SLASH_ARTIFACTMENU1, SLASH_ARTIFACTMENU2 = '/artifact', '/am'; SLASH_ARTIFACTMENU3 = "/artifactmenu"; local function openWeaponSockets() SocketInventoryItem(16); end -- unneeded, because artifacts are "conjoined" items local function openOffhandSockets() SocketInventoryItem(17); end function SlashCmdList.ARTIFACTMENU(msg, editBox) local ARTIFACT = 6; -- http://wowprogramming.com/docs/api_types#itemQuality local equippedWeapon = GetInventoryItemID("player", GetInventorySlotInfo("MainHandSlot")); if equippedWeapon == nil then print("You do not have any weapons equipped."); return end name, link, quality, iLvl, reqLvl, class, subclass, maxStack, equipSlot, texture, vendorSellPrice = GetItemInfo(equippedWeapon); if quality == ARTIFACT then openWeaponSockets(); else print("You do not have an Artifact Weapon equipped yet."); end end