local OVALE, Ovale = ... local OvaleScripts = Ovale.OvaleScripts do local name = "SimulationCraft: Mage_Fire_T17M" local desc = "[6.0] SimulationCraft: Mage_Fire_T17M" local code = [[ # Based on SimulationCraft profile "Mage_Fire_T17M". # class=mage # spec=fire # talents=3003322 # glyphs=inferno_blast/combustion/dragons_breath Include(ovale_common) Include(ovale_mage_spells) AddCheckBox(opt_potion_intellect ItemName(draenic_intellect_potion) default) AddCheckBox(opt_time_warp SpellName(time_warp) default) AddFunction UsePotionIntellect { if CheckBoxOn(opt_potion_intellect) and target.Classification(worldboss) Item(draenic_intellect_potion usable=1) } AddFunction InterruptActions { if not target.IsFriend() and target.IsInterruptible() { Spell(counterspell) if not target.Classification(worldboss) { Spell(arcane_torrent_mana) if target.InRange(quaking_palm) Spell(quaking_palm) } } } ### actions.default AddFunction FireDefaultMainActions { #call_action_list,name=combust_sequence,if=pyro_chain if GetState(pyro_chain) > 0 FireCombustSequenceMainActions() #call_action_list,name=crystal_sequence,if=talent.prismatic_crystal.enabled&pet.prismatic_crystal.active if Talent(prismatic_crystal_talent) and TotemPresent(prismatic_crystal) FireCrystalSequenceMainActions() #call_action_list,name=init_combust,if=!pyro_chain if not GetState(pyro_chain) > 0 FireInitCombustMainActions() #call_action_list,name=aoe,if=active_enemies>=4 if Enemies() >= 4 FireAoeMainActions() #call_action_list,name=single_target FireSingleTargetMainActions() } AddFunction FireDefaultShortCdActions { #blink,if=movement.distance>10 if 0 > 10 Spell(blink) #blazing_speed,if=movement.remains>0 if 0 > 0 Spell(blazing_speed) #ice_floes,if=buff.ice_floes.down&(raid_event.movement.distance>0|raid_event.movement.in<action.fireball.cast_time) if BuffExpires(ice_floes_buff) and { 0 > 0 or 600 < CastTime(fireball) } Spell(ice_floes) #rune_of_power,if=buff.rune_of_power.remains<cast_time if TotemRemaining(rune_of_power) < CastTime(rune_of_power) Spell(rune_of_power) #call_action_list,name=combust_sequence,if=pyro_chain if GetState(pyro_chain) > 0 FireCombustSequenceShortCdActions() #call_action_list,name=crystal_sequence,if=talent.prismatic_crystal.enabled&pet.prismatic_crystal.active if Talent(prismatic_crystal_talent) and TotemPresent(prismatic_crystal) FireCrystalSequenceShortCdActions() #call_action_list,name=init_combust,if=!pyro_chain if not GetState(pyro_chain) > 0 FireInitCombustShortCdActions() #rune_of_power,if=buff.rune_of_power.remains<action.fireball.execute_time+gcd.max&!(buff.heating_up.up&action.fireball.in_flight) if TotemRemaining(rune_of_power) < ExecuteTime(fireball) + GCD() and not { BuffPresent(heating_up_buff) and { InFlightToTarget(fireball) or InFlightToTarget(frostfire_bolt) } } Spell(rune_of_power) #call_action_list,name=aoe,if=active_enemies>=4 if Enemies() >= 4 FireAoeShortCdActions() #call_action_list,name=single_target FireSingleTargetShortCdActions() } AddFunction FireDefaultCdActions { #counterspell,if=target.debuff.casting.react if target.IsInterruptible() InterruptActions() unless 0 > 10 and Spell(blink) { #time_warp,if=target.health.pct<25|time>5 if { target.HealthPercent() < 25 or TimeInCombat() > 5 } and