local OVALE, Ovale = ... local OvaleScripts = Ovale.OvaleScripts do local name = "SimulationCraft: Paladin_Protection_T17M" local desc = "[6.0] SimulationCraft: Paladin_Protection_T17M" local code = [[ # Based on SimulationCraft profile "Paladin_Protection_T17M". # class=paladin # spec=protection # talents=3032322 # glyphs=focused_shield/alabaster_shield/divine_protection Include(ovale_common) Include(ovale_paladin_spells) AddCheckBox(opt_potion_armor ItemName(draenic_armor_potion) default) AddCheckBox(opt_righteous_fury_check SpellName(righteous_fury) default) AddFunction UsePotionArmor { if CheckBoxOn(opt_potion_armor) and target.Classification(worldboss) Item(draenic_armor_potion usable=1) } AddFunction GetInMeleeRange { if not target.InRange(rebuke) Texture(misc_arrowlup help=L(not_in_melee_range)) } AddFunction ProtectionRighteousFury { if CheckBoxOn(opt_righteous_fury_check) and BuffExpires(righteous_fury) Spell(righteous_fury) } AddFunction ProtectionTimeToHPG { if Talent(sanctified_wrath_talent) SpellCooldown(crusader_strike holy_wrath judgment) if not Talent(sanctified_wrath_talent) SpellCooldown(crusader_strike judgment) } AddFunction ProtectionDefaultActions { #auto_attack #speed_of_light,if=movement.remains>1 if 0 > 1 Spell(speed_of_light) #blood_fury Spell(blood_fury_apsp) #berserking Spell(berserking) #arcane_torrent Spell(arcane_torrent_holy) #run_action_list,name=max_dps,if=role.attack|0 if False(role_attack) or 0 ProtectionMaxDpsActions() #run_action_list,name=max_survival,if=0 if 0 ProtectionMaxSurvivalActions() #potion,name=draenic_armor,if=buff.shield_of_the_righteous.down&buff.seraphim.down&buff.divine_protection.down&buff.guardian_of_ancient_kings.down&buff.ardent_defender.down if BuffExpires(shield_of_the_righteous_buff) and BuffExpires(seraphim_buff) and BuffExpires(divine_protection_buff) and BuffExpires(guardian_of_ancient_kings_buff) and BuffExpires(ardent_defender_buff) UsePotionArmor() #holy_avenger Spell(holy_avenger) #seraphim Spell(seraphim) #divine_protection,if=time<5|!talent.seraphim.enabled|(buff.seraphim.down&cooldown.seraphim.remains>5&cooldown.seraphim.remains<9) if TimeInCombat() < 5 or not Talent(seraphim_talent) or BuffExpires(seraphim_buff) and SpellCooldown(seraphim) > 5 and SpellCooldown(seraphim) < 9 Spell(divine_protection) #guardian_of_ancient_kings,if=time<5|(buff.holy_avenger.down&buff.shield_of_the_righteous.down&buff.divine_protection.down) if TimeInCombat() < 5 or BuffExpires(holy_avenger_buff) and BuffExpires(shield_of_the_righteous_buff) and BuffExpires(divine_protection_buff) Spell(guardian_of_ancient_kings) #ardent_defender,if=time<5|(buff.holy_avenger.down&buff.shield_of_the_righteous.down&buff.divine_protection.down&buff.guardian_of_ancient_kings.down) if TimeInCombat() < 5 or BuffExpires(holy_avenger_buff) and BuffExpires(shield_of_the_righteous_buff) and BuffExpires(divine_protection_buff) and BuffExpires(guardian_of_ancient_kings_buff) Spell(ardent_defender) #eternal_flame,if=buff.eternal_flame.remains<2&buff.bastion_of_glory.react>2&(holy_power>=3|buff.divine_purpose.react|buff.bastion_of_power.react) if