local addonName, addonTable = ... local tinsert = tinsert; local tremove = tremove; -- Create ACE3 addon local addon = LibStub("AceAddon-3.0"):NewAddon(addonName, "AceConsole-3.0", "AceEvent-3.0") tinsert(addonTable, addon); _G[addonName] = addon; -- Grab the current version string addon.versionName = GetAddOnMetadata(addonName, "Version"); --@debug@ addon.versionName = '0.0.0-debug'; --@end-debug@ -- Set up a default prototype for all modules local modPrototype = { Debug = function(self, ...) addon:Debug(...) end } addon:SetDefaultModulePrototype(modPrototype) -- Db default settings addon.dbDefaults = { realm = { modules = {} }, global = { dbVersion = 1, debugLog = {} } } -- The current db version. Clear (migrate?) the database if -- version of database doesn't match this version. addon.dbVersion = 2 -- Constants DEBUG_PRINT = false; DEBUG_LOG = false; --@debug@ DEBUG_PRINT = true; --@end-debug@ MAX_NUM_DEBUG_LOG_ENTRIES = 300; local function getDifficultyNameById(difficultyId) if difficultyId == 7 or difficultyId == 17 then return "LFR"; elseif difficultyId == 1 or difficultyId == 3 or difficultyId == 4 or difficultyId == 14 then return "Normal"; elseif difficultyId == 2 or difficultyId == 5 or difficultyId == 6 or difficultyId == 15 then return "Heroic"; elseif difficultyId == 16 then return "Mythic"; end return nil end function addon:Debug(...) if DEBUG_PRINT then self:Print(...) end if DEBUG_LOG then local logData = {date("%d/%m %H:%M:%S")}; for i=1, select('#', ...) do local v = select(i, ...) tinsert(logData, v); end tinsert(self.db.global.debugLog, logData); end end function addon:UpdateMyGuildName() if IsInGuild() then local guildName, _, _ = GetGuildInfo("player") if guildName ~= nil then self.guildName = guildName end else self.guildName = nil end end function addon:UpdateCurrentZone() local zoneId, _ = GetCurrentMapAreaID() local zoneName = GetRealZoneText(); self.currentZone = {id = zoneId, name = zoneName}; end function addon:IsInMyGuild(playerName) if self.guildName then local guildName, _, _ = GetGuildInfo(playerName) return guildName == self.guildName else return false end end function addon:GetGuildPlayersFromSet(skadaSet) local players = {} for i, player in ipairs(skadaSet.players) do local playerData; if self:IsInMyGuild(player.name) then playerData = {id = player.id, name = player.name, damage = player.damage, healing = player.healing}; tinsert(players, playerData); end end return players end function addon:OnEncounterEndSuccess(encounterId, encounterName, difficultyId, raidSize) self:Debug("OnEncounterEndSuccess") local difficultyName = getDifficultyNameById(difficultyId); if not difficultyName then self:Debug(format("Could not map difficultyId %d to a name", difficultyId)); return; end local guildName = self.guildName; if not guildName then self:Debug("Not in a guild"); return; end local encounter = { zoneId = self.currentZone.id, zoneName = self.currentZone.name, id = encounterId, name = encounterName, difficultyId = difficultyId, difficultyName = difficultyName, raidSize = raidSize }; local pmc = self.parseModulesCore; pmc:GetParsesForEncounter(encounter, function(success, startTime, duration, players) if not success then return end; encounter.startTime = startTime; encounter.duration = duration; self.inspect:GetInspectDataForPlayers(players, function() self.highscore:AddEncounterParsesForPlayers(guildName, encounter, players); end) end) end function addon:PLAYER_GUILD_UPDATE(evt, unitId) if unitId == "player" then self:UpdateMyGuildName() end end function addon:ENCOUNTER_END(evt, encounterId, encounterName, difficultyId, raidSize, endStatus) self:Debug("ENCOUNTER_END", encounterId, encounterName, difficultyId, raidSize, endStatus) if endStatus == 1 then -- Success self:OnEncounterEndSuccess(encounterId, encounterName, difficultyId, raidSize); end end function addon:ZONE_CHANGED_NEW_AREA(evt) self:UpdateCurrentZone(); end function addon:OnInitialize() self.db = LibStub("AceDB-3.0"):New("GuildSkadaHighScoreDB", addon.dbDefaults, true) -- Make sure db version is in sync if self.db.global.dbVersion ~= self.dbVersion then self:Debug(format("Found not matching db versions: db=%d, addon=%d", self.db.global.dbVersion, self.dbVersion)); self:Debug("Resetting db"); self.db:ResetDB(); self.db.global.dbVersion = self.dbVersion; end -- Purge old logs if DEBUG_LOG then local numLogsToPurge = (#self.db.global.debugLog - MAX_NUM_DEBUG_LOG_ENTRIES); while numLogsToPurge >= 0 do tremove(self.db.global.debugLog, 1) numLogsToPurge = numLogsToPurge - 1; end else wipe(self.db.global.debugLog); end end function addon:OnEnable() self.currentZone = {}; self.guildName = nil; self:RegisterEvent("ENCOUNTER_END") self:RegisterEvent("PLAYER_GUILD_UPDATE") self:RegisterEvent("ZONE_CHANGED_NEW_AREA") self:RegisterChatCommand("gshs", function() self.gui:ShowMainFrame(); end) self:UpdateMyGuildName(); self:UpdateCurrentZone(); end function addon:OnDisable() self.currentZone = {}; self.guildName = nil; self:UnregisterEvent("ENCOUNTER_END") self:UnregisterEvent("PLAYER_GUILD_UPDATE") self:UnregisterEvent("ZONE_CHANGED_NEW_AREA") self:UnregisterChatCommand("gshs"); end