CheckBoxOn(opt_time_warp) and DebuffExpires(burst_haste_debuff any=1) Spell(time_warp) unless BuffExpires(ice_floes_buff) and { 0 > 0 or 600 < CastTime(fireball) } and Spell(ice_floes) or TotemRemaining(rune_of_power) < CastTime(rune_of_power) and Spell(rune_of_power) { #call_action_list,name=combust_sequence,if=pyro_chain if GetState(pyro_chain) > 0 FireCombustSequenceCdActions() #call_action_list,name=init_combust,if=!pyro_chain if not GetState(pyro_chain) > 0 FireInitCombustCdActions() unless TotemRemaining(rune_of_power) < ExecuteTime(fireball) + GCD() and not { BuffPresent(heating_up_buff) and { InFlightToTarget(fireball) or InFlightToTarget(frostfire_bolt) } } and Spell(rune_of_power) { #mirror_image,if=!(buff.heating_up.up&action.fireball.in_flight) if not { BuffPresent(heating_up_buff) and { InFlightToTarget(fireball) or InFlightToTarget(frostfire_bolt) } } Spell(mirror_image) #call_action_list,name=aoe,if=active_enemies>=4 if Enemies() >= 4 FireAoeCdActions() } } } } ### actions.active_talents AddFunction FireActiveTalentsMainActions { #call_action_list,name=living_bomb,if=talent.living_bomb.enabled if Talent(living_bomb_talent) FireLivingBombMainActions() #blast_wave,if=(!talent.incanters_flow.enabled|buff.incanters_flow.stack>=4)&(time_to_die<10|!talent.prismatic_crystal.enabled|(charges=1&cooldown.prismatic_crystal.remains>recharge_time)|charges=2|current_target=prismatic_crystal) if { not Talent(incanters_flow_talent) or BuffStacks(incanters_flow_buff) >= 4 } and { TimeToDie() < 10 or not Talent(prismatic_crystal_talent) or Charges(blast_wave) == 1 and SpellCooldown(prismatic_crystal) > SpellChargeCooldown(blast_wave) or Charges(blast_wave) == 2 or target.Name(prismatic_crystal) } Spell(blast_wave) } AddFunction FireActiveTalentsShortCdActions { #meteor,if=active_enemies>=5|(glyph.combustion.enabled&(!talent.incanters_flow.enabled|buff.incanters_flow.stack+incanters_flow_dir>=4)&cooldown.meteor.duration-cooldown.combustion.remains<10) if Enemies() >= 5 or Glyph(glyph_of_combustion) and { not Talent(incanters_flow_talent) or BuffStacks(incanters_flow_buff) + BuffDirection(incanters_flow_buff) >= 4 } and SpellCooldownDuration(meteor) - SpellCooldown(combustion) < 10 Spell(meteor) } ### actions.aoe AddFunction FireAoeMainActions { #inferno_blast,cycle_targets=1,if=(dot.combustion.ticking&active_dot.combustion<active_enemies)|(dot.pyroblast.ticking&active_dot.pyroblast<active_enemies) if target.DebuffPresent(combustion_debuff) and DebuffCountOnAny(combustion_debuff) < Enemies() or target.DebuffPresent(pyroblast_debuff) and DebuffCountOnAny(pyroblast_debuff) < Enemies() Spell(inferno_blast) #call_action_list,name=active_talents FireActiveTalentsMainActions() #pyroblast,if=buff.pyroblast.react|buff.pyromaniac.react if BuffPresent(pyroblast_buff) or BuffPresent(pyromaniac_buff) Spell(pyroblast) #pyroblast,if=active_dot.pyroblast=0&!in_flight if not DebuffCountOnAny(pyroblast_debuff) > 0 and not InFlightToTarget(pyroblast) Spell(pyroblast) #dragons_breath,if=glyph.dragons_breath.enabled if Glyph(glyph_of_dragons_breath) Spell(dragons_breath) #flamestrike,if=mana.pct>10&remains<2.4 if ManaPercent() > 10 and target.DebuffRemaining(flamestrike_debuff) < 2.4 Spell(flamestrike) } AddFunction