BuffRemaining(eternal_flame_buff) < 2 and BuffStacks(bastion_of_glory_buff) > 2 and { HolyPower() >= 3 or BuffPresent(divine_purpose_buff) or BuffPresent(bastion_of_power_buff) } Spell(eternal_flame) #eternal_flame,if=buff.bastion_of_power.react&buff.bastion_of_glory.react>=5 if BuffPresent(bastion_of_power_buff) and BuffStacks(bastion_of_glory_buff) >= 5 Spell(eternal_flame) #harsh_word,if=glyph.harsh_words.enabled&holy_power>=3 if Glyph(glyph_of_harsh_words) and HolyPower() >= 3 Spell(harsh_word) #shield_of_the_righteous,if=buff.divine_purpose.react if BuffPresent(divine_purpose_buff) Spell(shield_of_the_righteous) #shield_of_the_righteous,if=(holy_power>=5|incoming_damage_1500ms>=health.max*0.3)&(!talent.seraphim.enabled|cooldown.seraphim.remains>5) if { HolyPower() >= 5 or IncomingDamage(1.5) >= MaxHealth() * 0.3 } and { not Talent(seraphim_talent) or SpellCooldown(seraphim) > 5 } Spell(shield_of_the_righteous) #shield_of_the_righteous,if=buff.holy_avenger.remains>time_to_hpg&(!talent.seraphim.enabled|cooldown.seraphim.remains>time_to_hpg) if BuffRemaining(holy_avenger_buff) > ProtectionTimeToHPG() and { not Talent(seraphim_talent) or SpellCooldown(seraphim) > ProtectionTimeToHPG() } Spell(shield_of_the_righteous) #seal_of_insight,if=talent.empowered_seals.enabled&!seal.insight&buff.uthers_insight.remains<cooldown.judgment.remains if Talent(empowered_seals_talent) and not Stance(paladin_seal_of_insight) and BuffRemaining(uthers_insight_buff) < SpellCooldown(judgment) Spell(seal_of_insight) #seal_of_righteousness,if=talent.empowered_seals.enabled&!seal.righteousness&buff.uthers_insight.remains>cooldown.judgment.remains&buff.liadrins_righteousness.down if Talent(empowered_seals_talent) and not Stance(paladin_seal_of_righteousness) and BuffRemaining(uthers_insight_buff) > SpellCooldown(judgment) and BuffExpires(liadrins_righteousness_buff) Spell(seal_of_righteousness) #seal_of_truth,if=talent.empowered_seals.enabled&!seal.truth&buff.uthers_insight.remains>cooldown.judgment.remains&buff.liadrins_righteousness.remains>cooldown.judgment.remains&buff.maraads_truth.down if Talent(empowered_seals_talent) and not Stance(paladin_seal_of_truth) and BuffRemaining(uthers_insight_buff) > SpellCooldown(judgment) and BuffRemaining(liadrins_righteousness_buff) > SpellCooldown(judgment) and BuffExpires(maraads_truth_buff) Spell(seal_of_truth) #avengers_shield,if=buff.grand_crusader.react&active_enemies>1&!glyph.focused_shield.enabled if BuffPresent(grand_crusader_buff) and Enemies() > 1 and not Glyph(glyph_of_focused_shield) Spell(avengers_shield) #hammer_of_the_righteous,if=active_enemies>=3 if Enemies() >= 3 Spell(hammer_of_the_righteous) #crusader_strike Spell(crusader_strike) #wait,sec=cooldown.crusader_strike.remains,if=cooldown.crusader_strike.remains>0&cooldown.crusader_strike.remains<=0.35 unless SpellCooldown(crusader_strike) > 0 and SpellCooldown(crusader_strike) <= 0.35 and SpellCooldown(crusader_strike) > 0 { #judgment,cycle_targets=1,if=glyph.double_jeopardy.enabled&last_judgment_target!