local _, Ovale = ... local OvaleScripts = Ovale.OvaleScripts do local name = "SimulationCraft: Shaman_Elemental_T16H" local desc = "[5.4] SimulationCraft: Shaman_Elemental_T16H" local code = [[ # Based on SimulationCraft profile "Shaman_Elemental_T16H". # class=shaman # spec=elemental # talents=http://us.battle.net/wow/en/tool/talent-calculator#Wa!...2.0 # glyphs=chain_lightning Include(ovale_common) Include(ovale_shaman_common) AddFunction ElementalAoeActions { #lava_beam Spell(lava_beam) #magma_totem,if=active_enemies>2&!totem.fire.active if Enemies() > 2 and not TotemPresent(fire) Spell(magma_totem) #searing_totem,if=active_enemies<=2&!totem.fire.active if Enemies() <= 2 and not TotemPresent(fire) Spell(searing_totem) #lava_burst,if=active_enemies<3&dot.flame_shock.remains>cast_time&cooldown_react if Enemies() < 3 and target.DebuffRemains(flame_shock_debuff) > CastTime(lava_burst) and Spell(lava_burst) Spell(lava_burst) #flame_shock,cycle_targets=1,if=!ticking&active_enemies<3 if not target.DebuffPresent(flame_shock_debuff) and Enemies() < 3 Spell(flame_shock) #earthquake,if=active_enemies>4 if Enemies() > 4 Spell(earthquake) #thunderstorm,if=mana.pct_nonproc<80 if ManaPercent() < 80 Spell(thunderstorm) #chain_lightning,if=mana.pct_nonproc>10 if ManaPercent() > 10 Spell(chain_lightning) #lightning_bolt Spell(lightning_bolt) } AddFunction ElementalSingleActions { #use_item,name=grips_of_tidal_force,if=((cooldown.ascendance.remains>10|level<87)&cooldown.fire_elemental_totem.remains>10)|buff.ascendance.up|buff.bloodlust.up|totem.fire_elemental_totem.active if { { SpellCooldown(ascendance_caster) > 10 or Level() < 87 } and SpellCooldown(fire_elemental_totem) > 10 } or BuffPresent(ascendance_caster_buff) or BuffPresent(burst_haste any=1) or TotemPresent(fire totem=fire_elemental_totem) UseItemActions() #unleash_elements,if=talent.unleashed_fury.enabled&!buff.ascendance.up if TalentPoints(unleashed_fury_talent) and not BuffPresent(ascendance_caster_buff) Spell(unleash_elements) #spiritwalkers_grace,moving=1,if=buff.ascendance.up if Speed() > 0 and BuffPresent(ascendance_caster_buff) Spell(spiritwalkers_grace) #lava_burst,if=dot.flame_shock.remains>cast_time&(buff.ascendance.up|cooldown_react) if target.DebuffRemains(flame_shock_debuff) > CastTime(lava_burst) and { BuffPresent(ascendance_caster_buff) or Spell(lava_burst) } Spell(lava_burst) #flame_shock,if=ticks_remain<2 if target.TicksRemain(flame_shock_debuff) < 2 Spell(flame_shock) #elemental_blast,if=talent.elemental_blast.enabled if TalentPoints(elemental_blast_talent) Spell(elemental_blast) #earth_shock,if=buff.lightning_shield.react=buff.lightning_shield.max_stack if BuffStacks(lightning_shield_buff) == 7 Spell(earth_shock) #earth_shock,if=buff.lightning_shield.react>3&dot.flame_shock.remains>cooldown&dot.flame_shock.remains<cooldown+action.flame_shock.tick_time if BuffStacks(lightning_shield_buff) > 3 and target.DebuffRemains(flame_shock_debuff) > SpellCooldown(earth_shock) and target.DebuffRemains(flame_shock_debuff) < SpellCooldown(earth_shock) + target.TickTime(flame_shock_debuff) Spell(earth_shock) #flame_shock,if=time>60&remains<=buff.ascendance.duration&cooldown.ascendance.remains+buff.ascendance.duration<duration if TimeInCombat() > 60 and target.DebuffRemains(flame_shock_debuff) <= SpellData(ascendance_caster_buff duration) and SpellCooldown(ascendance_caster) + SpellData(ascendance_caster_buff duration) < SpellData(flame_shock_debuff duration) Spell(flame_shock) #earth_elemental_totem,if=!active&cooldown.fire_elemental_totem.remains>=60 if not TotemPresent(earth totem=earth_elemental_totem) and SpellCooldown(fire_elemental_totem) >= 60 Spell(earth_elemental_totem) #searing_totem,if=cooldown.fire_elemental_totem.remains>20&!totem.fire.active if SpellCooldown(fire_elemental_totem) > 20 and not TotemPresent(fire) Spell(searing_totem) #spiritwalkers_grace,moving=1,if=((talent.elemental_blast.enabled&cooldown.elemental_blast.remains=0)|(cooldown.lava_burst.remains=0&!buff.lava_surge.react))|(buff.raid_movement.duration>=action.unleash_elements.gcd+action.earth_shock.gcd) if Speed() > 0 and { { { TalentPoints(elemental_blast_talent) and not SpellCooldown(elemental_blast) > 0 } or { not SpellCooldown(lava_burst) > 0 and not BuffPresent(lava_surge_buff) } } or { 0 >= GCD() + GCD() } } Spell(spiritwalkers_grace) #lightning_bolt