local _, BG = ... -- default saved variables BG.defaultGlobalSettings = { -- lists exclude = {}, -- Keep List include = {}, -- Junk List autoSellList = {}, -- Sell List forceVendorPrice = {}, -- Vendor Price List; no corresponding local list -- behavior autoSellToVendor = true, autoRepairAtVendor = true, sellNotWearable = false, sellOldGear = false, -- TODO: to be used with TopFit showSellLog = false, disableKey = "SHIFT", autoSellIncludeItems = false, -- toggle include list being sell list as well -- tresholds dropQuality = 0, sellNWQualityTreshold = 4, -- numeric values tooltipMaxHeight = 220, tooltipNumItems = 9, showMoney = 2, hasEnchanter = true, -- statistic values moneyLostByDeleting = 0, moneyEarned = 0, itemsSold = 0, itemsDropped = 0, -- display options useRealValues = false, hideZeroValue = true, -- TODO: show/hide items with '0c' value (quest, event items etc.) showAutoSellIcon = true, -- LibDataBroker Display LDBformat = "[itemname]x[itemcount] ([itemvalue])", LDBNoJunk = BG.locale.label, -- tooltip showIcon = true, showLost = true, showEarned = true, showSource = false, showContainers = true, showClams = true, -- output options reportNothingToSell = true, } BG.defaultLocalSettings = { -- lists exclude = {}, include = {}, autoSellList = {}, -- behavior neverRepairGuildBank = false, -- default values moneyLostByDeleting = 0, moneyEarned = 0, } -- item classifications -- list type BG.EXCLUDE = 0 BG.INCLUDE = 1 BG.LIMITED = 2 -- include + limit BG.UNUSABLE = 3 -- unusable gear, e.g. mail for a priest BG.OUTDATED = 4 -- item is gear but irrelevant (TopFit) -- price type BG.AUCTION = 5 BG.VENDOR = 6 BG.SELL = 7 BG.DISENCHANT = 8 -- corresponding tags to be used in the LDB tooltip; EXCLUDE never shows up there! BG.tag = { [BG.INCLUDE] = "|cFFffffffI", -- white [BG.LIMITED] = "|cFFffffffL", -- white [BG.UNUSABLE] = "|cFF3c73abG", -- blue [BG.AUCTION] = "|cFF2bff58A", -- green [BG.VENDOR] = "|cFFff9c5aV", -- orange [BG.SELL] = "|cFFff592dV", -- dark orange [BG.DISENCHANT] = "|cFFe052ffD", -- purple [BG.OUTDATED] = "|cFF3c73abO", -- blue } BG.modules = {} -- plugins get saved in here BG.toSellValue = {} -- value to show on sell icon BG.clams = {15874, 5523, 5524, 7973, 24476, 36781, 45909, 32724, 52340} BG.playerClass = select(2,UnitClass("player")) BG.disableKey = { ["None"] = function() return false end, ["SHIFT"] = IsShiftKeyDown, ["ALT"] = IsAltKeyDown, ["CTRL"] = IsControlKeyDown, } BG.enchanting = GetSpellInfo(7411) BG.tradeSkills = { [2259] = "Alchemy", [2018] = "Blacksmithing", [7411] = "Enchanting", [4036] = "Engineering", [2366] = "Herbalism", -- Really? Call its skill Herbaslism as well then! [45357] = "Inscription", [25229] = "Jewelcrafting", [2108] = "Leatherworking", [2575] = "Mining", [8613] = "Skinning", [3908] = "Tailoring", [78670] = "Archaeology", [2550] = "Cooking", [3273] = "First Aid", [7620] = "Fishing", } local armorTypes = { GetAuctionItemSubClasses(2) } local weaponTypes = { GetAuctionItemSubClasses(1) } BG.usableGear = { [armorTypes[1]] = {"DEATHKNIGHT", "DRUID", "HUNTER", "MAGE", "PALADIN", "PRIEST", "ROGUE", "SHAMAN", "WARLOCK", "WARRIOR"}, -- misc, e.g. tabards [armorTypes[2]] = {"DEATHKNIGHT", "DRUID", "HUNTER", "MAGE", "PALADIN", "PRIEST", "ROGUE", "SHAMAN", "WARLOCK", "WARRIOR"}, -- cloth [armorTypes[3]] = {"DEATHKNIGHT", "DRUID", "HUNTER", "PALADIN", "ROGUE", "SHAMAN", "WARRIOR"}, -- leather [armorTypes[4]] = {"DEATHKNIGHT", "HUNTER", "PALADIN", "SHAMAN", "WARRIOR"}, -- mail [armorTypes[5]] = {"DEATHKNIGHT", "PALADIN", "WARRIOR"}, -- plate [armorTypes[6]] = {"PALADIN", "SHAMAN", "WARRIOR"}, -- shields [armorTypes[7]] = {"DEATHKNIGHT", "DRUID", "PALADIN", "SHAMAN"}, -- relic [weaponTypes[1]] = {"DEATHKNIGHT", "HUNTER", "PALADIN", "ROGUE", "SHAMAN", "WARRIOR"}, -- 1H axes [weaponTypes[2]] = {"DEATHKNIGHT", "HUNTER", "PALADIN", "SHAMAN", "WARRIOR"}, -- 2H axes [weaponTypes[3]] = {"HUNTER", "ROGUE", "WARRIOR"}, -- bows [weaponTypes[4]] = {"HUNTER", "ROGUE", "WARRIOR"}, -- guns [weaponTypes[5]] = {"DEATHKNIGHT", "DRUID", "PALADIN", "PRIEST", "ROGUE", "SHAMAN", "WARRIOR"}, -- 1H maces [weaponTypes[6]] = {"DEATHKNIGHT", "DRUID", "PALADIN", "SHAMAN", "WARRIOR"}, -- 2H maces [weaponTypes[7]] = {"DEATHKNIGHT", "DRUID", "HUNTER", "PALADIN", "WARRIOR"}, -- polearms [weaponTypes[8]] = {"DEATHKNIGHT", "HUNTER", "MAGE", "PALADIN", "ROGUE", "WARLOCK", "WARRIOR"}, -- 1H swords [weaponTypes[9]] = {"DEATHKNIGHT", "HUNTER", "PALADIN", "WARRIOR"}, -- 2H swords [weaponTypes[10]] = {"DRUID", "HUNTER", "MAGE", "PRIEST", "SHAMAN", "WARLOCK", "WARRIOR"}, -- staves [weaponTypes[11]] = {"DRUID", "HUNTER", "ROGUE", "SHAMAN", "WARRIOR"}, -- fist weapons --[weaponTypes[12]] = true, -- misc [weaponTypes[13]] = {"DRUID", "HUNTER", "MAGE", "PRIEST", "ROGUE", "SHAMAN", "WARLOCK", "WARRIOR"}, -- daggers [weaponTypes[14]] = {"HUNTER", "ROGUE", "WARRIOR"}, -- thrown weapons [weaponTypes[15]] = {"HUNTER", "ROGUE", "WARRIOR"}, -- crossbows [weaponTypes[16]] = {"MAGE", "PRIEST", "WARLOCK"}, -- wands [weaponTypes[17]] = {"DEATHKNIGHT", "DRUID", "HUNTER", "MAGE", "PALADIN", "PRIEST", "ROGUE", "SHAMAN", "WARLOCK", "WARRIOR"}, -- fishing rod } BG.usableByAll = { ["INVTYPE_NECK"] = true, ["INVTYPE_FINGER"] = true, ["INVTYPE_TRINKET"] = true, ["INVTYPE_HOLDABLE"] = true, }