local OVALE, Ovale = ... local OvaleScripts = Ovale.OvaleScripts do local name = "SimulationCraft: Monk_Windwalker_2h_T17M" local desc = "[6.0] SimulationCraft: Monk_Windwalker_2h_T17M" local code = [[ # Based on SimulationCraft profile "Monk_Windwalker_2h_T17M". # class=monk # spec=windwalker # talents=0130023 Include(ovale_common) Include(ovale_monk_spells) AddCheckBox(opt_potion_agility ItemName(draenic_agility_potion) default) AddCheckBox(opt_chi_burst SpellName(chi_burst) default) AddFunction UsePotionAgility { if CheckBoxOn(opt_potion_agility) and target.Classification(worldboss) Item(draenic_agility_potion usable=1) } AddFunction InterruptActions { if not target.IsFriend() and target.IsInterruptible() { if target.InRange(spear_hand_strike) Spell(spear_hand_strike) if not target.Classification(worldboss) { if target.InRange(paralysis) Spell(paralysis) Spell(arcane_torrent_chi) if target.InRange(quaking_palm) Spell(quaking_palm) Spell(war_stomp) } } } ### actions.default AddFunction WindwalkerDefaultMainActions { #chi_brew,if=chi.max-chi>=2&((charges=1&recharge_time<=10)|charges=2|target.time_to_die<charges*10)&buff.tigereye_brew.stack<=16 if MaxChi() - Chi() >= 2 and { Charges(chi_brew) == 1 and SpellChargeCooldown(chi_brew) <= 10 or Charges(chi_brew) == 2 or target.TimeToDie() < Charges(chi_brew) * 10 } and BuffStacks(tigereye_brew_buff) <= 16 Spell(chi_brew) #tiger_palm,if=buff.tiger_power.remains<=3 if BuffRemaining(tiger_power_buff) <= 3 Spell(tiger_palm) #rising_sun_kick,if=(debuff.rising_sun_kick.down|debuff.rising_sun_kick.remains<3) if target.DebuffExpires(rising_sun_kick_debuff) or target.DebuffRemaining(rising_sun_kick_debuff) < 3 Spell(rising_sun_kick) #tiger_palm,if=buff.tiger_power.down&debuff.rising_sun_kick.remains>1&energy.time_to_max>1 if BuffExpires(tiger_power_buff) and target.DebuffRemaining(rising_sun_kick_debuff) > 1 and TimeToMaxEnergy() > 1 Spell(tiger_palm) #call_action_list,name=aoe,if=active_enemies>=3 if Enemies() >= 3 WindwalkerAoeMainActions() #call_action_list,name=st,if=active_enemies<3 if Enemies() < 3 WindwalkerStMainActions() } AddFunction WindwalkerDefaultShortCdActions { unless BuffRemaining(tiger_power_buff) <= 3 and Spell(tiger_palm) { #tigereye_brew,if=buff.tigereye_brew_use.down&buff.tigereye_brew.stack=20 if BuffExpires(tigereye_brew_use_buff) and BuffStacks(tigereye_brew_buff) == 20 Spell(tigereye_brew) #tigereye_brew,if=buff.tigereye_brew_use.down&buff.tigereye_brew.stack>=10&buff.serenity.up if BuffExpires(tigereye_brew_use_buff) and BuffStacks(tigereye_brew_buff) >= 10 and BuffPresent(serenity_buff) Spell(tigereye_brew) #tigereye_brew,if=buff.tigereye_brew_use.down&buff.tigereye_brew.stack>=10&cooldown.fists_of_fury.up&chi>=3&debuff.rising_sun_kick.up&buff.tiger_power.up if BuffExpires(tigereye_brew_use_buff) and BuffStacks(tigereye_brew_buff) >= 10 and not SpellCooldown(fists_of_fury) > 0 and Chi() >= 3 and target.DebuffPresent(rising_sun_kick_debuff) and BuffPresent(tiger_power_buff) Spell(tigereye_brew) #tigereye_brew,if=talent.hurricane_strike.enabled&buff.tigereye_brew_use.down&buff.tigereye_brew.stack>=10&cooldown.hurricane_strike.up&chi>=3&debuff.rising_sun_kick.up&buff.tiger_power.up if Talent(hurricane_strike_talent) and BuffExpires(tigereye_brew_use_buff) and BuffStacks(tigereye_brew_buff) >= 10 and not SpellCooldown(hurricane_strike) > 0 and Chi() >= 3 and