=target if Glyph(glyph_of_double_jeopardy) and True(last_judgement_target) Spell(judgment) #judgment Spell(judgment) #wait,sec=cooldown.judgment.remains,if=cooldown.judgment.remains>0&cooldown.judgment.remains<=0.35 unless SpellCooldown(judgment) > 0 and SpellCooldown(judgment) <= 0.35 and SpellCooldown(judgment) > 0 { #avengers_shield,if=active_enemies>1&!glyph.focused_shield.enabled if Enemies() > 1 and not Glyph(glyph_of_focused_shield) Spell(avengers_shield) #holy_wrath,if=talent.sanctified_wrath.enabled if Talent(sanctified_wrath_talent) Spell(holy_wrath) #avengers_shield,if=buff.grand_crusader.react if BuffPresent(grand_crusader_buff) Spell(avengers_shield) #sacred_shield,if=target.dot.sacred_shield.remains<2 if BuffPresent(sacred_shield_buff) < 2 Spell(sacred_shield) #holy_wrath,if=glyph.final_wrath.enabled&target.health.pct<=20 if Glyph(glyph_of_final_wrath) and target.HealthPercent() <= 20 Spell(holy_wrath) #avengers_shield Spell(avengers_shield) #lights_hammer,if=!talent.seraphim.enabled|buff.seraphim.remains>10|cooldown.seraphim.remains<6 if not Talent(seraphim_talent) or BuffRemaining(seraphim_buff) > 10 or SpellCooldown(seraphim) < 6 Spell(lights_hammer) #holy_prism,if=!talent.seraphim.enabled|buff.seraphim.up|cooldown.seraphim.remains>5|time<5 if not Talent(seraphim_talent) or BuffPresent(seraphim_buff) or SpellCooldown(seraphim) > 5 or TimeInCombat() < 5 Spell(holy_prism) #consecration,if=target.debuff.flying.down&active_enemies>=3 if target.True(debuff_flying_down) and Enemies() >= 3 Spell(consecration) #execution_sentence,if=!talent.seraphim.enabled|buff.seraphim.up|time<12 if not Talent(seraphim_talent) or BuffPresent(seraphim_buff) or TimeInCombat() < 12 Spell(execution_sentence) #hammer_of_wrath Spell(hammer_of_wrath) #sacred_shield,if=target.dot.sacred_shield.remains<8 if BuffPresent(sacred_shield_buff) < 8 Spell(sacred_shield) #consecration,if=target.debuff.flying.down if target.True(debuff_flying_down) Spell(consecration) #holy_wrath Spell(holy_wrath) #seal_of_insight,if=talent.empowered_seals.enabled&!seal.insight&buff.uthers_insight.remains<=buff.liadrins_righteousness.remains&buff.uthers_insight.remains<=buff.maraads_truth.remains if Talent(empowered_seals_talent) and not Stance(paladin_seal_of_insight) and BuffRemaining(uthers_insight_buff) <= BuffRemaining(liadrins_righteousness_buff) and BuffRemaining(uthers_insight_buff) <= BuffRemaining(maraads_truth_buff) Spell(seal_of_insight) #seal_of_righteousness,if=talent.empowered_seals.enabled&!seal.righteousness&buff.liadrins_righteousness.remains<=buff.uthers_insight.remains&buff.liadrins_righteousness.remains<=buff.maraads_truth.remains if Talent(empowered_seals_talent) and not Stance(paladin_seal_of_righteousness) and BuffRemaining(liadrins_righteousness_buff) <= BuffRemaining(uthers_insight_buff) and BuffRemaining(liadrins_righteousness_buff) <= BuffRemaining(maraads_truth_buff) Spell(seal_of_righteousness) #seal_of_truth,if=talent.empowered_seals.enabled&!seal.truth&buff.maraads_truth.remains<buff.uthers_insight.remains&buff.maraads_truth.remains<buff.liadrins_righteousness.remains if Talent(empowered_seals_talent) and not Stance(paladin_seal_of_truth) and BuffRemaining(maraads_truth_buff) < BuffRemaining(uthers_insight_buff) and