FireAoeShortCdActions { unless { target.DebuffPresent(combustion_debuff) and DebuffCountOnAny(combustion_debuff) < Enemies() or target.DebuffPresent(pyroblast_debuff) and DebuffCountOnAny(pyroblast_debuff) < Enemies() } and Spell(inferno_blast) { #call_action_list,name=active_talents FireActiveTalentsShortCdActions() } } AddFunction FireAoeCdActions { unless { target.DebuffPresent(combustion_debuff) and DebuffCountOnAny(combustion_debuff) < Enemies() or target.DebuffPresent(pyroblast_debuff) and DebuffCountOnAny(pyroblast_debuff) < Enemies() } and Spell(inferno_blast) { unless { BuffPresent(pyroblast_buff) or BuffPresent(pyromaniac_buff) } and Spell(pyroblast) or not DebuffCountOnAny(pyroblast_debuff) > 0 and not InFlightToTarget(pyroblast) and Spell(pyroblast) { #cold_snap,if=glyph.dragons_breath.enabled&!cooldown.dragons_breath.up if Glyph(glyph_of_dragons_breath) and not { not SpellCooldown(dragons_breath) > 0 } Spell(cold_snap) } } } ### actions.combust_sequence AddFunction FireCombustSequenceMainActions { #stop_pyro_chain,if=cooldown.combustion.duration-cooldown.combustion.remains<15 if SpellCooldownDuration(combustion) - SpellCooldown(combustion) < 15 SetState(pyro_chain 0) #pyroblast,if=set_bonus.tier17_4pc&buff.pyromaniac.up if ArmorSetBonus(T17 4) and BuffPresent(pyromaniac_buff) Spell(pyroblast) #inferno_blast,if=set_bonus.tier16_4pc_caster&(buff.pyroblast.up^buff.heating_up.up) if ArmorSetBonus(T16_caster 4) and { BuffPresent(pyroblast_buff) xor BuffPresent(heating_up_buff) } Spell(inferno_blast) #fireball,if=!dot.ignite.ticking&!in_flight if not target.DebuffPresent(ignite_debuff) and not { InFlightToTarget(fireball) or InFlightToTarget(frostfire_bolt) } Spell(fireball) #pyroblast,if=buff.pyroblast.up if BuffPresent(pyroblast_buff) Spell(pyroblast) #inferno_blast,if=talent.meteor.enabled&cooldown.meteor.duration-cooldown.meteor.remains<gcd.max*3 if Talent(meteor_talent) and SpellCooldownDuration(meteor) - SpellCooldown(meteor) < GCD() * 3 Spell(inferno_blast) } AddFunction FireCombustSequenceShortCdActions { #stop_pyro_chain,if=cooldown.combustion.duration-cooldown.combustion.remains<15 if SpellCooldownDuration(combustion) - SpellCooldown(combustion) < 15 SetState(pyro_chain 0) #prismatic_crystal Spell(prismatic_crystal) #meteor Spell(meteor) unless ArmorSetBonus(T17 4) and BuffPresent(pyromaniac_buff) and Spell(pyroblast) or ArmorSetBonus(T16_caster 4) and { BuffPresent(pyroblast_buff) xor BuffPresent(heating_up_buff) } and Spell(inferno_blast) or not target.DebuffPresent(ignite_debuff) and not { InFlightToTarget(fireball) or InFlightToTarget(frostfire_bolt) } and Spell(fireball) or BuffPresent(pyroblast_buff) and Spell(pyroblast) or Talent(meteor_talent) and SpellCooldownDuration(meteor) - SpellCooldown(meteor) < GCD() * 3 and Spell(inferno_blast) { #combustion Spell(combustion) } } AddFunction FireCombustSequenceCdActions { #stop_pyro_chain,if=cooldown.combustion.duration-cooldown.combustion.remains<15 if SpellCooldownDuration(combustion) - SpellCooldown(combustion) < 15 SetState(pyro_chain 0) unless Spell(prismatic_crystal) { #blood_fury Spell(blood_fury_sp) #berserking Spell(berserking) #arcane_torrent Spell(arcane_torrent_mana) #potion,name=draenic_intellect