Spell(lightning_bolt) } AddFunction ElementalDefaultActions { #wind_shear Interrupt() #bloodlust,if=target.health.pct<25|time>5 if target.HealthPercent() < 25 or TimeInCombat() > 5 Bloodlust() #stormlash_totem,if=!active&!buff.stormlash.up&(buff.bloodlust.up|time>=60) if not TotemPresent(air totem=stormlash_totem) and not BuffPresent(stormlash_buff) and { BuffPresent(burst_haste any=1) or TimeInCombat() >= 60 } Spell(stormlash_totem) #jade_serpent_potion,if=time>60&(pet.primal_fire_elemental.active|pet.greater_fire_elemental.active|target.time_to_die<=60) if TimeInCombat() > 60 and { TotemPresent(fire totem=fire_elemental_totem) or TotemPresent(fire totem=fire_elemental_totem) or target.TimeToDie() <= 60 } UsePotionIntellect() #berserking,if=!buff.bloodlust.up&!buff.elemental_mastery.up&(set_bonus.tier15_4pc_caster=1|(buff.ascendance.cooldown_remains=0&(dot.flame_shock.remains>buff.ascendance.duration|level<87))) if not BuffPresent(burst_haste any=1) and not BuffPresent(elemental_mastery_buff) and { ArmorSetBonus(T15_caster 4) == 1 or { SpellCooldown(ascendance_caster) == 0 and { target.DebuffRemains(flame_shock_debuff) > SpellData(ascendance_caster_buff duration) or Level() < 87 } } } Spell(berserking) #blood_fury,if=buff.bloodlust.up|buff.ascendance.up|((cooldown.ascendance.remains>10|level<87)&cooldown.fire_elemental_totem.remains>10) if BuffPresent(burst_haste any=1) or BuffPresent(ascendance_caster_buff) or { { SpellCooldown(ascendance_caster) > 10 or Level() < 87 } and SpellCooldown(fire_elemental_totem) > 10 } Spell(blood_fury) #arcane_torrent Spell(arcane_torrent) #elemental_mastery,if=talent.elemental_mastery.enabled&(time>15&((!buff.bloodlust.up&time<120)|(!buff.berserking.up&!buff.bloodlust.up&buff.ascendance.up)|(time>=200&(cooldown.ascendance.remains>30|level<87)))) if TalentPoints(elemental_mastery_talent) and { TimeInCombat() > 15 and { { not BuffPresent(burst_haste any=1) and TimeInCombat() < 120 } or { not BuffPresent(berserking_buff) and not BuffPresent(burst_haste any=1) and BuffPresent(ascendance_caster_buff) } or { TimeInCombat() >= 200 and { SpellCooldown(ascendance_caster) > 30 or Level() < 87 } } } } Spell(elemental_mastery) #ancestral_swiftness,if=talent.ancestral_swiftness.enabled&!buff.ascendance.up if TalentPoints(ancestral_swiftness_talent) and not BuffPresent(ascendance_caster_buff) Spell(ancestral_swiftness) #fire_elemental_totem,if=!active if not TotemPresent(fire totem=fire_elemental_totem) Spell(fire_elemental_totem) #ascendance,if=active_enemies>1|(dot.flame_shock.remains>buff.ascendance.duration&(target.time_to_die<20|buff.bloodlust.up|time>=60)&cooldown.lava_burst.remains>0) if Enemies() > 1 or { target.DebuffRemains(flame_shock_debuff) > SpellData(ascendance_caster_buff duration) and { target.TimeToDie() < 20 or BuffPresent(burst_haste any=1) or TimeInCombat() >= 60 } and SpellCooldown(lava_burst) > 0 } Spell(ascendance_caster) #run_action_list,name=single,if=active_enemies=1 if Enemies() == 1 ElementalSingleActions() #run_action_list,name=aoe,if=active_enemies>1 if Enemies() > 1 ElementalAoeActions() } AddFunction ElementalPrecombatActions { #flask,type=warm_sun #food,type=mogu_fish_stew #flametongue_weapon,weapon=main if WeaponEnchantExpires(main) Spell(flametongue_weapon) #lightning_shield,if=!buff.lightning_shield.up if not BuffPresent(lightning_shield_buff) Spell(lightning_shield) #snapshot_stats #jade_serpent_potion UsePotionIntellect() } AddIcon mastery=elemental help=main { if InCombat(no) ElementalPrecombatActions() ElementalDefaultActions() } ### Required symbols # ancestral_swiftness # ancestral_swiftness_talent # arcane_torrent # ascendance_caster # ascendance_caster_buff # berserking # berserking_buff # blood_fury # bloodlust # chain_lightning # earth_elemental_totem # earth_shock # earthquake # elemental_blast # elemental_blast_talent # elemental_mastery # elemental_mastery_buff # elemental_mastery_talent # fire_elemental_totem # flame_shock # flame_shock_debuff # flametongue_weapon # jade_serpent_potion # lava_beam # lava_burst # lava_surge_buff # lightning_bolt # lightning_shield # lightning_shield_buff # magma_totem # searing_totem # spiritwalkers_grace # stormlash_buff # stormlash_totem # thunderstorm # unleash_elements # unleashed_fury_talent # wind_shear ]] OvaleScripts:RegisterScript("SHAMAN", name, desc, code, "reference") end