BuffRemaining(maraads_truth_buff) < BuffRemaining(liadrins_righteousness_buff) Spell(seal_of_truth) #sacred_shield Spell(sacred_shield) #flash_of_light,if=talent.selfless_healer.enabled&buff.selfless_healer.stack>=3 if Talent(selfless_healer_talent) and BuffStacks(selfless_healer_buff) >= 3 Spell(flash_of_light) } } } AddFunction ProtectionMaxDpsActions { #potion,name=draenic_armor,if=buff.holy_avenger.react|buff.bloodlust.react|target.time_to_die<=60 if BuffPresent(holy_avenger_buff) or BuffPresent(burst_haste_buff any=1) or target.TimeToDie() <= 60 UsePotionArmor() #holy_avenger Spell(holy_avenger) #seraphim Spell(seraphim) #shield_of_the_righteous,if=buff.divine_purpose.react if BuffPresent(divine_purpose_buff) Spell(shield_of_the_righteous) #shield_of_the_righteous,if=(holy_power>=5|talent.holy_avenger.enabled)&(!talent.seraphim.enabled|cooldown.seraphim.remains>5) if { HolyPower() >= 5 or Talent(holy_avenger_talent) } and { not Talent(seraphim_talent) or SpellCooldown(seraphim) > 5 } Spell(shield_of_the_righteous) #shield_of_the_righteous,if=buff.holy_avenger.remains>time_to_hpg&(!talent.seraphim.enabled|cooldown.seraphim.remains>time_to_hpg) if BuffRemaining(holy_avenger_buff) > ProtectionTimeToHPG() and { not Talent(seraphim_talent) or SpellCooldown(seraphim) > ProtectionTimeToHPG() } Spell(shield_of_the_righteous) #avengers_shield,if=buff.grand_crusader.react&active_enemies>1&!glyph.focused_shield.enabled if BuffPresent(grand_crusader_buff) and Enemies() > 1 and not Glyph(glyph_of_focused_shield) Spell(avengers_shield) #holy_wrath,if=talent.sanctified_wrath.enabled&(buff.seraphim.react|(glyph.final_wrath.enabled&target.health.pct<=20)) if Talent(sanctified_wrath_talent) and { BuffPresent(seraphim_buff) or Glyph(glyph_of_final_wrath) and target.HealthPercent() <= 20 } Spell(holy_wrath) #hammer_of_the_righteous,if=active_enemies>=3 if Enemies() >= 3 Spell(hammer_of_the_righteous) #judgment,if=talent.empowered_seals.enabled&(buff.maraads_truth.down|buff.liadrins_righteousness.down) if Talent(empowered_seals_talent) and { BuffExpires(maraads_truth_buff) or BuffExpires(liadrins_righteousness_buff) } Spell(judgment) #crusader_strike Spell(crusader_strike) #wait,sec=cooldown.crusader_strike.remains,if=cooldown.crusader_strike.remains>0&cooldown.crusader_strike.remains<=0.35 unless SpellCooldown(crusader_strike) > 0 and SpellCooldown(crusader_strike) <= 0.35 and SpellCooldown(crusader_strike) > 0 { #judgment,cycle_targets=1,if=glyph.double_jeopardy.enabled&last_judgment_target!=target if Glyph(glyph_of_double_jeopardy) and True(last_judgement_target) Spell(judgment) #judgment Spell(judgment) #wait,sec=cooldown.judgment.remains,if=cooldown.judgment.remains>0&cooldown.judgment.remains<=0.35 unless SpellCooldown(judgment) > 0 and SpellCooldown(judgment) <= 0.35 and SpellCooldown(judgment) > 0 { #avengers_shield,if=active_enemies>1&!glyph.focused_shield.enabled if Enemies() > 1 and not Glyph(glyph_of_focused_shield) Spell(avengers_shield) #holy_wrath,if=talent.sanctified_wrath.enabled if Talent(sanctified_wrath_talent) Spell(holy_wrath) #avengers_shield,if=buff.grand_crusader.react