UsePotionIntellect() } } ### actions.crystal_sequence AddFunction FireCrystalSequenceMainActions { #inferno_blast,cycle_targets=1,if=dot.combustion.ticking&active_dot.combustion<active_enemies+1 if target.DebuffPresent(combustion_debuff) and DebuffCountOnAny(combustion_debuff) < Enemies() + 1 Spell(inferno_blast) #pyroblast,if=execute_time=gcd.max&pet.prismatic_crystal.remains<gcd.max+travel_time&pet.prismatic_crystal.remains>travel_time if ExecuteTime(pyroblast) == GCD() and TotemRemaining(prismatic_crystal) < GCD() + MaxTravelTime(pyroblast) and TotemRemaining(prismatic_crystal) > MaxTravelTime(pyroblast) Spell(pyroblast) #call_action_list,name=single_target FireSingleTargetMainActions() } AddFunction FireCrystalSequenceShortCdActions { unless target.DebuffPresent(combustion_debuff) and DebuffCountOnAny(combustion_debuff) < Enemies() + 1 and Spell(inferno_blast) or ExecuteTime(pyroblast) == GCD() and TotemRemaining(prismatic_crystal) < GCD() + MaxTravelTime(pyroblast) and TotemRemaining(prismatic_crystal) > MaxTravelTime(pyroblast) and Spell(pyroblast) { #call_action_list,name=single_target FireSingleTargetShortCdActions() } } ### actions.init_combust AddFunction FireInitCombustMainActions { #start_pyro_chain,if=talent.meteor.enabled&cooldown.meteor.up&((cooldown.combustion.remains<gcd.max*3&buff.pyroblast.up&(buff.heating_up.up^action.fireball.in_flight))|(buff.pyromaniac.up&(cooldown.combustion.remains<ceil(buff.pyromaniac.remains%gcd.max)*gcd.max))) if Talent(meteor_talent) and not SpellCooldown(meteor) > 0 and { SpellCooldown(combustion) < GCD() * 3 and BuffPresent(pyroblast_buff) and { BuffPresent(heating_up_buff) xor { InFlightToTarget(fireball) or InFlightToTarget(frostfire_bolt) } } or BuffPresent(pyromaniac_buff) and SpellCooldown(combustion) < BuffRemaining(pyromaniac_buff) / GCD() * GCD() } SetState(pyro_chain 1) #start_pyro_chain,if=talent.prismatic_crystal.enabled&cooldown.prismatic_crystal.up&((cooldown.combustion.remains<gcd.max*2&buff.pyroblast.up&(buff.heating_up.up^action.fireball.in_flight))|(buff.pyromaniac.up&(cooldown.combustion.remains<ceil(buff.pyromaniac.remains%gcd.max)*gcd.max))) if Talent(prismatic_crystal_talent) and not SpellCooldown(prismatic_crystal) > 0 and { SpellCooldown(combustion) < GCD() * 2 and BuffPresent(pyroblast_buff) and { BuffPresent(heating_up_buff) xor { InFlightToTarget(fireball) or InFlightToTarget(frostfire_bolt) } } or BuffPresent(pyromaniac_buff) and SpellCooldown(combustion) < BuffRemaining(pyromaniac_buff) / GCD() * GCD() } SetState(pyro_chain 1) #start_pyro_chain,if=talent.prismatic_crystal.enabled&!glyph.combustion.enabled&cooldown.prismatic_crystal.remains>20&((cooldown.combustion.remains<gcd.max*2&buff.pyroblast.up&buff.heating_up.up&action.fireball.in_flight)|(buff.pyromaniac.up&(cooldown.combustion.remains<ceil(buff.pyromaniac.remains%gcd.max)*gcd.max))) if Talent(prismatic_crystal_talent) and not Glyph(glyph_of_combustion) and SpellCooldown(prismatic_crystal) > 20 and { SpellCooldown(combustion) < GCD() * 2 and BuffPresent(pyroblast_buff) and BuffPresent(heating_up_buff) and { InFlightToTarget(fireball) or InFlightToTarget(frostfire_bolt) } or BuffPresent(pyromaniac_buff) and SpellCooldown(combustion) < BuffRemaining(pyromaniac_buff) / GCD() * GCD() } SetState(pyro_chain 