target.DebuffPresent(rising_sun_kick_debuff) and BuffPresent(tiger_power_buff) Spell(tigereye_brew) #tigereye_brew,if=buff.tigereye_brew_use.down&chi>=2&(buff.tigereye_brew.stack>=16|target.time_to_die<40)&debuff.rising_sun_kick.up&buff.tiger_power.up if BuffExpires(tigereye_brew_use_buff) and Chi() >= 2 and { BuffStacks(tigereye_brew_buff) >= 16 or target.TimeToDie() < 40 } and target.DebuffPresent(rising_sun_kick_debuff) and BuffPresent(tiger_power_buff) Spell(tigereye_brew) unless { target.DebuffExpires(rising_sun_kick_debuff) or target.DebuffRemaining(rising_sun_kick_debuff) < 3 } and Spell(rising_sun_kick) or BuffExpires(tiger_power_buff) and target.DebuffRemaining(rising_sun_kick_debuff) > 1 and TimeToMaxEnergy() > 1 and Spell(tiger_palm) { #serenity,if=talent.serenity.enabled&chi>=2&buff.tiger_power.up&debuff.rising_sun_kick.up if Talent(serenity_talent) and Chi() >= 2 and BuffPresent(tiger_power_buff) and target.DebuffPresent(rising_sun_kick_debuff) Spell(serenity) #call_action_list,name=aoe,if=active_enemies>=3 if Enemies() >= 3 WindwalkerAoeShortCdActions() #call_action_list,name=st,if=active_enemies<3 if Enemies() < 3 WindwalkerStShortCdActions() } } } AddFunction WindwalkerDefaultCdActions { #auto_attack #invoke_xuen,if=talent.invoke_xuen.enabled&time>5 if Talent(invoke_xuen_talent) and TimeInCombat() > 5 Spell(invoke_xuen) #chi_sphere,if=talent.power_strikes.enabled&buff.chi_sphere.react&chi<4 #potion,name=draenic_agility,if=buff.serenity.up|(!talent.serenity.enabled&trinket.proc.agility.react) if BuffPresent(serenity_buff) or not Talent(serenity_talent) and BuffPresent(trinket_proc_agility_buff) UsePotionAgility() #blood_fury,if=buff.tigereye_brew_use.up|target.time_to_die<18 if BuffPresent(tigereye_brew_use_buff) or target.TimeToDie() < 18 Spell(blood_fury_apsp) #berserking,if=buff.tigereye_brew_use.up|target.time_to_die<18 if BuffPresent(tigereye_brew_use_buff) or target.TimeToDie() < 18 Spell(berserking) #arcane_torrent,if=chi.max-chi>=1&(buff.tigereye_brew_use.up|target.time_to_die<18) if MaxChi() - Chi() >= 1 and { BuffPresent(tigereye_brew_use_buff) or target.TimeToDie() < 18 } Spell(arcane_torrent_chi) unless BuffRemaining(tiger_power_buff) <= 3 and Spell(tiger_palm) or { target.DebuffExpires(rising_sun_kick_debuff) or target.DebuffRemaining(rising_sun_kick_debuff) < 3 } and Spell(rising_sun_kick) or BuffExpires(tiger_power_buff) and target.DebuffRemaining(rising_sun_kick_debuff) > 1 and TimeToMaxEnergy() > 1 and Spell(tiger_palm) { #call_action_list,name=aoe,if=active_enemies>=3 if Enemies() >= 3 WindwalkerAoeCdActions() #call_action_list,name=st,if=active_enemies<3 if Enemies() < 3 WindwalkerStCdActions() } } ### actions.aoe AddFunction WindwalkerAoeMainActions { #chi_explosion,if=chi>=4&(cooldown.fists_of_fury.remains>3|!talent.rushing_jade_wind.enabled) if Chi() >= 4 and { SpellCooldown(fists_of_fury) > 3 or not Talent(rushing_jade_wind_talent) } Spell(chi_explosion_melee) #rushing_jade_wind Spell(rushing_jade_wind) #rising_sun_kick,if=!talent.rushing_jade_wind.enabled&chi=chi.max if not Talent(rushing_jade_wind_talent) and Chi() == MaxChi() Spell(rising_sun_kick) #zen_sphere,cycle_targets=1,if=!dot.zen_sphere.ticking if not BuffPresent(zen_sphere_buff) Spell(zen_sphere) #chi_wave,if=energy.time_to_max>2&buff.serenity.down if TimeToMaxEnergy() > 2 and BuffExpires(serenity_buff) Spell(chi_wave) #blackout_kick,if=talent.rushing_jade_wind.enabled&!talent.chi_explosion.enabled&(buff.combo_breaker_bok.react|buff.serenity.up) if