--[[ tullaCooldownCount A basic cooldown count addon The purpose of this addon is mainly for me to test performance optimizations and also for people who don't care about the extra features of OmniCC --]] --constants! OmniCC = OmniCC or true --hack to work around detection from other addons for OmniCC local ICON_SIZE = 36 --the normal size for an icon (don't change this) local FONT_FACE = STANDARD_TEXT_FONT --what font to use local FONT_SIZE = 18 --the base font size to use at a scale of 1 local FONT_COLOR = {1, 0.92, 0} local MIN_SCALE = 0.5 --the minimum scale we want to show cooldown counts at, anything below this will be hidden local MIN_DURATION = 3 --the minimum duration to show cooldown text for local DAY, HOUR, MINUTE = 86400, 3600, 60 --used for formatting text local DAYISH, HOURISH, MINUTEISH = 3600 * 23.5, 60 * 59.5, 59.5 --used for formatting text at transition points local HALFDAYISH, HALFHOURISH, HALFMINUTEISH = DAY/2 + 0.5, HOUR/2 + 0.5, MINUTE/2 + 0.5 --used for calculating next update times --local bindings! local format = string.format local floor = math.floor local min = math.min local round = function(x) return floor(x + 0.5) end local GetTime = GetTime --returns both what text to display, and how long until the next update local function getTimeText(s) --format text as seconds when at 90 seconds or below if s < MINUTEISH then local seconds = round(s) if seconds > 5 then return format('|cffffff00%d|r', seconds), s - (seconds - 0.51) end return format('|cffff0000%d|r', seconds), s - (seconds - 0.51) --format text as minutes when below an hour elseif s < HOURISH then local minutes = round(s/MINUTE) return format('|cffffffff%dm|r', minutes), minutes > 1 and (s - (minutes*MINUTE - HALFMINUTEISH)) or (s - MINUTEISH) --format text as hours when below a day elseif s < DAYISH then local hours = round(s/HOUR) return format('|cffccccff%dh|r', hours), hours > 1 and (s - (hours*HOUR - HALFHOURISH)) or (s - HOURISH) --format text as days else local days = round(s/DAY) return format('|cffcccccc%dd|r', days), days > 1 and (s - (days*DAY - HALFDAYISH)) or (s - DAYISH) end end --stops the timer local function Timer_Stop(self) self.enabled = nil self:Hide() end --forces the given timer to update on the next frame local function Timer_ForceUpdate(self) self.nextUpdate = 0 self:Show() end --adjust font size whenever the timer's parent size changes --hide if it gets too tiny local function Timer_OnSizeChanged(self, width, height) local fontScale = round(width) / ICON_SIZE if fontScale == self.fontScale then return end self.fontScale = fontScale if fontScale < MIN_SCALE then self:Hide() else self.text:SetFont(FONT_FACE, fontScale * FONT_SIZE, 'OUTLINE') self.text:SetShadowColor(0, 0, 0, 0.8) self.text:SetShadowOffset(1, -1) if self.enabled then Timer_ForceUpdate(self) end end end --update timer text, if it needs to be --hide the timer if done local function Timer_OnUpdate(self, elapsed) if self.nextUpdate > 0 then self.nextUpdate = self.nextUpdate - elapsed else local remain = self.duration - (GetTime() - self.start) if round(remain) > 0 then if (self.fontScale * self:GetEffectiveScale()) < MIN_SCALE then self.text:SetText('') self.nextUpdate = 1 else local time, nextUpdate = getTimeText(remain) self.text:SetText(time) self.nextUpdate = nextUpdate end else Timer_Stop(self) end end end --returns a new timer object local function Timer_Create(cd) --a frame to watch for OnSizeChanged events --needed since OnSizeChanged has funny triggering if the frame with the handler is not shown local scaler = CreateFrame('Frame', nil, cd) scaler:SetAllPoints(cd) local timer = CreateFrame('Frame', nil, scaler); timer:Hide() timer:SetAllPoints(scaler) timer:SetScript('OnUpdate', Timer_OnUpdate) local text = timer:CreateFontString(nil, 'OVERLAY') text:SetPoint('CENTER', 0, 0) text:SetTextColor(unpack(FONT_COLOR)) timer.text = text Timer_OnSizeChanged(timer, scaler:GetSize()) scaler:SetScript('OnSizeChanged', function(self, ...) Timer_OnSizeChanged(timer, ...) end) cd.timer = timer return timer end --hook the SetCooldown method of all cooldown frames --ActionButton1Cooldown is used here since its likely to always exist --and I'd rather not create my own cooldown frame to preserve a tiny bit of memory hooksecurefunc(getmetatable(ActionButton1Cooldown).__index, 'SetCooldown', function(cd, start, duration) --start timer if start > 0 and duration > MIN_DURATION then local timer = cd.timer or Timer_Create(cd) timer.start = start timer.duration = duration timer.enabled = true timer.nextUpdate = 0 if timer.fontScale >= MIN_SCALE then timer:Show() end --stop timer else local timer = cd.timer if timer then Timer_Stop(timer) end end end)