<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd"> <!-- Template: Queue item frame --> <Button name="CauldronQueueItemFrameTemplate" virtual="true" enableMouse="true"> <Size x="300" y="39" /> <Layers> <Layer level="OVERLAY"> <!-- item name --> <FontString name="$parentItemName" inherits="GameFontNormal" text="(name)" justifyH="LEFT" justifyV="CENTER"> <Size x="250" y="12"/> <Anchors> <Anchor point="TOPLEFT"> <Offset x="40" y="-4"/> </Anchor> </Anchors> <Color r="0.8" g="0.8" b="0.8" /> </FontString> <!-- quantity info --> <FontString name="$parentInfo" inherits="GameFontNormal" text="(info)" justifyH="LEFT" justifyV="CENTER"> <Size x="250" y="12"/> <Anchors> <Anchor point="TOPLEFT"> <Offset x="40" y="-18"/> </Anchor> </Anchors> <!-- Color r="1.0" g="1.0" b="1.0" / --> </FontString> </Layer> <Layer level="HIGHLIGHT" setAllPoints="true"> <Texture file="Interface\QuestFrame\UI-QuestLogTitleHighlight" alphaMode="ADD"> <Color r="0.8" g="0.8" b="0.8" a="0.5" /> </Texture> </Layer> </Layers> <Frames> <!-- icon --> <Button name="$parentIcon"> <Size x="37" y="37"/> <Anchors> <Anchor point="TOPLEFT"> <Offset x="2" y="-3"/> </Anchor> </Anchors> <Layers> <Layer level="ARTWORK"> <FontString name="$parentCount" inherits="NumberFontNormal" justifyH="RIGHT" hidden="false"> <Anchors> <Anchor point="BOTTOMRIGHT"> <Offset x="-2" y="2"/> </Anchor> </Anchors> </FontString> </Layer> </Layers> <Scripts> <OnLoad> -- self.hasItem = 1; </OnLoad> <OnClick> HandleModifiedItemClick(self.link); </OnClick> <OnEnter> GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:SetHyperlink(self.link); CursorUpdate(self); </OnEnter> <OnLeave> GameTooltip:Hide(); ResetCursor(); </OnLeave> <OnUpdate> if GameTooltip:IsOwned(self) then GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:SetHyperlink(self.link); CursorUpdate(self); end CursorOnUpdate(self); </OnUpdate> </Scripts> </Button> <Button name="$parentRemoveItem" inherits="UIPanelCloseButton"> <Anchors> <Anchor point="TOPRIGHT"> <Offset x="0" y="0"/> </Anchor> </Anchors> <Scripts> <OnEnter> self:GetParent().inHoverButtons = true; GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:ClearLines(); GameTooltip:AddLine(Cauldron:LocaleString("Remove this item from the queue")); GameTooltip:Show(); CursorUpdate(self); </OnEnter> <OnLeave> self:GetParent().inHoverButtons = false; GameTooltip:Hide(); ResetCursor(); </OnLeave> <OnClick> Cauldron:RemoveQueueItem(self:GetParent().itemName); Cauldron:UpdateQueue(); Cauldron:UpdateButtons(); </OnClick> </Scripts> </Button> <!-- <Button name="$parentAddToShoppingList" inherits="UIPanelCloseButton" hidden="true"> <Anchors> <Anchor point="TOPRIGHT"> <Offset x="0" y="0"/> </Anchor> </Anchors> <Scripts> <OnEnter> self:GetParent().inHoverButtons = true; GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:ClearLines(); GameTooltip:AddLine(Cauldron:LocaleString("Add this item to the shopping list")); GameTooltip:AddLine(Cauldron:LocaleString("Shift-click will replace the count in the shopping list with this amount")); GameTooltip:Show(); CursorUpdate(self); </OnEnter> <OnLeave> self:GetParent().inHoverButtons = false; GameTooltip:Hide(); ResetCursor(); </OnLeave> <OnClick> Cauldron:AddItemToShoppingList(self:GetParent().itemName, self:GetParent().needAmount, IsShiftKeyDown()); Cauldron:UpdateShoppingList(); </OnClick> </Scripts> <NormalTexture file="Interface\Buttons\UI-PlusButton-Up" /> <PushedTexture file="Interface\Buttons\UI-PlusButton-Down" /> <DisabledTexture file="Interface\Buttons\UI-PlusButton-Disabled" /> <HighlightTexture file="Interface\Buttons\UI-PlusButton-Hilight" alphaMode="ADD" /> </Button> <Button name="$parentIncrementCount" hidden="true" inherits="ClassTrainerSkillButtonTemplate"> <Size x="23" y="22" /> <Anchors> <Anchor point="TOPRIGHT"> <Offset x="-48" y="-6"/> </Anchor> </Anchors> <Scripts> <OnLoad> self:RegisterForClicks("AnyUp"); </OnLoad> <OnEnter> self:GetParent().inHoverButtons = true; GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:ClearLines(); GameTooltip:AddLine(Cauldron:LocaleString("Increase the amount of this item")); GameTooltip:Show(); CursorUpdate(self); </OnEnter> <OnLeave> self:GetParent().inHoverButtons = false; GameTooltip:Hide(); ResetCursor(); </OnLeave> <OnClick> Cauldron:IncreaseItemCount(self:GetParent().itemName); Cauldron:UpdateQueue(); Cauldron:UpdateButtons(); </OnClick> </Scripts> <NormalTexture file="Interface\Buttons\UI-PlusButton-Up" /> <PushedTexture file="Interface\Buttons\UI-PlusButton-Down" /> <DisabledTexture