if BuffPresent(grand_crusader_buff) Spell(avengers_shield) #execution_sentence,if=active_enemies<3 if Enemies() < 3 Spell(execution_sentence) #holy_wrath,if=glyph.final_wrath.enabled&target.health.pct<=20 if Glyph(glyph_of_final_wrath) and target.HealthPercent() <= 20 Spell(holy_wrath) #avengers_shield Spell(avengers_shield) #seal_of_truth,if=talent.empowered_seals.enabled&!seal.truth&buff.maraads_truth.remains<cooldown.judgment.remains if Talent(empowered_seals_talent) and not Stance(paladin_seal_of_truth) and BuffRemaining(maraads_truth_buff) < SpellCooldown(judgment) Spell(seal_of_truth) #seal_of_righteousness,if=talent.empowered_seals.enabled&!seal.righteousness&buff.maraads_truth.remains>cooldown.judgment.remains&buff.liadrins_righteousness.down if Talent(empowered_seals_talent) and not Stance(paladin_seal_of_righteousness) and BuffRemaining(maraads_truth_buff) > SpellCooldown(judgment) and BuffExpires(liadrins_righteousness_buff) Spell(seal_of_righteousness) #lights_hammer Spell(lights_hammer) #holy_prism Spell(holy_prism) #consecration,if=target.debuff.flying.down&active_enemies>=3 if target.True(debuff_flying_down) and Enemies() >= 3 Spell(consecration) #execution_sentence Spell(execution_sentence) #hammer_of_wrath Spell(hammer_of_wrath) #consecration,if=target.debuff.flying.down if target.True(debuff_flying_down) Spell(consecration) #holy_wrath Spell(holy_wrath) #seal_of_truth,if=talent.empowered_seals.enabled&!seal.truth&buff.maraads_truth.remains<buff.liadrins_righteousness.remains if Talent(empowered_seals_talent) and not Stance(paladin_seal_of_truth) and BuffRemaining(maraads_truth_buff) < BuffRemaining(liadrins_righteousness_buff) Spell(seal_of_truth) #seal_of_righteousness,if=talent.empowered_seals.enabled&!seal.righteousness&buff.liadrins_righteousness.remains<buff.maraads_truth.remains if Talent(empowered_seals_talent) and not Stance(paladin_seal_of_righteousness) and BuffRemaining(liadrins_righteousness_buff) < BuffRemaining(maraads_truth_buff) Spell(seal_of_righteousness) #sacred_shield Spell(sacred_shield) #flash_of_light,if=talent.selfless_healer.enabled&buff.selfless_healer.stack>=3 if Talent(selfless_healer_talent) and BuffStacks(selfless_healer_buff) >= 3 Spell(flash_of_light) } } } AddFunction ProtectionMaxSurvivalActions { #potion,name=draenic_armor,if=buff.shield_of_the_righteous.down&buff.seraphim.down&buff.divine_protection.down&buff.guardian_of_ancient_kings.down&buff.ardent_defender.down if BuffExpires(shield_of_the_righteous_buff) and BuffExpires(seraphim_buff) and BuffExpires(divine_protection_buff) and BuffExpires(guardian_of_ancient_kings_buff) and BuffExpires(ardent_defender_buff) UsePotionArmor() #holy_avenger Spell(holy_avenger) #divine_protection,if=time<5|!talent.seraphim.enabled|(buff.seraphim.down&cooldown.seraphim.remains>5&cooldown.seraphim.remains<9) if TimeInCombat() < 5 or not Talent(seraphim_talent) or BuffExpires(seraphim_buff) and SpellCooldown(seraphim) > 5 and SpellCooldown(seraphim) < 9 Spell(divine_protection) #seraphim,if=buff.divine_protection.down&cooldown.divine_protection.remains>0 if