Talent(rushing_jade_wind_talent) and not Talent(chi_explosion_talent) and { BuffPresent(combo_breaker_bok_buff) or BuffPresent(serenity_buff) } Spell(blackout_kick) #tiger_palm,if=talent.rushing_jade_wind.enabled&buff.combo_breaker_tp.react&buff.combo_breaker_tp.remains<=2 if Talent(rushing_jade_wind_talent) and BuffPresent(combo_breaker_tp_buff) and BuffRemaining(combo_breaker_tp_buff) <= 2 Spell(tiger_palm) #blackout_kick,if=talent.rushing_jade_wind.enabled&!talent.chi_explosion.enabled&chi.max-chi<2&(cooldown.fists_of_fury.remains>3|!talent.rushing_jade_wind.enabled) if Talent(rushing_jade_wind_talent) and not Talent(chi_explosion_talent) and MaxChi() - Chi() < 2 and { SpellCooldown(fists_of_fury) > 3 or not Talent(rushing_jade_wind_talent) } Spell(blackout_kick) #spinning_crane_kick,if=!talent.rushing_jade_wind.enabled if not Talent(rushing_jade_wind_talent) Spell(spinning_crane_kick) #jab,if=talent.rushing_jade_wind.enabled&chi.max-chi>=2 if Talent(rushing_jade_wind_talent) and MaxChi() - Chi() >= 2 Spell(jab) #jab,if=talent.rushing_jade_wind.enabled&chi.max-chi>=1&talent.chi_explosion.enabled&cooldown.fists_of_fury.remains<=3 if Talent(rushing_jade_wind_talent) and MaxChi() - Chi() >= 1 and Talent(chi_explosion_talent) and SpellCooldown(fists_of_fury) <= 3 Spell(jab) } AddFunction WindwalkerAoeShortCdActions { unless Chi() >= 4 and { SpellCooldown(fists_of_fury) > 3 or not Talent(rushing_jade_wind_talent) } and Spell(chi_explosion_melee) or Spell(rushing_jade_wind) { #energizing_brew,if=cooldown.fists_of_fury.remains>6&(!talent.serenity.enabled|(!buff.serenity.remains&cooldown.serenity.remains>4))&energy+energy.regen*gcd<50 if SpellCooldown(fists_of_fury) > 6 and { not Talent(serenity_talent) or not BuffPresent(serenity_buff) and SpellCooldown(serenity) > 4 } and Energy() + EnergyRegenRate() * GCD() < 50 Spell(energizing_brew) unless not Talent(rushing_jade_wind_talent) and Chi() == MaxChi() and Spell(rising_sun_kick) { #fists_of_fury,if=talent.rushing_jade_wind.enabled&buff.tiger_power.remains>cast_time&debuff.rising_sun_kick.remains>cast_time&!buff.serenity.remains if Talent(rushing_jade_wind_talent) and BuffRemaining(tiger_power_buff) > CastTime(fists_of_fury) and target.DebuffRemaining(rising_sun_kick_debuff) > CastTime(fists_of_fury) and not BuffPresent(serenity_buff) Spell(fists_of_fury) #touch_of_death,if=target.health.percent<10 if target.HealthPercent() < 10 and BuffPresent(death_note_buff) Spell(touch_of_death) #hurricane_strike,if=talent.rushing_jade_wind.enabled&talent.hurricane_strike.enabled&energy.time_to_max>cast_time&buff.tiger_power.remains>cast_time&debuff.rising_sun_kick.remains>cast_time&buff.energizing_brew.down if Talent(rushing_jade_wind_talent) and Talent(hurricane_strike_talent) and TimeToMaxEnergy() > CastTime(hurricane_strike) and BuffRemaining(tiger_power_buff) > CastTime(hurricane_strike) and target.DebuffRemaining(rising_sun_kick_debuff) > CastTime(hurricane_strike) and BuffExpires(energizing_brew_buff) Spell(hurricane_strike) unless not BuffPresent(zen_sphere_buff) and Spell(zen_sphere) or TimeToMaxEnergy() > 2 and BuffExpires(serenity_buff) and Spell(chi_wave) { #chi_burst,if=talent.chi_burst.enabled&energy.time_to_max>2&buff.serenity.down if Talent(chi_burst_talent) and TimeToMaxEnergy() > 2 and BuffExpires(serenity_buff) and