local _, ns = ... local tags = ns.oUF.Tags local function ShortValue(value) if(value >= 1e6) then return ('%.2fm'):format(value / 1e6):gsub('%.?0+([km])$', '%1') elseif(value >= 1e4) then return ('%.1fk'):format(value / 1e3):gsub('%.?0+([km])$', '%1') else return value end end local function Status(unit) if(not UnitIsConnected(unit)) then return 'Offline' elseif(UnitIsGhost(unit)) then return 'Ghost' elseif(UnitIsDead(unit)) then return 'Dead' end end tags.Methods['p3lim:status'] = Status tags.Methods['p3lim:health'] = function(unit) local max = UnitHealthMax(unit) if(UnitHealth(unit) == max) then return max end end tags.Methods['p3lim:deficit'] = function(unit) if(Status(unit)) then return end local cur, max = UnitHealth(unit), UnitHealthMax(unit) if(cur ~= max) then return ('|cffff8080%d|r'):format(cur - max) end end tags.Methods['p3lim:percent'] = function(unit) if(Status(unit)) then return end return ('%d|cff0090ff%%|r'):format(UnitHealth(unit) / UnitHealthMax(unit) * 100) end tags.Methods['p3lim:player'] = function(unit) if(Status(unit)) then return end local maxHealth = _TAGS['p3lim:health'](unit) if(maxHealth) then return maxHealth else return ('%s %s'):format(_TAGS['p3lim:deficit'](unit), _TAGS['p3lim:percent'](unit)) end end tags.Methods['p3lim:hostile'] = function(unit) if(Status(unit)) then return end if(UnitCanAttack('player', unit)) then return ('%s (%s)'):format(ShortValue(UnitHealth(unit)), _TAGS['p3lim:percent'](unit)) end end tags.Methods['p3lim:friendly'] = function(unit) if(Status(unit)) then return end if(not UnitCanAttack('player', unit)) then local maxHealth = _TAGS['p3lim:health'](unit) if(maxHealth) then return maxHealth else return ('%s |cff0090ff/|r %s'):format(ShortValue(UnitHealth(unit)), ShortValue(UnitHealthMax(unit))) end end end tags.Methods['p3lim:power'] = function(unit) local power = UnitPower(unit) if(power > 0 and not UnitIsDeadOrGhost(unit)) then local _, type = UnitPowerType(unit) local colors = _COLORS.power return ('%s%d|r'):format(Hex(colors[type] or colors['RUNES']), power) end end tags.Methods['p3lim:druid'] = function(unit) local min, max = UnitPower(unit, 0), UnitPowerMax(unit, 0) if(UnitPowerType(unit) ~= 0 and min ~= max) then return ('|cff0090ff%d%%|r'):format(min / max * 100) end end tags.Events['p3lim:color'] = 'UNIT_REACTION UNIT_FACTION' tags.Methods['p3lim:color'] = function(unit) local reaction = UnitReaction(unit, 'player') if((UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)) or not UnitIsConnected(unit)) then return Hex(3/5, 3/5, 3/5) elseif(not UnitIsPlayer(unit) and reaction) then return Hex(_COLORS.reaction[reaction]) elseif(UnitFactionGroup(unit) and UnitIsEnemy(unit, 'player') and UnitIsPVP(unit)) then return Hex(1, 0, 0) else return Hex(1, 1, 1) end end tags.Events['p3lim:leader'] = 'PARTY_LEADER_CHANGED' tags.Methods['p3lim:leader'] = function(unit) if(UnitIsGroupLeader(unit)) then return '|cffffff00!|r' end end tags.Events['p3lim:unbuffed'] = 'UNIT_AURA' tags.Methods['p3lim:unbuffed'] = function(unit, real) if(not UnitAura(real or unit, 'Mark of the Wild') and not UnitAura(real or unit, 'Blessing of Kings') and not UnitAura(real or unit, 'Legacy of the Emperor')) then return '|cffff00ff!|r' end end tags.Methods['p3lim:spell'] = function(unit) return UnitCastingInfo(unit) or UnitChannelInfo(unit) end