed_fury.enabled&!buff.ascendance.up if Talent(unleashed_fury_talent) and not BuffPresent(ascendance_caster_buff) Spell(unleash_flame) #flame_shock,if=dot.flame_shock.remains<=9 if target.DebuffRemaining(flame_shock_debuff) <= 9 Spell(flame_shock) #earth_shock,if=(set_bonus.tier17_4pc&buff.lightning_shield.react>=15&!buff.lava_surge.up)|(!set_bonus.tier17_4pc&buff.lightning_shield.react>15) if ArmorSetBonus(T17 4) and BuffStacks(lightning_shield_buff) >= 15 and not BuffPresent(lava_surge_buff) or not ArmorSetBonus(T17 4) and BuffStacks(lightning_shield_buff) > 15 Spell(earth_shock) #elemental_blast Spell(elemental_blast) #flame_shock,if=time>60&remains<=buff.ascendance.duration&cooldown.ascendance.remains+buff.ascendance.duration<duration if TimeInCombat() > 60 and target.DebuffRemaining(flame_shock_debuff) <= BaseDuration(ascendance_caster_buff) and SpellCooldown(ascendance_caster) + BaseDuration(ascendance_caster_buff) < BaseDuration(flame_shock_debuff) Spell(flame_shock) #searing_totem,if=(!talent.liquid_magma.enabled&!totem.fire.active)|(talent.liquid_magma.enabled&pet.searing_totem.remains<=20&!pet.fire_elemental_totem.active&!buff.liquid_magma.up) if not Talent(liquid_magma_talent) and not TotemPresent(fire) or Talent(liquid_magma_talent) and TotemRemaining(searing_totem) <= 20 and not TotemPresent(fire_elemental_totem) and not BuffPresent(liquid_magma_buff) Spell(searing_totem) #lightning_bolt Spell(lightning_bolt) } AddFunction ElementalSingleShortCdActions { unless Speed() > 0 and Spell(unleash_flame) { #spiritwalkers_grace,moving=1,if=buff.ascendance.up if Speed() > 0 and BuffPresent(ascendance_caster_buff) Spell(spiritwalkers_grace) unless BuffStacks(lightning_shield_buff) == SpellData(lightning_shield_buff max_stacks) and Spell(earth_shock) or target.DebuffRemaining(flame_shock_debuff) > CastTime(lava_burst) and { BuffPresent(ascendance_caster_buff) or not SpellCooldown(lava_burst) > 0 } and Spell(lava_burst) or Talent(unleashed_fury_talent) and not BuffPresent(ascendance_caster_buff) and Spell(unleash_flame) or target.DebuffRemaining(flame_shock_debuff) <= 9 and Spell(flame_shock) or ArmorSetBonus(T17 4) and BuffStacks(lightning_shield_buff) >= 15 and not BuffPresent(lava_surge_buff) or not ArmorSetBonus(T17 4) and BuffStacks(lightning_shield_buff) > 15 and Spell(earth_shock) { #earthquake,if=!talent.unleashed_fury.enabled&((1+stat.spell_haste)*(1+(mastery_value*2%4.5))>=(1.875+(1.25*0.226305)+1.25*(2*0.226305*stat.multistrike_pct%100)))&target.time_to_die>10&buff.elemental_mastery.down&buff.bloodlust.down if not Talent(unleashed_fury_talent) and { 1 + 100 / { 100 + SpellHaste() } } * { 1 + MasteryEffect() / 100 * 2 / 4.5 } >= 1.875 + 1.25 * 0.226305 + 1.25 * 2 * 0.226305 * MultistrikeChance() / 100 and target.TimeToDie() > 10 and BuffExpires(elemental_mastery_buff) and BuffExpires(burst_haste_buff any=1) Spell(earthquake) #earthquake,if=!talent.unleashed_fury.enabled&((1+stat.spell_haste)*(1+(mastery_value*2%4.5))>=1.3*(1.875+(1.25*0.226305)+1.25*(2*0.226305*stat.multistrike_pct%100)))&target.time_to_die>10&(buff.elemental_mastery.up|buff.bloodlust.up) if not Talent(unleashed_fury_talent) and { 1 + 100 / { 100 + SpellHaste() } } * { 1 + MasteryEffect() / 100 * 2 / 4.5 } >= 1.3 * { 1.875 + 1.25 * 0.226305 + 1.25 * 2 * 0.226305 * MultistrikeChance() / 100 } and target.TimeToDie() > 10 and { BuffPresent(elemental_mastery_buff) or BuffPresent(burst_haste_buff