CheckBoxOn(opt_chi_burst) Spell(chi_burst) } } } } AddFunction WindwalkerAoeCdActions { unless Chi() >= 4 and { SpellCooldown(fists_of_fury) > 3 or not Talent(rushing_jade_wind_talent) } and Spell(chi_explosion_melee) or Spell(rushing_jade_wind) or not Talent(rushing_jade_wind_talent) and Chi() == MaxChi() and Spell(rising_sun_kick) or Talent(rushing_jade_wind_talent) and BuffRemaining(tiger_power_buff) > CastTime(fists_of_fury) and target.DebuffRemaining(rising_sun_kick_debuff) > CastTime(fists_of_fury) and not BuffPresent(serenity_buff) and Spell(fists_of_fury) { #fortifying_brew,if=target.health.percent<10&cooldown.touch_of_death.remains=0 if target.HealthPercent() < 10 and not SpellCooldown(touch_of_death) > 0 Spell(fortifying_brew) } } ### actions.precombat AddFunction WindwalkerPrecombatMainActions { #flask,type=greater_draenic_agility_flask #food,type=rylak_crepes #stance,choose=fierce_tiger Spell(stance_of_the_fierce_tiger) } AddFunction WindwalkerPrecombatCdActions { unless Spell(stance_of_the_fierce_tiger) { #snapshot_stats #potion,name=draenic_agility UsePotionAgility() } } ### actions.st AddFunction WindwalkerStMainActions { #rising_sun_kick,if=!talent.chi_explosion.enabled if not Talent(chi_explosion_talent) Spell(rising_sun_kick) #chi_wave,if=energy.time_to_max>2&buff.serenity.down if TimeToMaxEnergy() > 2 and BuffExpires(serenity_buff) Spell(chi_wave) #zen_sphere,cycle_targets=1,if=energy.time_to_max>2&!dot.zen_sphere.ticking&buff.serenity.down if TimeToMaxEnergy() > 2 and not BuffPresent(zen_sphere_buff) and BuffExpires(serenity_buff) Spell(zen_sphere) #blackout_kick,if=!talent.chi_explosion.enabled&(buff.combo_breaker_bok.react|buff.serenity.up) if not Talent(chi_explosion_talent) and { BuffPresent(combo_breaker_bok_buff) or BuffPresent(serenity_buff) } Spell(blackout_kick) #chi_explosion,if=talent.chi_explosion.enabled&chi>=3&buff.combo_breaker_ce.react&cooldown.fists_of_fury.remains>3 if Talent(chi_explosion_talent) and Chi() >= 3 and BuffPresent(combo_breaker_ce_buff) and SpellCooldown(fists_of_fury) > 3 Spell(chi_explosion_melee) #tiger_palm,if=buff.combo_breaker_tp.react&buff.combo_breaker_tp.remains<=2 if BuffPresent(combo_breaker_tp_buff) and BuffRemaining(combo_breaker_tp_buff) <= 2 Spell(tiger_palm) #blackout_kick,if=!talent.chi_explosion.enabled&chi.max-chi<2 if not Talent(chi_explosion_talent) and MaxChi() - Chi() < 2 Spell(blackout_kick) #chi_explosion,if=talent.chi_explosion.enabled&chi>=3 if Talent(chi_explosion_talent) and Chi() >= 3 Spell(chi_explosion_melee) #jab,if=chi.max-chi>=2 if MaxChi() - Chi() >= 2 Spell(jab) #jab,if=chi.max-chi>=1&talent.chi_explosion.enabled&cooldown.fists_of_fury.remains<=3 if MaxChi() - Chi() >= 1 and Talent(chi_explosion_talent) and SpellCooldown(fists_of_fury) <= 3 Spell(jab) } AddFunction WindwalkerStShortCdActions { #fists_of_fury,if=buff.tiger_power.remains>cast_time&debuff.rising_sun_kick.remains>cast_time&!buff.serenity.remains if BuffRemaining(tiger_power_buff) > CastTime(fists_of_fury) and target.DebuffRemaining(rising_sun_kick_debuff) > CastTime(fists_of_fury) and not BuffPresent(serenity_buff) Spell(fists_of_fury) #touch_of_death,if=target.health.percent<10 if target.HealthPercent() < 10 and BuffPresent(death_note_buff) Spell(touch_of_death) #hurricane_strike,if=talent.hurricane_strike.enabled&energy.time_to_max>cast_time&buff.tiger_power.remains>cast_time&debuff.rising_sun_kick.remains>cast_time&buff.energizing_brew.down