BuffExpires(divine_protection_buff) and SpellCooldown(divine_protection) > 0 Spell(seraphim) #guardian_of_ancient_kings,if=buff.holy_avenger.down&buff.shield_of_the_righteous.down&buff.divine_protection.down if BuffExpires(holy_avenger_buff) and BuffExpires(shield_of_the_righteous_buff) and BuffExpires(divine_protection_buff) Spell(guardian_of_ancient_kings) #ardent_defender,if=buff.holy_avenger.down&buff.shield_of_the_righteous.down&buff.divine_protection.down&buff.guardian_of_ancient_kings.down if BuffExpires(holy_avenger_buff) and BuffExpires(shield_of_the_righteous_buff) and BuffExpires(divine_protection_buff) and BuffExpires(guardian_of_ancient_kings_buff) Spell(ardent_defender) #eternal_flame,if=buff.eternal_flame.remains<2&buff.bastion_of_glory.react>2&(holy_power>=3|buff.divine_purpose.react|buff.bastion_of_power.react) if BuffRemaining(eternal_flame_buff) < 2 and BuffStacks(bastion_of_glory_buff) > 2 and { HolyPower() >= 3 or BuffPresent(divine_purpose_buff) or BuffPresent(bastion_of_power_buff) } Spell(eternal_flame) #eternal_flame,if=buff.bastion_of_power.react&buff.bastion_of_glory.react>=5 if BuffPresent(bastion_of_power_buff) and BuffStacks(bastion_of_glory_buff) >= 5 Spell(eternal_flame) #shield_of_the_righteous,if=buff.divine_purpose.react if BuffPresent(divine_purpose_buff) Spell(shield_of_the_righteous) #shield_of_the_righteous,if=(holy_power>=5|incoming_damage_1500ms>=health.max*0.3)&(!talent.seraphim.enabled|cooldown.seraphim.remains>5) if { HolyPower() >= 5 or IncomingDamage(1.5) >= MaxHealth() * 0.3 } and { not Talent(seraphim_talent) or SpellCooldown(seraphim) > 5 } Spell(shield_of_the_righteous) #shield_of_the_righteous,if=buff.holy_avenger.remains>time_to_hpg&(!talent.seraphim.enabled|cooldown.seraphim.remains>time_to_hpg) if BuffRemaining(holy_avenger_buff) > ProtectionTimeToHPG() and { not Talent(seraphim_talent) or SpellCooldown(seraphim) > ProtectionTimeToHPG() } Spell(shield_of_the_righteous) #hammer_of_the_righteous,if=active_enemies>=3 if Enemies() >= 3 Spell(hammer_of_the_righteous) #crusader_strike Spell(crusader_strike) #wait,sec=cooldown.crusader_strike.remains,if=cooldown.crusader_strike.remains>0&cooldown.crusader_strike.remains<=0.35 unless SpellCooldown(crusader_strike) > 0 and SpellCooldown(crusader_strike) <= 0.35 and SpellCooldown(crusader_strike) > 0 { #judgment,cycle_targets=1,if=glyph.double_jeopardy.enabled&last_judgment_target!=target if Glyph(glyph_of_double_jeopardy) and True(last_judgement_target) Spell(judgment) #judgment Spell(judgment) #wait,sec=cooldown.judgment.remains,if=cooldown.judgment.remains>0&cooldown.judgment.remains<=0.35 unless SpellCooldown(judgment) > 0 and SpellCooldown(judgment) <= 0.35 and SpellCooldown(judgment) > 0 { #avengers_shield,if=buff.grand_crusader.react&active_enemies>1 if BuffPresent(grand_crusader_buff) and Enemies() > 1 Spell(avengers_shield) #holy_wrath,if=talent.sanctified_wrath.enabled if Talent(sanctified_wrath_talent) Spell(holy_wrath) #avengers_shield,if=buff.grand_crusader.react if BuffPresent(grand_crusader_buff) Spell(avengers_shield) #sacred_shield,if=target.dot.sacred_shield.remains<2 if