1) #start_pyro_chain,if=!talent.prismatic_crystal.enabled&!talent.meteor.enabled&((cooldown.combustion.remains<gcd.max*4&buff.pyroblast.up&buff.heating_up.up&action.fireball.in_flight)|(buff.pyromaniac.up&cooldown.combustion.remains<ceil(buff.pyromaniac.remains%gcd.max)*(gcd.max+talent.kindling.enabled))) if not Talent(prismatic_crystal_talent) and not Talent(meteor_talent) and { SpellCooldown(combustion) < GCD() * 4 and BuffPresent(pyroblast_buff) and BuffPresent(heating_up_buff) and { InFlightToTarget(fireball) or InFlightToTarget(frostfire_bolt) } or BuffPresent(pyromaniac_buff) and SpellCooldown(combustion) < BuffRemaining(pyromaniac_buff) / GCD() * { GCD() + TalentPoints(kindling_talent) } } SetState(pyro_chain 1) } AddFunction FireInitCombustShortCdActions { #start_pyro_chain,if=talent.meteor.enabled&cooldown.meteor.up&((cooldown.combustion.remains<gcd.max*3&buff.pyroblast.up&(buff.heating_up.up^action.fireball.in_flight))|(buff.pyromaniac.up&(cooldown.combustion.remains<ceil(buff.pyromaniac.remains%gcd.max)*gcd.max))) if Talent(meteor_talent) and not SpellCooldown(meteor) > 0 and { SpellCooldown(combustion) < GCD() * 3 and BuffPresent(pyroblast_buff) and { BuffPresent(heating_up_buff) xor { InFlightToTarget(fireball) or InFlightToTarget(frostfire_bolt) } } or BuffPresent(pyromaniac_buff) and SpellCooldown(combustion) < BuffRemaining(pyromaniac_buff) / GCD() * GCD() } SetState(pyro_chain 1) #start_pyro_chain,if=talent.prismatic_crystal.enabled&cooldown.prismatic_crystal.up&((cooldown.combustion.remains<gcd.max*2&buff.pyroblast.up&(buff.heating_up.up^action.fireball.in_flight))|(buff.pyromaniac.up&(cooldown.combustion.remains<ceil(buff.pyromaniac.remains%gcd.max)*gcd.max))) if Talent(prismatic_crystal_talent) and not SpellCooldown(prismatic_crystal) > 0 and { SpellCooldown(combustion) < GCD() * 2 and BuffPresent(pyroblast_buff) and { BuffPresent(heating_up_buff) xor { InFlightToTarget(fireball) or InFlightToTarget(frostfire_bolt) } } or BuffPresent(pyromaniac_buff) and SpellCooldown(combustion) < BuffRemaining(pyromaniac_buff) / GCD() * GCD() } SetState(pyro_chain 1) #start_pyro_chain,if=talent.prismatic_crystal.enabled&!glyph.combustion.enabled&cooldown.prismatic_crystal.remains>20&((cooldown.combustion.remains<gcd.max*2&buff.pyroblast.up&buff.heating_up.up&action.fireball.in_flight)|(buff.pyromaniac.up&(cooldown.combustion.remains<ceil(buff.pyromaniac.remains%gcd.max)*gcd.max))) if Talent(prismatic_crystal_talent) and not Glyph(glyph_of_combustion) and SpellCooldown(prismatic_crystal) > 20 and { SpellCooldown(combustion) < GCD() * 2 and BuffPresent(pyroblast_buff) and BuffPresent(heating_up_buff) and { InFlightToTarget(fireball) or InFlightToTarget(frostfire_bolt) } or BuffPresent(pyromaniac_buff) and SpellCooldown(combustion) < BuffRemaining(pyromaniac_buff) / GCD() * GCD() } SetState(pyro_chain 1) #start_pyro_chain,if=!talent.prismatic_crystal.enabled&!talent.meteor.enabled&((cooldown.combustion.remains<gcd.max*4&buff.pyroblast.up&buff.heating_up.up&action.fireball.in_flight)|(buff.pyromaniac.up&cooldown.combustion.remains<ceil(buff.pyromaniac.remains%gcd.max)*(gcd.max+talent.kindling.enabled))) if not Talent(prismatic_crystal_talent) and