local OVALE, Ovale = ... local OvaleScripts = Ovale.OvaleScripts do local name = "SimulationCraft: Shaman_Elemental_T17M" local desc = "[6.0] SimulationCraft: Shaman_Elemental_T17M" local code = [[ # Based on SimulationCraft profile "Shaman_Elemental_T17M". # class=shaman # spec=elemental # talents=0001011 # glyphs=chain_lightning Include(ovale_common) Include(ovale_shaman_spells) AddCheckBox(opt_potion_intellect ItemName(draenic_intellect_potion) default) AddCheckBox(opt_bloodlust SpellName(bloodlust) default) AddFunction UsePotionIntellect { if CheckBoxOn(opt_potion_intellect) and target.Classification(worldboss) Item(draenic_intellect_potion usable=1) } AddFunction Bloodlust { if CheckBoxOn(opt_bloodlust) and DebuffExpires(burst_haste_debuff any=1) { Spell(bloodlust) Spell(heroism) } } AddFunction InterruptActions { if not target.IsFriend() and target.IsInterruptible() { Spell(wind_shear) if not target.Classification(worldboss) { Spell(arcane_torrent_mana) if target.InRange(quaking_palm) Spell(quaking_palm) Spell(war_stomp) } } } AddFunction ElementalDefaultActions { #wind_shear InterruptActions() #bloodlust,if=target.health.pct<25|time>0.500 if target.HealthPercent() < 25 or TimeInCombat() > 0.5 Bloodlust() #potion,name=draenic_intellect,if=buff.ascendance.up|target.time_to_die<=30 if BuffPresent(ascendance_caster_buff) or target.TimeToDie() <= 30 UsePotionIntellect() #berserking,if=!buff.bloodlust.up&!buff.elemental_mastery.up&(set_bonus.tier15_4pc_caster=1|(buff.ascendance.cooldown_remains=0&(dot.flame_shock.remains>buff.ascendance.duration|level<87))) if not BuffPresent(burst_haste_buff any=1) and not BuffPresent(elemental_mastery_buff) and { ArmorSetBonus(T15_caster 4) == 1 or not SpellCooldown(ascendance_caster) > 0 and { target.DebuffRemaining(flame_shock_debuff) > BaseDuration(ascendance_caster_buff) or Level() < 87 } } Spell(berserking) #blood_fury,if=buff.bloodlust.up|buff.ascendance.up|((cooldown.ascendance.remains>10|level<87)&cooldown.fire_elemental_totem.remains>10) if BuffPresent(burst_haste_buff any=1) or BuffPresent(ascendance_caster_buff) or { SpellCooldown(ascendance_caster) > 10 or Level() < 87 } and SpellCooldown(fire_elemental_totem) > 10 Spell(blood_fury_apsp) #arcane_torrent Spell(arcane_torrent_mana) #elemental_mastery,if=action.lava_burst.cast_time>=1.2 if CastTime(lava_burst) >= 1.2 Spell(elemental_mastery) #ancestral_swiftness,if=!buff.ascendance.up if not BuffPresent(ascendance_caster_buff) Spell(ancestral_swiftness) #storm_elemental_totem Spell(storm_elemental_totem) #fire_elemental_totem,if=!active if not TotemPresent(fire_elemental_totem) Spell(fire_elemental_totem) #ascendance,if=active_enemies>1|(dot.flame_shock.remains>buff.ascendance.duration&(target.time_to_die<20|buff.bloodlust.up|time>=60)&cooldown.lava_burst.remains>0) if { Enemies() > 1 or target.DebuffRemaining(flame_shock_debuff) > BaseDuration(ascendance_caster_buff) and { target.TimeToDie() < 20 or BuffPresent(burst_haste_buff any=1) or TimeInCombat() >= 60 } and SpellCooldown(lava_burst) > 0 } and BuffExpires(ascendance_caster_buff) Spell(ascendance_caster) #liquid_magma,if=pet.searing_totem.remains>=15|pet.fire_elemental_totem.remains>=15 if TotemRemaining(searing_totem) >= 15 or TotemRemaining(fire_elemental_totem) >= 15 Spell(liquid_magma) #call_action_list,name=single,if=active_enemies=1 if Enemies() == 1 ElementalSingleActions() #call_action_list,name=aoe,if=active_enemies>1 if Enemies() > 1 ElementalAoeActions() } AddFunction ElementalAoeActions { #earthquake,cycle_targets=1,if=!ticking&(buff.enhanced_chain_lightning.up|level<=90)&active_enemies>=2 if not target.DebuffPresent(earthquake_debuff) and { BuffPresent(enhanced_chain_lightning_buff) or Level() <= 90 } and Enemies() >= 2 Spell(earthquake) #lava_beam if BuffPresent(ascendance_caster_buff) Spell(lava_beam) #earth_shock,if=buff.lightning_shield.react=buff.lightning_shield.max_stack if BuffStacks(lightning_shield_buff) == SpellData(lightning_shield_buff