local OVALE, Ovale = ... local OvaleScripts = Ovale.OvaleScripts do local name = "SimulationCraft: Priest_Holy_T17M_Heal" local desc = "[6.0] SimulationCraft: Priest_Holy_T17M_Heal" local code = [[ # Based on SimulationCraft profile "Priest_Holy_T17M_Heal". # class=priest # spec=holy # talents=3223332 # glyphs=prayer_of_mending/circle_of_healing/deep_wells Include(ovale_common) Include(ovale_priest_spells) AddCheckBox(opt_potion_intellect ItemName(draenic_intellect_potion) default) AddCheckBox(opt_potion_mana ItemName(draenic_mana_potion) default) AddFunction UsePotionIntellect { if CheckBoxOn(opt_potion_intellect) and target.Classification(worldboss) Item(draenic_intellect_potion usable=1) } AddFunction UsePotionMana { if CheckBoxOn(opt_potion_mana) Item(draenic_mana_potion usable=1) } AddFunction InterruptActions { if not target.IsFriend() and target.IsInterruptible() { Spell(silence) if not target.Classification(worldboss) { Spell(arcane_torrent_mana) if target.InRange(quaking_palm) Spell(quaking_palm) Spell(war_stomp) } } } AddFunction HolyDefaultActions { #mana_potion,if=mana.pct<=75 if ManaPercent() <= 75 UsePotionMana() #blood_fury Spell(blood_fury_sp) #berserking Spell(berserking) #arcane_torrent Spell(arcane_torrent_mana) #power_infusion,if=talent.power_infusion.enabled if Talent(power_infusion_talent) Spell(power_infusion) #lightwell Spell(lightwell) #power_word_solace,if=talent.power_word_solace.enabled if Talent(power_word_solace_talent) Spell(power_word_solace) #mindbender,if=talent.mindbender.enabled&mana.pct<80 if Talent(mindbender_talent) and ManaPercent() < 80 Spell(mindbender) #shadowfiend,if=!talent.mindbender.enabled if not Talent(mindbender_talent) Spell(shadowfiend) #prayer_of_mending,if=buff.divine_insight.up if BuffPresent(divine_insight_buff) Spell(prayer_of_mending) #flash_heal,if=buff.surge_of_light.up if BuffPresent(surge_of_light_buff) Spell(flash_heal) #circle_of_healing Spell(circle_of_healing) #holy_word Spell(holy_word) #halo,if=talent.halo.enabled if Talent(halo_talent) Spell(halo_heal) #cascade,if=talent.cascade.enabled if Talent(cascade_talent) Spell(cascade_heal) #divine_star,if=talent.divine_star.enabled if Talent(divine_star_talent) Spell(divine_star_heal) #renew,if=!ticking if not BuffPresent(renew_buff) Spell(renew) #heal,if=buff.serendipity.react>=2&mana.pct>40 if BuffStacks(serendipity_buff) >= 2 and ManaPercent() > 40 Spell(heal) #prayer_of_mending Spell(prayer_of_mending) #heal Spell(heal) } AddFunction HolyPrecombatActions { #flask,type=greater_draenic_intellect_flask #food,type=calamari_crepes #power_word_fortitude,if=!aura.stamina.up if not BuffPresent(stamina_buff any=1) Spell(power_word_fortitude) #chakra_serenity Spell(chakra_serenity) #snapshot_stats #potion,name=draenic_intellect UsePotionIntellect() #prayer_of_mending Spell(prayer_of_mending) } AddIcon specialization=holy help=main enemies=1 { if not InCombat() HolyPrecombatActions() HolyDefaultActions() } AddIcon specialization=holy help=aoe { if not InCombat() HolyPrecombatActions() HolyDefaultActions() } ### Required symbols # arcane_torrent_mana # berserking # blood_fury_sp # cascade_heal # cascade_talent # chakra_serenity # circle_of_healing # divine_insight_buff # divine_star_heal # divine_star_talent # draenic_intellect_potion # draenic_mana_potion # flash_heal # halo_heal # halo_talent # heal # holy_word # lightwell # mindbender # mindbender_talent # power_infusion # power_infusion_talent # power_word_fortitude # power_word_solace # power_word_solace_talent # prayer_of_mending # quaking_palm # renew # renew_buff # serendipity_buff # shadowfiend # silence # surge_of_light_buff # war_stomp ]] OvaleScripts:RegisterScript("PRIEST", name, desc, code, "reference") end