not Talent(meteor_talent) and { SpellCooldown(combustion) < GCD() * 4 and BuffPresent(pyroblast_buff) and BuffPresent(heating_up_buff) and { InFlightToTarget(fireball) or InFlightToTarget(frostfire_bolt) } or BuffPresent(pyromaniac_buff) and SpellCooldown(combustion) < BuffRemaining(pyromaniac_buff) / GCD() * { GCD() + TalentPoints(kindling_talent) } } SetState(pyro_chain 1) } AddFunction FireInitCombustCdActions { #start_pyro_chain,if=talent.meteor.enabled&cooldown.meteor.up&((cooldown.combustion.remains<gcd.max*3&buff.pyroblast.up&(buff.heating_up.up^action.fireball.in_flight))|(buff.pyromaniac.up&(cooldown.combustion.remains<ceil(buff.pyromaniac.remains%gcd.max)*gcd.max))) if Talent(meteor_talent) and not SpellCooldown(meteor) > 0 and { SpellCooldown(combustion) < GCD() * 3 and BuffPresent(pyroblast_buff) and { BuffPresent(heating_up_buff) xor { InFlightToTarget(fireball) or InFlightToTarget(frostfire_bolt) } } or BuffPresent(pyromaniac_buff) and SpellCooldown(combustion) < BuffRemaining(pyromaniac_buff) / GCD() * GCD() } SetState(pyro_chain 1) #start_pyro_chain,if=talent.prismatic_crystal.enabled&cooldown.prismatic_crystal.up&((cooldown.combustion.remains<gcd.max*2&buff.pyroblast.up&(buff.heating_up.up^action.fireball.in_flight))|(buff.pyromaniac.up&(cooldown.combustion.remains<ceil(buff.pyromaniac.remains%gcd.max)*gcd.max))) if Talent(prismatic_crystal_talent) and not SpellCooldown(prismatic_crystal) > 0 and { SpellCooldown(combustion) < GCD() * 2 and BuffPresent(pyroblast_buff) and { BuffPresent(heating_up_buff) xor { InFlightToTarget(fireball) or InFlightToTarget(frostfire_bolt) } } or BuffPresent(pyromaniac_buff) and SpellCooldown(combustion) < BuffRemaining(pyromaniac_buff) / GCD() * GCD() } SetState(pyro_chain 1) #start_pyro_chain,if=talent.prismatic_crystal.enabled&!glyph.combustion.enabled&cooldown.prismatic_crystal.remains>20&((cooldown.combustion.remains<gcd.max*2&buff.pyroblast.up&buff.heating_up.up&action.fireball.in_flight)|(buff.pyromaniac.up&(cooldown.combustion.remains<ceil(buff.pyromaniac.remains%gcd.max)*gcd.max))) if Talent(prismatic_crystal_talent) and not Glyph(glyph_of_combustion) and SpellCooldown(prismatic_crystal) > 20 and { SpellCooldown(combustion) < GCD() * 2 and BuffPresent(pyroblast_buff) and BuffPresent(heating_up_buff) and { InFlightToTarget(fireball) or InFlightToTarget(frostfire_bolt) } or BuffPresent(pyromaniac_buff) and SpellCooldown(combustion) < BuffRemaining(pyromaniac_buff) / GCD() * GCD() } SetState(pyro_chain 1) #start_pyro_chain,if=!talent.prismatic_crystal.enabled&!talent.meteor.enabled&((cooldown.combustion.remains<gcd.max*4&buff.pyroblast.up&buff.heating_up.up&action.fireball.in_flight)|(buff.pyromaniac.up&cooldown.combustion.remains<ceil(buff.pyromaniac.remains%gcd.max)*(gcd.max+talent.kindling.enabled))) if not Talent(prismatic_crystal_talent) and not Talent(meteor_talent) and { SpellCooldown(combustion) < GCD() * 4 and BuffPresent(pyroblast_buff) and BuffPresent(heating_up_buff) and { InFlightToTarget(fireball) or InFlightToTarget(frostfire_bolt) } or BuffPresent(pyromaniac_buff) and SpellCooldown(combustion) < BuffRemaining(pyromaniac_buff) / GCD() * { GCD() + TalentPoints(kindling_talent) } } SetState(pyro_chain 1) } ### actions.living_bomb AddFunction FireLivingBombMainActions { #inferno_blast,cycle_targets=1,if=dot.living_bomb.ticking&active_dot.living_bomb<active_enemies if target.DebuffPresent(living_bomb_debuff) and DebuffCountOnAny(living_bomb_debuff) < Enemies() Spell(inferno_blast) #living_bomb,cycle_targets=1,if=target!