max_stacks) Spell(earth_shock) #thunderstorm,if=active_enemies>=10 if Enemies() >= 10 Spell(thunderstorm) #searing_totem,if=(!talent.liquid_magma.enabled&!totem.fire.active)|(talent.liquid_magma.enabled&pet.searing_totem.remains<=20&!pet.fire_elemental_totem.active&!buff.liquid_magma.up) if not Talent(liquid_magma_talent) and not TotemPresent(fire) or Talent(liquid_magma_talent) and TotemRemaining(searing_totem) <= 20 and not TotemPresent(fire_elemental_totem) and not BuffPresent(liquid_magma_buff) Spell(searing_totem) #chain_lightning,if=active_enemies>=2 if Enemies() >= 2 Spell(chain_lightning) #lightning_bolt Spell(lightning_bolt) } AddFunction ElementalPrecombatActions { #flask,type=greater_draenic_intellect_flask #food,type=calamari_crepes #lightning_shield,if=!buff.lightning_shield.up if not BuffPresent(lightning_shield_buff) Spell(lightning_shield) #snapshot_stats #potion,name=draenic_intellect UsePotionIntellect() } AddFunction ElementalSingleActions { #unleash_flame,moving=1 if Speed() > 0 Spell(unleash_flame) #spiritwalkers_grace,moving=1,if=buff.ascendance.up if Speed() > 0 and BuffPresent(ascendance_caster_buff) Spell(spiritwalkers_grace) #earth_shock,if=buff.lightning_shield.react=buff.lightning_shield.max_stack if BuffStacks(lightning_shield_buff) == SpellData(lightning_shield_buff max_stacks) Spell(earth_shock) #lava_burst,if=dot.flame_shock.remains>cast_time&(buff.ascendance.up|cooldown_react) if target.DebuffRemaining(flame_shock_debuff) > CastTime(lava_burst) and { BuffPresent(ascendance_caster_buff) or not SpellCooldown(lava_burst) > 0 } Spell(lava_burst) #unleash_flame,if=talent.unleashed_fury.enabled&!buff.ascendance.up if Talent(unleashed_fury_talent) and not BuffPresent(ascendance_caster_buff) Spell(unleash_flame) #flame_shock,if=dot.flame_shock.remains<=9 if target.DebuffRemaining(flame_shock_debuff) <= 9 Spell(flame_shock) #earth_shock,if=(set_bonus.tier17_4pc&buff.lightning_shield.react>=15&!buff.lava_surge.up)|(!set_bonus.tier17_4pc&buff.lightning_shield.react>15) if ArmorSetBonus(T17 4) and BuffStacks(lightning_shield_buff) >= 15 and not BuffPresent(lava_surge_buff) or not ArmorSetBonus(T17 4) and BuffStacks(lightning_shield_buff) > 15 Spell(earth_shock) #earthquake,if=!talent.unleashed_fury.enabled&((1+stat.spell_haste)*(1+(mastery_value*2%4.5))>=(1.875+(1.25*0.226305)+1.25*(2*0.226305*stat.multistrike_pct%100)))&target.time_to_die>10&buff.elemental_mastery.down&buff.bloodlust.down if not Talent(unleashed_fury_talent) and { 1 + 100 / { 100 + SpellHaste() } } * { 1 + MasteryEffect() / 100 * 2 / 4.5 } >= 1.875 + 1.25 * 0.226305 + 1.25 * 2 * 0.226305 * MultistrikeChance() / 100 and target.TimeToDie() > 10 and BuffExpires(elemental_mastery_buff) and BuffExpires(burst_haste_buff any=1) Spell(earthquake) #earthquake,if=!talent.unleashed_fury.enabled&((1+stat.spell_haste)*(1+(mastery_value*2%4.5))>=1.3*(1.875+(1.25*0.226305)+1.25*(2*0.226305*stat.multistrike_pct%100)))&target.time_to_die>10&(buff.elemental_mastery.up|buff.bloodlust.up) if not Talent(unleashed_fury_talent) and { 1 + 100 / { 100 + SpellHaste() } } * { 1 + MasteryEffect() / 100 * 2 / 4.5 } >= 1.3 * { 1.875 + 1.25 * 0.226305 + 1.25 * 2 * 0.226305 * MultistrikeChance() / 100 } and target.TimeToDie() > 10 and { BuffPresent(elemental_mastery_buff) or BuffPresent(burst_haste_buff any=1) } Spell(earthquake) #earthquake,if=!talent.unleashed_fury.enabled&((1+stat.spell_haste)*(1+(mastery_value*2%4.5))>=(1.875+(1.25*0.226305)+1.25*(2*0.226305*stat.multistrike_pct%100)))&target.time_to_die>10&(buff.elemental_mastery.remains>=10|buff.bloodlust.remains>=10) if not Talent(unleashed_fury_talent) and { 1 + 100 / { 100 + SpellHaste() } } * { 1 + MasteryEffect() / 100 * 2 / 4.5 } >= 1.875 + 1.25 * 0.226305 + 1.25 * 2 * 0.226305 * MultistrikeChance() / 100 and target.TimeToDie() > 10 and { BuffRemaining(elemental_mastery_buff) >= 10 or BuffRemaining(burst_haste_buff any=1) >= 10 } Spell(earthquake) #earthquake,if=talent.unleashed_fury.enabled&((1+stat.spell_haste)*(1+(mastery_value*2%4.5))>=((1.3*1.875)+(1.25*0.226305)+1.25*(2*0.226305*stat.multistrike_pct%100)))&target.time_to_die>10&buff.elemental_mastery.down&buff.bloodlust.down if Talent(unleashed_fury_talent) and { 1 + 100 / { 100 + SpellHaste() } } * { 1 + MasteryEffect() / 100 * 2 / 4.5 } >= 1.3 * 1.875 + 1.25 * 0.226305 + 1.25 * 2 * 0.226305 * MultistrikeChance() / 100 and target.TimeToDie() > 10 and BuffExpires(elemental_mastery_buff) and BuffExpires(burst_haste_buff any=1) Spell(earthquake) #earthquake,if=talent.unleashed_fury.enabled&((1+stat.spell_haste)*(1+(mastery_value*2%4.5))>=1.3*((1.3*1.875)+(1.25*0.226305)+1.25*(2*0.226305*stat.multistrike_pct%100)))&target.time_to_die>10&(buff.elemental_mastery.up|buff.bloodlust.up) if Talent(unleashed_fury_talent) and { 1 + 100 / { 100 + SpellHaste() } } * { 1 + MasteryEffect() / 100 * 2 / 4.5 } >= 1.3 * { 1.3 * 1.875 + 1.25 * 0.226305 + 1.25 * 2 * 0.226305 * MultistrikeChance() / 100 } and target.TimeToDie() > 10 and { BuffPresent(elemental_mastery_buff) or BuffPresent(burst_haste_buff any=1) } Spell(earthquake) #earthquake,if=talent.unleashed_fury.enabled&((1+stat.spell_haste)*(1+(mastery_value*2%4.5))>=((1.3*1.875)+(1.25*0.226305)+1.25*(2*0.226305*stat.multistrike_pct%100)))&target.time_to_die>10&(buff.elemental_mastery.remains>=10|buff.bloodlust.remains>=10) if Talent(unleashed_fury_talent) and { 1 + 100 / { 100 + SpellHaste() } } * { 1 + MasteryEffect() / 100 * 2 / 4.5 } >= 1.3 * 1.875 + 1.25 * 0.226305 + 1.25 * 2 * 0.226305 * MultistrikeChance() / 100 and target.TimeToDie() > 10 and { BuffRemaining(elemental_mastery_buff) >= 10 or BuffRemaining(burst_haste_buff any=1) >= 10 } Spell(earthquake) #elemental_blast Spell(elemental_blast) #flame_shock,if=time>60&remains<=buff.ascendance.duration&cooldown.ascendance.remains+buff.ascendance.duration<duration if TimeInCombat() > 60 and target.DebuffRemaining(flame_shock_debuff) <= BaseDuration(ascendance_caster_buff) and SpellCooldown(ascendance_caster) + BaseDuration(ascendance_caster_buff) < BaseDuration(flame_shock_debuff) Spell(flame_shock) #searing_totem,if=(!talent.liquid_magma.enabled&!totem.fire.active)|(talent.liquid_magma.enabled&pet.searing_totem.remains<=20&!pet.fire_elemental_totem.active&!buff.liquid_magma.up) if not Talent(liquid_magma_talent) and not TotemPresent(fire) or Talent(liquid_magma_talent) and TotemRemaining(searing_totem) <= 20 and not TotemPresent(fire_elemental_totem) and not BuffPresent(liquid_magma_buff) Spell(searing_totem) #spiritwalkers_grace,moving=1,if=((talent.elemental_blast.enabled&cooldown.elemental_blast.remains=0)|(cooldown.lava_burst.remains=0&!buff.lava_surge.react)) if Speed() > 0 and { Talent(elemental_blast_talent) and not SpellCooldown(elemental_blast) > 0 or not SpellCooldown(lava_burst) > 0 and not BuffPresent(lava_surge_buff) } Spell(spiritwalkers_grace) #lightning_bolt Spell(lightning_bolt) } AddIcon specialization=elemental help=main enemies=1 { if not InCombat() ElementalPrecombatActions() ElementalDefaultActions() } AddIcon specialization=elemental help=aoe { if not InCombat() ElementalPrecombatActions() ElementalDefaultActions() } ### Required symbols # ancestral_swiftness # arcane_torrent_mana # ascendance_caster # ascendance_caster_buff # berserking # blood_fury_apsp # chain_lightning # draenic_intellect_potion # earth_shock # earthquake # earthquake_debuff # elemental_blast # elemental_blast_talent # elemental_mastery # elemental_mastery_buff # enhanced_chain_lightning_buff # fire_elemental_totem # flame_shock # flame_shock_debuff # lava_beam # lava_burst # lava_surge_buff # lightning_bolt # lightning_shield # lightning_shield_buff # liquid_magma # liquid_magma_buff # liquid_magma_talent # quaking_palm # searing_totem # spiritwalkers_grace # storm_elemental_totem # thunderstorm # unleash_flame # unleashed_fury_talent # war_stomp # wind_shear ]] OvaleScripts:RegisterScript("SHAMAN", name, desc, code, "reference") end