local addonName, addon = ...
local L = LibStub("AceLocale-3.0"):GetLocale(addonName)
local menu = {}
local dropdown = LibStub("Libra"):CreateDropdown("Menu")
dropdown.initialize = function(self, level)
for index = 1, #menu do
local value = menu[index]
if value.text then
value.index = index
UIDropDownMenu_AddButton(value, level)
end
end
end
local function getMenuText(text, command)
if not addon.db.profile.hideKeyBindings and command and GetBindingKey(command) then
-- We cannot inline this because GetBindingKey may return more than one binding for a single command,
-- and so when it returns more than one it messes up GetBindingText and we only need the first one.
local binding = GetBindingKey(command)
return text .. " (|cff82c5ff" .. GetBindingText(binding) .. FONT_COLOR_CODE_CLOSE .. ")"
else
return text
end
end
local function insertItem(text, func)
table.insert(menu, {
text = text,
notCheckable = 1,
func = func,
})
end
local function insertSeparator()
if #menu > 0 then
table.insert(menu, {
text = "",
notCheckable = 1,
disabled = true,
})
end
end
local function insertInterface(name, order)
local interface = addon.display:GetInterface(name)
if interface and order > 0 then
local inCombat = UnitAffectingCombat("player")
local entry = {
order = order,
name = name,
text = getMenuText(interface.title, interface.command),
icon = interface.icon,
notCheckable = 1,
disabled = inCombat and interface.secure
}
if not inCombat and interface.button and interface.secure then
entry.attributes = {
["type"] = "click",
["clickbutton"] = interface.button,
}
elseif interface.special then
entry.func = function() addon.display:DisplayInterface(name) end
else
entry.func = interface.func
end
table.insert(menu, entry)
end
end
local function comp(a, b)
return a.order < b.order
end
function addon:BuildMenu()
if not self.updateMenu then
return
end
wipe(menu)
for name, order in pairs(self.db.profile.menu) do
insertInterface(name, order)
end
table.sort(menu, comp)
if not self.db.profile.hideLogoutButtons then
insertSeparator()
insertItem(LOGOUT, function()
Logout()
HideUIPanel(GameMenuFrame)
end)
end
if not self.db.profile.hideLogoutButtons then
insertItem(EXIT_GAME, function()
Quit()
HideUIPanel(GameMenuFrame)
end)
end
if not self.db.profile.hideReloadUIButton then
insertSeparator()
insertItem(L["Reload UI"], function()
ReloadUI()
end)
end
if not self.db.profile.hideOptionsButton then
insertSeparator()
insertItem(L["Options"], function()
if not InterfaceOptionsFrame:IsVisible() then
HideUIPanel(GameMenuFrame)
InterfaceOptionsFrame_OpenToCategory(addon.name)
InterfaceOptionsFrame_OpenToCategory(addon.name)
else
HideUIPanel(InterfaceOptionsFrame)
end
end)
end
self.updateMenu = false
end
function addon:UpdateMenu()
dropdown:Close()
addon.updateMenu = true
end
function addon:OpenMenu(frame, button)
local name
local isLeftButton = self.db.profile.mouseButton == 1 and button == "LeftButton"
local isRightButton = self.db.profile.mouseButton == 2 and button == "RightButton"
for _, v in pairs(self.db.profile.accessibility) do
if not IsModifierKeyDown() and v.modifier == 1
or IsAltKeyDown() and v.modifier == 4
or IsControlKeyDown() and v.modifier == 3
or IsShiftKeyDown() and v.modifier == 2 then
name = v.name
break
end
end
if isLeftButton or isRightButton then
addon.display:DisplayInterface(name)
else
dropdown:Toggle(nil, frame)
end
end
function addon:IsMenuVisible()
return dropdown:IsShown()
end