SLASH_ARTIFACTMENU1, SLASH_ARTIFACTMENU2 = '/artifact', '/am';
SLASH_ARTIFACTMENU3 = "/artifactmenu";
local function openWeaponSockets()
SocketInventoryItem(16);
end
-- unneeded, because artifacts are "conjoined" items
local function openOffhandSockets()
SocketInventoryItem(17);
end
function SlashCmdList.ARTIFACTMENU(msg, editBox)
-- http://wowprogramming.com/docs/api_types#itemQuality
local QUALITY = {}
QUALITY.POOR = 0;
QUALITY.COMMON = 1;
QUALITY.UNCOMMON = 2;
QUALITY.RARE = 3;
QUALITY.EPIC = 4;
QUALITY.LEGENDARY = 5;
QUALITY.ARTIFACT = 6;
QUALITY.HEIRLOOM = 7;
local equippedWeapon = GetInventoryItemID("player", GetInventorySlotInfo("MainHandSlot"));
if equippedWeapon == nil then
print("You do not have any weapons equipped.");
return
end
name, link, quality, iLvl, reqLvl, class, subclass, maxStack, equipSlot, texture, vendorSellPrice = GetItemInfo(equippedWeapon);
if quality == QUALITY["ARTIFACT"] then
openWeaponSockets();
else
print("You do not have an Artifact Weapon equipped yet.");
end
end