any=1) } Spell(earthquake) #earthquake,if=!talent.unleashed_fury.enabled&((1+stat.spell_haste)*(1+(mastery_value*2%4.5))>=(1.875+(1.25*0.226305)+1.25*(2*0.226305*stat.multistrike_pct%100)))&target.time_to_die>10&(buff.elemental_mastery.remains>=10|buff.bloodlust.remains>=10) if not Talent(unleashed_fury_talent) and { 1 + 100 / { 100 + SpellHaste() } } * { 1 + MasteryEffect() / 100 * 2 / 4.5 } >= 1.875 + 1.25 * 0.226305 + 1.25 * 2 * 0.226305 * MultistrikeChance() / 100 and target.TimeToDie() > 10 and { BuffRemaining(elemental_mastery_buff) >= 10 or BuffRemaining(burst_haste_buff any=1) >= 10 } Spell(earthquake) #earthquake,if=talent.unleashed_fury.enabled&((1+stat.spell_haste)*(1+(mastery_value*2%4.5))>=((1.3*1.875)+(1.25*0.226305)+1.25*(2*0.226305*stat.multistrike_pct%100)))&target.time_to_die>10&buff.elemental_mastery.down&buff.bloodlust.down if Talent(unleashed_fury_talent) and { 1 + 100 / { 100 + SpellHaste() } } * { 1 + MasteryEffect() / 100 * 2 / 4.5 } >= 1.3 * 1.875 + 1.25 * 0.226305 + 1.25 * 2 * 0.226305 * MultistrikeChance() / 100 and target.TimeToDie() > 10 and BuffExpires(elemental_mastery_buff) and BuffExpires(burst_haste_buff any=1) Spell(earthquake) #earthquake,if=talent.unleashed_fury.enabled&((1+stat.spell_haste)*(1+(mastery_value*2%4.5))>=1.3*((1.3*1.875)+(1.25*0.226305)+1.25*(2*0.226305*stat.multistrike_pct%100)))&target.time_to_die>10&(buff.elemental_mastery.up|buff.bloodlust.up) if Talent(unleashed_fury_talent) and { 1 + 100 / { 100 + SpellHaste() } } * { 1 + MasteryEffect() / 100 * 2 / 4.5 } >= 1.3 * { 1.3 * 1.875 + 1.25 * 0.226305 + 1.25 * 2 * 0.226305 * MultistrikeChance() / 100 } and target.TimeToDie() > 10 and { BuffPresent(elemental_mastery_buff) or BuffPresent(burst_haste_buff any=1) } Spell(earthquake) #earthquake,if=talent.unleashed_fury.enabled&((1+stat.spell_haste)*(1+(mastery_value*2%4.5))>=((1.3*1.875)+(1.25*0.226305)+1.25*(2*0.226305*stat.multistrike_pct%100)))&target.time_to_die>10&(buff.elemental_mastery.remains>=10|buff.bloodlust.remains>=10) if Talent(unleashed_fury_talent) and { 1 + 100 / { 100 + SpellHaste() } } * { 1 + MasteryEffect() / 100 * 2 / 4.5 } >= 1.3 * 1.875 + 1.25 * 0.226305 + 1.25 * 2 * 0.226305 * MultistrikeChance() / 100 and target.TimeToDie() > 10 and { BuffRemaining(elemental_mastery_buff) >= 10 or BuffRemaining(burst_haste_buff any=1) >= 10 } Spell(earthquake) unless Spell(elemental_blast) or TimeInCombat() > 60 and target.DebuffRemaining(flame_shock_debuff) <= BaseDuration(ascendance_caster_buff) and SpellCooldown(ascendance_caster) + BaseDuration(ascendance_caster_buff) < BaseDuration(flame_shock_debuff) and Spell(flame_shock) or not Talent(liquid_magma_talent) and not TotemPresent(fire) or Talent(liquid_magma_talent) and TotemRemaining(searing_totem) <= 20 and not TotemPresent(fire_elemental_totem) and not BuffPresent(liquid_magma_buff) and Spell(searing_totem) { #spiritwalkers_grace,moving=1,if=((talent.elemental_blast.enabled&cooldown.elemental_blast.remains=0)|(cooldown.lava_burst.remains=0&!buff.lava_surge.react)) if Speed() > 0 and { Talent(elemental_blast_talent) and not SpellCooldown(elemental_blast) > 0 or not SpellCooldown(lava_burst) > 0 and not BuffPresent(lava_surge_buff) } Spell(spiritwalkers_grace) } } } } AddFunction ElementalSingleCdActions {} ### Elemental icons. AddCheckBox(opt_shaman_elemental_aoe L(AOE) specialization=elemental default) AddIcon specialization=elemental help=shortcd enemies=1 