if Talent(hurricane_strike_talent) and TimeToMaxEnergy() > CastTime(hurricane_strike) and BuffRemaining(tiger_power_buff) > CastTime(hurricane_strike) and target.DebuffRemaining(rising_sun_kick_debuff) > CastTime(hurricane_strike) and BuffExpires(energizing_brew_buff) Spell(hurricane_strike) #energizing_brew,if=cooldown.fists_of_fury.remains>6&(!talent.serenity.enabled|(!buff.serenity.remains&cooldown.serenity.remains>4))&energy+energy.regen*gcd<50 if SpellCooldown(fists_of_fury) > 6 and { not Talent(serenity_talent) or not BuffPresent(serenity_buff) and SpellCooldown(serenity) > 4 } and Energy() + EnergyRegenRate() * GCD() < 50 Spell(energizing_brew) unless not Talent(chi_explosion_talent) and Spell(rising_sun_kick) or TimeToMaxEnergy() > 2 and BuffExpires(serenity_buff) and Spell(chi_wave) { #chi_burst,if=talent.chi_burst.enabled&energy.time_to_max>2&buff.serenity.down if Talent(chi_burst_talent) and TimeToMaxEnergy() > 2 and BuffExpires(serenity_buff) and CheckBoxOn(opt_chi_burst) Spell(chi_burst) } } AddFunction WindwalkerStCdActions { unless BuffRemaining(tiger_power_buff) > CastTime(fists_of_fury) and target.DebuffRemaining(rising_sun_kick_debuff) > CastTime(fists_of_fury) and not BuffPresent(serenity_buff) and Spell(fists_of_fury) { #fortifying_brew,if=target.health.percent<10&cooldown.touch_of_death.remains=0 if target.HealthPercent() < 10 and not SpellCooldown(touch_of_death) > 0 Spell(fortifying_brew) } } ### Windwalker icons. AddCheckBox(opt_monk_windwalker_aoe L(AOE) specialization=windwalker default) AddIcon specialization=windwalker help=shortcd enemies=1 checkbox=!opt_monk_windwalker_aoe { WindwalkerDefaultShortCdActions() } AddIcon specialization=windwalker help=shortcd checkbox=opt_monk_windwalker_aoe { WindwalkerDefaultShortCdActions() } AddIcon specialization=windwalker help=main enemies=1 { if not InCombat() WindwalkerPrecombatMainActions() WindwalkerDefaultMainActions() } AddIcon specialization=windwalker help=aoe checkbox=opt_monk_windwalker_aoe { if not InCombat() WindwalkerPrecombatMainActions() WindwalkerDefaultMainActions() } AddIcon specialization=windwalker help=cd enemies=1 checkbox=!opt_monk_windwalker_aoe { if not InCombat() WindwalkerPrecombatCdActions() WindwalkerDefaultCdActions() } AddIcon specialization=windwalker help=cd checkbox=opt_monk_windwalker_aoe { if not InCombat() WindwalkerPrecombatCdActions() WindwalkerDefaultCdActions() } ### Required symbols # arcane_torrent_chi # berserking # blackout_kick # blood_fury_apsp # chi_brew # chi_burst # chi_burst_talent # chi_explosion_melee # chi_explosion_talent # chi_wave # combo_breaker_bok_buff # combo_breaker_ce_buff # combo_breaker_tp_buff # death_note_buff # draenic_agility_potion # energizing_brew # energizing_brew_buff # fists_of_fury # fortifying_brew # hurricane_strike # hurricane_strike_talent # invoke_xuen # invoke_xuen_talent # jab # paralysis # quaking_palm # rising_sun_kick # rising_sun_kick_debuff # rushing_jade_wind # rushing_jade_wind_talent # serenity # serenity_buff # serenity_talent # spear_hand_strike # spinning_crane_kick # stance_of_the_fierce_tiger # tiger_palm # tiger_power_buff # tigereye_brew # tigereye_brew_buff # tigereye_brew_use_buff # touch_of_death # war_stomp # zen_sphere # zen_sphere_buff ]] OvaleScripts:RegisterScript("MONK", name, desc, code, "reference") end