BuffPresent(sacred_shield_buff) < 2 Spell(sacred_shield) #avengers_shield Spell(avengers_shield) #lights_hammer Spell(lights_hammer) #holy_prism Spell(holy_prism) #consecration,if=target.debuff.flying.down&active_enemies>=3 if target.True(debuff_flying_down) and Enemies() >= 3 Spell(consecration) #execution_sentence Spell(execution_sentence) #flash_of_light,if=talent.selfless_healer.enabled&buff.selfless_healer.stack>=3 if Talent(selfless_healer_talent) and BuffStacks(selfless_healer_buff) >= 3 Spell(flash_of_light) #hammer_of_wrath Spell(hammer_of_wrath) #sacred_shield,if=target.dot.sacred_shield.remains<8 if BuffPresent(sacred_shield_buff) < 8 Spell(sacred_shield) #holy_wrath,if=glyph.final_wrath.enabled&target.health.pct<=20 if Glyph(glyph_of_final_wrath) and target.HealthPercent() <= 20 Spell(holy_wrath) #consecration,if=target.debuff.flying.down&!ticking if target.True(debuff_flying_down) and not target.DebuffPresent(consecration_debuff) Spell(consecration) #holy_wrath Spell(holy_wrath) #sacred_shield Spell(sacred_shield) } } } AddFunction ProtectionPrecombatActions { #flask,type=greater_draenic_stamina_flask #food,type=talador_surf_and_turf #blessing_of_kings,if=(!aura.str_agi_int.up)&(aura.mastery.up) if not BuffPresent(str_agi_int_buff any=1) and BuffPresent(mastery_buff any=1) and BuffExpires(mastery_buff) Spell(blessing_of_kings) #blessing_of_might,if=!aura.mastery.up if not BuffPresent(mastery_buff any=1) Spell(blessing_of_might) #seal_of_insight Spell(seal_of_insight) #sacred_shield Spell(sacred_shield) #snapshot_stats #potion,name=draenic_armor UsePotionArmor() } AddIcon specialization=protection help=main enemies=1 { if not InCombat() ProtectionPrecombatActions() ProtectionDefaultActions() } AddIcon specialization=protection help=aoe { if not InCombat() ProtectionPrecombatActions() ProtectionDefaultActions() } ### Required symbols # arcane_torrent_holy # ardent_defender # ardent_defender_buff # avengers_shield # bastion_of_glory_buff # bastion_of_power_buff # berserking # blessing_of_kings # blessing_of_might # blood_fury_apsp # consecration # consecration_debuff # crusader_strike # divine_protection # divine_protection_buff # divine_purpose_buff # draenic_armor_potion # empowered_seals_talent # eternal_flame # eternal_flame_buff # execution_sentence # flash_of_light # glyph_of_double_jeopardy # glyph_of_final_wrath # glyph_of_focused_shield # glyph_of_harsh_words # grand_crusader_buff # guardian_of_ancient_kings # guardian_of_ancient_kings_buff # hammer_of_the_righteous # hammer_of_wrath # harsh_word # holy_avenger # holy_avenger_buff # holy_avenger_talent # holy_prism # holy_wrath # judgment # liadrins_righteousness_buff # lights_hammer # maraads_truth_buff # rebuke # righteous_fury # sacred_shield # sacred_shield_buff # sanctified_wrath_talent # seal_of_insight # seal_of_righteousness # seal_of_truth # selfless_healer_buff # selfless_healer_talent # seraphim # seraphim_buff # seraphim_talent # shield_of_the_righteous # shield_of_the_righteous_buff # speed_of_light # uthers_insight_buff ]] OvaleScripts:RegisterScript("PALADIN", name, desc, code, "reference") end