checkbox=!opt_shaman_elemental_aoe { if InCombat(no) ElementalPrecombatShortCdActions() ElementalDefaultShortCdActions() } AddIcon specialization=elemental help=shortcd checkbox=opt_shaman_elemental_aoe { if InCombat(no) ElementalPrecombatShortCdActions() ElementalDefaultShortCdActions() } AddIcon specialization=elemental help=main enemies=1 { if InCombat(no) ElementalPrecombatActions() ElementalDefaultActions() } AddIcon specialization=elemental help=aoe checkbox=opt_shaman_elemental_aoe { if InCombat(no) ElementalPrecombatActions() ElementalDefaultActions() } AddIcon specialization=elemental help=cd enemies=1 checkbox=!opt_shaman_elemental_aoe { if InCombat(no) ElementalPrecombatCdActions() ElementalDefaultCdActions() } AddIcon specialization=elemental help=cd checkbox=opt_shaman_elemental_aoe { if InCombat(no) ElementalPrecombatCdActions() ElementalDefaultCdActions() } ### ### Enhancement ### # Based on SimulationCraft profile "Shaman_Enhancement_T17M". # class=shaman # spec=enhancement # talents=0001023 # glyphs=chain_lightning/frost_shock # ActionList: EnhancementDefaultActions --> main, shortcd, cd AddFunction EnhancementDefaultActions { #call_action_list,name=single,if=active_enemies=1 if Enemies() == 1 EnhancementSingleActions() #call_action_list,name=aoe,if=active_enemies>1 if Enemies() > 1 EnhancementAoeActions() } AddFunction EnhancementDefaultShortCdActions { #elemental_mastery Spell(elemental_mastery) #feral_spirit Spell(feral_spirit) #liquid_magma,if=pet.searing_totem.remains>=15|pet.magma_totem.remains>=15|pet.fire_elemental_totem.remains>=15 if TotemRemaining(searing_totem) >= 15 or TotemRemaining(magma_totem) >= 15 or TotemRemaining(fire_elemental_totem) >= 15 Spell(liquid_magma) } AddFunction EnhancementDefaultCdActions { #wind_shear InterruptActions() #bloodlust,if=target.health.pct<25|time>0.500 if target.HealthPercent() < 25 or TimeInCombat() > 0.5 Bloodlust() #use_item,name=beating_heart_of_the_mountain UseItemActions() #potion,name=draenic_agility,if=(talent.storm_elemental_totem.enabled&pet.storm_elemental_totem.remains>=25)|(!talent.storm_elemental_totem.enabled&pet.fire_elemental_totem.remains>=25)|target.time_to_die<=30 if Talent(storm_elemental_totem_talent) and TotemRemaining(storm_elemental_totem) >= 25 or not Talent(storm_elemental_totem_talent) and TotemRemaining(fire_elemental_totem) >= 25 or target.TimeToDie() <= 30 UsePotionAgility() #blood_fury Spell(blood_fury_apsp) #arcane_torrent Spell(arcane_torrent_mana) #berserking Spell(berserking) #storm_elemental_totem Spell(storm_elemental_totem) #fire_elemental_totem,if=(talent.primal_elementalist.enabled&active_enemies<=10)|active_enemies<=6 if Talent(primal_elementalist_talent) and Enemies() <= 10 or Enemies() <= 6 Spell(fire_elemental_totem) #ascendance if BuffExpires(ascendance_melee_buff) Spell(ascendance_melee) unless Spell(feral_spirit) or { TotemRemaining(searing_totem) >= 15 or TotemRemaining(magma_totem) >= 15 or TotemRemaining(fire_elemental_totem) >= 15 } and Spell(liquid_magma) { #ancestral_swiftness Spell(ancestral_swiftness) } } # ActionList: EnhancementAoeActions --> main AddFunction EnhancementAoeActions { #unleash_elements,if=active_enemies>=4&dot.flame_shock.ticking&(cooldown.shock.remains>cooldown.fire_nova.remains|cooldown.fire_nova.remains=0) if Enemies() >= 4 and target.DebuffPresent(flame_shock_debuff) and { SpellCooldown(shock) > SpellCooldown(fire_nova) or not SpellCooldown(fire_nova) > 