=prismatic_crystal&(active_dot.living_bomb=0|(ticking&active_dot.living_bomb=1))&(((!talent.incanters_flow.enabled|incanters_flow_dir<0|buff.incanters_flow.stack=5)&remains<3.6)|((incanters_flow_dir>0|buff.incanters_flow.stack=1)&remains<gcd.max))&target.time_to_die>remains+12 if not target.Name(prismatic_crystal) and { not DebuffCountOnAny(living_bomb_debuff) > 0 or target.DebuffPresent(living_bomb_debuff) and DebuffCountOnAny(living_bomb_debuff) == 1 } and { { not Talent(incanters_flow_talent) or BuffDirection(incanters_flow_buff) < 0 or BuffStacks(incanters_flow_buff) == 5 } and target.DebuffRemaining(living_bomb_debuff) < 3.6 or { BuffDirection(incanters_flow_buff) > 0 or BuffStacks(incanters_flow_buff) == 1 } and target.DebuffRemaining(living_bomb_debuff) < GCD() } and target.TimeToDie() > target.DebuffRemaining(living_bomb_debuff) + 12 Spell(living_bomb) } ### actions.precombat AddFunction FirePrecombatMainActions { #flask,type=greater_draenic_intellect_flask #food,type=blackrock_barbecue #arcane_brilliance if BuffExpires(critical_strike_buff any=1) or BuffExpires(spell_power_multiplier_buff any=1) Spell(arcane_brilliance) #pyroblast Spell(pyroblast) } AddFunction FirePrecombatShortCdActions { unless { BuffExpires(critical_strike_buff any=1) or BuffExpires(spell_power_multiplier_buff any=1) } and Spell(arcane_brilliance) { #snapshot_stats #rune_of_power Spell(rune_of_power) } } AddFunction FirePrecombatCdActions { unless { BuffExpires(critical_strike_buff any=1) or BuffExpires(spell_power_multiplier_buff any=1) } and Spell(arcane_brilliance) or Spell(rune_of_power) { #mirror_image Spell(mirror_image) #potion,name=draenic_intellect UsePotionIntellect() } } ### actions.single_target AddFunction FireSingleTargetMainActions { #inferno_blast,if=(dot.combustion.ticking&active_dot.combustion<active_enemies)|(dot.living_bomb.ticking&active_dot.living_bomb<active_enemies) if target.DebuffPresent(combustion_debuff) and DebuffCountOnAny(combustion_debuff) < Enemies() or target.DebuffPresent(living_bomb_debuff) and DebuffCountOnAny(living_bomb_debuff) < Enemies() Spell(inferno_blast) #pyroblast,if=buff.pyroblast.up&buff.pyroblast.remains<action.fireball.execute_time if BuffPresent(pyroblast_buff) and BuffRemaining(pyroblast_buff) < ExecuteTime(fireball) Spell(pyroblast) #pyroblast,if=set_bonus.tier16_2pc_caster&buff.pyroblast.up&buff.potent_flames.up&buff.potent_flames.remains<gcd.max if ArmorSetBonus(T16_caster 2) and BuffPresent(pyroblast_buff) and BuffPresent(potent_flames_buff) and BuffRemaining(potent_flames_buff) < GCD() Spell(pyroblast) #pyroblast,if=set_bonus.tier17_4pc&buff.pyromaniac.react if ArmorSetBonus(T17 4) and BuffPresent(pyromaniac_buff) Spell(pyroblast) #pyroblast,if=buff.pyroblast.up&buff.heating_up.up&action.fireball.in_flight if BuffPresent(pyroblast_buff) and BuffPresent(heating_up_buff) and { InFlightToTarget(fireball) or