0 } Spell(unleash_elements) #fire_nova,if=active_dot.flame_shock>=3 if DebuffCountOnAny(flame_shock_debuff) >= 3 Spell(fire_nova) #wait,sec=cooldown.fire_nova.remains,if=active_dot.flame_shock>=4&cooldown.fire_nova.remains<=action.fire_nova.gcd unless DebuffCountOnAny(flame_shock_debuff) >= 4 and SpellCooldown(fire_nova) <= GCD() and SpellCooldown(fire_nova) > 0 { #magma_totem,if=!totem.fire.active if not TotemPresent(fire) and target.InRange(primal_strike) Spell(magma_totem) #lava_lash,if=dot.flame_shock.ticking&(active_dot.flame_shock<active_enemies|!talent.echo_of_the_elements.enabled|!buff.echo_of_the_elements.up) if target.DebuffPresent(flame_shock_debuff) and { DebuffCountOnAny(flame_shock_debuff) < Enemies() or not Talent(echo_of_the_elements_talent) or not BuffPresent(echo_of_the_elements_buff) } Spell(lava_lash) #elemental_blast,if=!buff.unleash_flame.up&(buff.maelstrom_weapon.react>=4|buff.ancestral_swiftness.up) if not BuffPresent(unleash_flame_buff) and { BuffStacks(maelstrom_weapon_buff) >= 4 or BuffPresent(ancestral_swiftness_buff) } Spell(elemental_blast) #chain_lightning,if=glyph.chain_lightning.enabled&active_enemies>=4&(buff.maelstrom_weapon.react=5|(buff.ancestral_swiftness.up&buff.maelstrom_weapon.react>=3)) if Glyph(glyph_of_chain_lightning) and Enemies() >= 4 and { BuffStacks(maelstrom_weapon_buff) == 5 or BuffPresent(ancestral_swiftness_buff) and BuffStacks(maelstrom_weapon_buff) >= 3 } Spell(chain_lightning) #unleash_elements,if=active_enemies<4 if Enemies() < 4 Spell(unleash_elements) #flame_shock,cycle_targets=1,if=!ticking if not target.DebuffPresent(flame_shock_debuff) Spell(flame_shock) #lightning_bolt,if=(!glyph.chain_lightning.enabled|active_enemies<=3)&(buff.maelstrom_weapon.react=5|(buff.ancestral_swiftness.up&buff.maelstrom_weapon.react>=3)) if { not Glyph(glyph_of_chain_lightning) or Enemies() <= 3 } and { BuffStacks(maelstrom_weapon_buff) == 5 or BuffPresent(ancestral_swiftness_buff) and BuffStacks(maelstrom_weapon_buff) >= 3 } Spell(lightning_bolt) #windstrike if BuffPresent(ascendance_melee_buff) Spell(windstrike) #elemental_blast,if=!buff.unleash_flame.up&buff.maelstrom_weapon.react>=1 if not BuffPresent(unleash_flame_buff) and BuffStacks(maelstrom_weapon_buff) >= 1 Spell(elemental_blast) #chain_lightning,if=glyph.chain_lightning.enabled&active_enemies>=4&buff.maelstrom_weapon.react>=1 if Glyph(glyph_of_chain_lightning) and Enemies() >= 4 and BuffStacks(maelstrom_weapon_buff) >= 1 Spell(chain_lightning) #fire_nova,if=active_dot.flame_shock>=2 if DebuffCountOnAny(flame_shock_debuff) >= 2 Spell(fire_nova) #magma_totem,if=pet.magma_totem.remains<=20&!pet.fire_elemental_totem.active&!buff.liquid_magma.up if TotemRemaining(magma_totem) <= 20 and not TotemPresent(fire_elemental_totem) and not BuffPresent(liquid_magma_buff) and target.InRange(primal_strike) Spell(magma_totem) #stormstrike Spell(stormstrike) #frost_shock,if=active_enemies<4 if Enemies() < 4 Spell(frost_shock) #elemental_blast,if=buff.maelstrom_weapon.react>=1 if BuffStacks(maelstrom_weapon_buff) >= 1 Spell(elemental_blast) #chain_lightning,if=active_enemies>=3&buff.maelstrom_weapon.react>=1 if Enemies() >= 3 and BuffStacks(maelstrom_weapon_buff) >= 1 Spell(chain_lightning) #lightning_bolt,if=active_enemies<3&buff.maelstrom_weapon.react>=1 if Enemies() < 3 and BuffStacks(maelstrom_weapon_buff) >= 1 Spell(lightning_bolt) #fire_nova,if=active_dot.flame_shock>=1 if DebuffCountOnAny(flame_shock_debuff) >= 1 Spell(fire_nova) } } # ActionList: EnhancementPrecombatActions --> main, shortcd, cd AddFunction EnhancementPrecombatActions { #flask,type=greater_draenic_agility_flask #food,type=frosty_stew #lightning_shield,if=!buff.lightning_shield.up if not BuffPresent(lightning_shield_buff) Spell(lightning_shield) #snapshot_stats } AddFunction EnhancementPrecombatShortCdActions {} AddFunction EnhancementPrecombatCdActions { unless not BuffPresent(lightning_shield_buff) and Spell(lightning_shield) { #potion,name=draenic_agility UsePotionAgility() } } # ActionList: EnhancementSingleActions --> main AddFunction EnhancementSingleActions { #searing_totem,if=!totem.fire.active if not TotemPresent(fire) Spell(searing_totem) #unleash_elements,if=(talent.unleashed_fury.enabled|set_bonus.tier16_2pc_melee=1) if Talent(unleashed_fury_talent) or ArmorSetBonus(T16_melee 2) == 1 Spell(unleash_elements) #elemental_blast,if=buff.maelstrom_weapon.react>=4|buff.ancestral_swiftness.up if BuffStacks(maelstrom_weapon_buff) >= 4 or BuffPresent(ancestral_swiftness_buff) Spell(elemental_blast) #windstrike if BuffPresent(ascendance_melee_buff) Spell(windstrike) #lightning_bolt,if=buff.maelstrom_weapon.react=5 if BuffStacks(maelstrom_weapon_buff) == 5 Spell(lightning_bolt) #stormstrike Spell(stormstrike) #lava_lash Spell(lava_lash) #flame_shock,if=(talent.elemental_fusion.enabled&buff.elemental_fusion.stack=2&buff.unleash_flame.up&dot.flame_shock.remains<16)|(!talent.elemental_fusion.enabled&buff.unleash_flame.up&dot.flame_shock.remains<=9)|!ticking if Talent(elemental_fusion_talent) and BuffStacks(elemental_fusion_buff) == 2 and BuffPresent(unleash_flame_buff) and target.DebuffRemaining(flame_shock_debuff) < 16 or not Talent(elemental_fusion_talent) and BuffPresent(unleash_flame_buff) and target.DebuffRemaining(flame_shock_debuff) <= 9 or not target.DebuffPresent(flame_shock_debuff) Spell(flame_shock) #unleash_elements Spell(unleash_elements) #frost_shock,if=(talent.elemental_fusion.enabled&dot.flame_shock.remains>=16)|!talent.elemental_fusion.enabled if Talent(elemental_fusion_talent) and target.DebuffRemaining(flame_shock_debuff) >= 16 or not Talent(elemental_fusion_talent) Spell(frost_shock) #elemental_blast,if=buff.maelstrom_weapon.react>=1 if BuffStacks(maelstrom_weapon_buff) >= 1 Spell(elemental_blast) #lightning_bolt,if=(buff.maelstrom_weapon.react>=1&!buff.ascendance.up)|buff.ancestral_swiftness.up if BuffStacks(maelstrom_weapon_buff) >= 1 and not BuffPresent(ascendance_melee_buff) or BuffPresent(ancestral_swiftness_buff) Spell(lightning_bolt) #searing_totem,if=pet.searing_totem.remains<=20&!pet.fire_elemental_totem.active&!buff.liquid_magma.up if TotemRemaining(searing_totem) <= 20 and not TotemPresent(fire_elemental_totem) and not BuffPresent(liquid_magma_buff) Spell(searing_totem) } ### Enhancement icons. AddCheckBox(opt_shaman_enhancement_aoe L(AOE) specialization=enhancement default) AddIcon specialization=enhancement help=shortcd enemies=1 checkbox=!opt_shaman_enhancement_aoe { if InCombat(no) EnhancementPrecombatShortCdActions() EnhancementDefaultShortCdActions() } AddIcon specialization=enhancement help=shortcd checkbox=opt_shaman_enhancement_aoe { if InCombat(no) EnhancementPrecombatShortCdActions() EnhancementDefaultShortCdActions() } AddIcon specialization=enhancement help=main enemies=1 { if InCombat(no) EnhancementPrecombatActions() EnhancementDefaultActions() } AddIcon