InFlightToTarget(frostfire_bolt) } Spell(pyroblast) #inferno_blast,if=buff.pyroblast.down&buff.heating_up.up if BuffExpires(pyroblast_buff) and BuffPresent(heating_up_buff) Spell(inferno_blast) #call_action_list,name=active_talents FireActiveTalentsMainActions() #inferno_blast,if=buff.pyroblast.up&buff.heating_up.down&!action.fireball.in_flight if BuffPresent(pyroblast_buff) and BuffExpires(heating_up_buff) and not { InFlightToTarget(fireball) or InFlightToTarget(frostfire_bolt) } Spell(inferno_blast) #fireball Spell(fireball) #scorch,moving=1 if Speed() > 0 Spell(scorch) } AddFunction FireSingleTargetShortCdActions { unless { target.DebuffPresent(combustion_debuff) and DebuffCountOnAny(combustion_debuff) < Enemies() or target.DebuffPresent(living_bomb_debuff) and DebuffCountOnAny(living_bomb_debuff) < Enemies() } and Spell(inferno_blast) or BuffPresent(pyroblast_buff) and BuffRemaining(pyroblast_buff) < ExecuteTime(fireball) and Spell(pyroblast) or ArmorSetBonus(T16_caster 2) and BuffPresent(pyroblast_buff) and BuffPresent(potent_flames_buff) and BuffRemaining(potent_flames_buff) < GCD() and Spell(pyroblast) or ArmorSetBonus(T17 4) and BuffPresent(pyromaniac_buff) and Spell(pyroblast) or BuffPresent(pyroblast_buff) and BuffPresent(heating_up_buff) and { InFlightToTarget(fireball) or InFlightToTarget(frostfire_bolt) } and Spell(pyroblast) or BuffExpires(pyroblast_buff) and BuffPresent(heating_up_buff) and Spell(inferno_blast) { #call_action_list,name=active_talents FireActiveTalentsShortCdActions() } } ### Fire icons. AddCheckBox(opt_mage_fire_aoe L(AOE) specialization=fire default) AddIcon specialization=fire help=shortcd enemies=1 checkbox=!opt_mage_fire_aoe { if not InCombat() FirePrecombatShortCdActions() FireDefaultShortCdActions() } AddIcon specialization=fire help=shortcd checkbox=opt_mage_fire_aoe { if not InCombat() FirePrecombatShortCdActions() FireDefaultShortCdActions() } AddIcon specialization=fire help=main enemies=1 { if not InCombat() FirePrecombatMainActions() FireDefaultMainActions() } AddIcon specialization=fire help=aoe checkbox=opt_mage_fire_aoe { if not InCombat() FirePrecombatMainActions() FireDefaultMainActions() } AddIcon specialization=fire help=cd enemies=1 checkbox=!opt_mage_fire_aoe { if not InCombat() FirePrecombatCdActions() FireDefaultCdActions() } AddIcon specialization=fire help=cd checkbox=opt_mage_fire_aoe { if not InCombat() FirePrecombatCdActions() FireDefaultCdActions() } ### Required symbols # arcane_brilliance # arcane_torrent_mana # berserking # blast_wave # blazing_speed # blink # blood_fury_sp # cold_snap # combustion # combustion_debuff # counterspell # draenic_intellect_potion # dragons_breath # fireball # flamestrike # flamestrike_debuff # frostfire_bolt # glyph_of_combustion # glyph_of_dragons_breath # heating_up_buff # ice_floes # ice_floes_buff # ignite_debuff # incanters_flow_buff # incanters_flow_talent # inferno_blast # kindling_talent # living_bomb # living_bomb_debuff # living_bomb_talent # meteor # meteor_talent # mirror_image # potent_flames_buff # prismatic_crystal # prismatic_crystal_talent # pyroblast # pyroblast_buff # pyroblast_debuff # pyromaniac_buff # quaking_palm # rune_of_power # scorch # time_warp ]] OvaleScripts:RegisterScript("MAGE", name, desc, code, "reference") end