specialization=enhancement help=aoe checkbox=opt_shaman_enhancement_aoe { if InCombat(no) EnhancementPrecombatActions() EnhancementDefaultActions() } AddIcon specialization=enhancement help=cd enemies=1 checkbox=!opt_shaman_enhancement_aoe { if InCombat(no) EnhancementPrecombatCdActions() EnhancementDefaultCdActions() } AddIcon specialization=enhancement help=cd checkbox=opt_shaman_enhancement_aoe { if InCombat(no) EnhancementPrecombatCdActions() EnhancementDefaultCdActions() } ### ### Restoration ### AddFunction RestorationMainActions { if BuffExpires(water_shield_buff) Spell(water_shield) if BuffCountOnAny(earth_shield_buff) == 0 Spell(earth_shield) # If using Glyph of Totemic Recall, assume that the player wants to use Totemic Recall # to regain mana by recalling Healing Stream Totem. # # Totemic Recall is suggested at 3s remaining on HST so that there is still time to cast # it after the current spellcast and GCD. Take care not to recall other totems that have # long cooldowns. # if Glyph(glyph_of_totemic_recall) and TotemPresent(water totem=healing_stream_totem) and TotemExpires(water 3) and TotemExpires(fire) and TotemExpires(earth) and TotemExpires(air) Spell(totemic_recall) if Talent(elemental_blast_talent) and BuffRemaining(elemental_blast_spirit_buff) < CastTime(elemental_blast) Spell(elemental_blast) if BuffPresent(unleash_life_buff) Spell(healing_wave) if Talent(totemic_persistence_talent) or TotemExpires(water) Spell(healing_stream_totem) if Glyph(glyph_of_riptide no) Spell(riptide) } AddFunction RestorationAoeActions { if BuffExpires(water_shield_buff) Spell(water_shield) if BuffCountOnAny(earth_shield_buff) == 0 Spell(earth_shield) if Talent(elemental_blast_talent) and BuffRemaining(elemental_blast_spirit_buff) < CastTime(elemental_blast) Spell(elemental_blast) if BuffPresent(unleash_life_buff) Spell(chain_heal) if Talent(totemic_persistence_talent) or TotemExpires(water) Spell(healing_stream_totem) if Talent(totemic_persistence_talent) or TotemExpires(water) Spell(cloudburst_totem) Spell(healing_rain) Spell(chain_heal) } AddFunction RestorationShortCdActions { if Talent(primal_elementalist_talent) and pet.Present() { if TotemPresent(fire_elemental_totem) and BuffExpires(pet_empower any=1) Spell(pet_empower) if TotemPresent(earth totem=earth_elemental_totem) and BuffExpires(pet_reinforce any=1) Spell(pet_reinforce) } Spell(unleash_life) } AddFunction RestorationCdActions { if IsFeared() Spell(tremor_totem) InterruptActions() if Speed(more 0) Spell(spiritwalkers_grace) Spell(blood_fury_apsp) Spell(berserking) if ManaPercent() < 90 Spell(arcane_torrent_mana) if Talent(totemic_persistence_talent) or TotemExpires(water) Spell(healing_tide_totem) Spell(ancestral_guidance) Spell(ascendance_heal) Spell(fire_elemental_totem) Spell(earth_elemental_totem) } ### Restoration icons. AddCheckBox(opt_shaman_restoration_aoe L(AOE) specialization=restoration default) AddIcon specialization=restoration help=shortcd { RestorationShortCdActions() } AddIcon specialization=restoration help=main { RestorationMainActions() } AddIcon specialization=restoration help=aoe checkbox=opt_shaman_restoration_aoe { RestorationAoeActions() } AddIcon specialization=restoration help=cd { RestorationCdActions() } ]] OvaleScripts:RegisterScript("SHAMAN", name, desc, code, "include") -- Register as the default Ovale script. OvaleScripts:RegisterScript("SHAMAN", "Ovale", desc, code, "script") end