file="Interface\Buttons\UI-PlusButton-Disabled" /> <HighlightTexture file="Interface\Buttons\UI-PlusButton-Hilight" alphaMode="ADD" /> </Button> <Button name="$parentDecrementCount" hidden="true" inherits="ClassTrainerSkillButtonTemplate"> <Size x="23" y="22" /> <Anchors> <Anchor point="TOPRIGHT"> <Offset x="-16" y="-2"/> </Anchor> </Anchors> <Scripts> <OnLoad> self:RegisterForClicks("AnyUp"); </OnLoad> <OnEnter> self:GetParent().inHoverButtons = true; GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:ClearLines(); GameTooltip:AddLine(Cauldron:LocaleString("Decrease the amount of this item")); GameTooltip:Show(); CursorUpdate(self); </OnEnter> <OnLeave> self:GetParent().inHoverButtons = false; GameTooltip:Hide(); ResetCursor(); </OnLeave> <OnClick> Cauldron:DecreaseItemCount(self:GetParent().itemName); Cauldron:UpdateQueue(); Cauldron:UpdateButtons(); </OnClick> </Scripts> <NormalTexture file="Interface\Buttons\UI-MinusButton-Up" /> <PushedTexture file="Interface\Buttons\UI-MinusButton-Down" /> <DisabledTexture file="Interface\Buttons\UI-MinusButton-Disabled" /> <HighlightTexture file="Interface\Buttons\UI-ScrollBar-ScrollUpButton-Highlight" alphaMode="ADD" /> </Button> <Button name="$parentIncreasePriority" hidden="true"> <Size x="23" y="22" /> <Anchors> <Anchor point="TOPRIGHT"> <Offset x="-16" y="-20"/> </Anchor> </Anchors> <Scripts> <OnLoad> self:RegisterForClicks("AnyUp"); </OnLoad> <OnEnter> self:GetParent().inHoverButtons = true; GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:ClearLines(); GameTooltip:AddLine(Cauldron:LocaleString("Increase the priority of this item")); GameTooltip:AddLine(Cauldron:LocaleString("Shift-click to move to the top of the queue")); GameTooltip:Show(); CursorUpdate(self); </OnEnter> <OnLeave> self:GetParent().inHoverButtons = false; GameTooltip:Hide(); ResetCursor(); </OnLeave> <OnClick> Cauldron:IncreaseItemPriority(self:GetParent().itemName, IsShiftKeyDown()); CauldronQueue:CalculateAllRequiredItems(Cauldron:GetQueue()); Cauldron:UpdateQueue(); </OnClick> </Scripts> <NormalTexture file="Interface\Buttons\UI-ScrollBar-ScrollUpButton-Up" /> <PushedTexture file="Interface\Buttons\UI-ScrollBar-ScrollUpButton-Down" /> <DisabledTexture file="Interface\Buttons\UI-ScrollBar-ScrollUpButton-Disabled" /> <HighlightTexture file="Interface\Buttons\UI-ScrollBar-ScrollUpButton-Highlight" alphaMode="ADD" /> </Button> <Button name="$parentDecreasePriority" hidden="true"> <Size x="23" y="22" /> <Anchors> <Anchor point="TOPRIGHT"> <Offset x="0" y="-20"/> </Anchor> </Anchors> <Scripts> <OnLoad> self:RegisterForClicks("AnyUp"); </OnLoad> <OnEnter> self:GetParent().inHoverButtons = true; GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:ClearLines(); GameTooltip:AddLine(Cauldron:LocaleString("Decrease the priority of this item")); GameTooltip:AddLine(Cauldron:LocaleString("Shift-click to move to the bottom of the queue")); GameTooltip:Show(); CursorUpdate(self); </OnEnter> <OnLeave> self:GetParent().inHoverButtons = false; GameTooltip:Hide(); ResetCursor(); </OnLeave> <OnClick> Cauldron:DecreaseItemPriority(self:GetParent().itemName, IsShiftKeyDown()); CauldronQueue:CalculateAllRequiredItems(Cauldron:GetQueue()); Cauldron:UpdateQueue(); </OnClick> </Scripts> <NormalTexture file="Interface\Buttons\UI-ScrollBar-ScrollDownButton-Up" /> <PushedTexture file="Interface\Buttons\UI-ScrollBar-ScrollDownButton-Down" /> <DisabledTexture file="Interface\Buttons\UI-ScrollBar-ScrollDownButton-Disabled" /> <HighlightTexture file="Interface\Buttons\UI-ScrollBar-ScrollDownButton-Highlight" alphaMode="ADD" /> </Button> --> </Frames> <Scripts> <OnClick> HandleModifiedItemClick(self.link); </OnClick> <!-- <OnEnter> if self.removeable then _G[self:GetName().."RemoveItem"]:Show(); _G[self:GetName().."DecreasePriority"]:Show(); _G[self:GetName().."IncreasePriority"]:Show(); _G[self:GetName().."DecrementCount"]:Show(); _G[self:GetName().."IncrementCount"]:Show(); _G[self:GetName().."IncrementCount"]:SetScale(0.75); end if self.shoppable then _G[self:GetName().."AddToShoppingList"]:Show(); end </OnEnter> <OnLeave> if not self.inHoverButtons then _G[self:GetName().."RemoveItem"]:Hide(); _G[self:GetName().."DecreasePriority"]:Hide(); _G[self:GetName().."IncreasePriority"]:Hide(); _G[self:GetName().."DecrementCount"]:Hide(); _G[self:GetName().."IncrementCount"]:Hide(); _G[self:GetName().."AddToShoppingList"]:Hide(); end </OnLeave> --> </Scripts> </Button> <!-- Queue frame --> <Frame name="CauldronQueueWindowFrame" inherits="ButtonFrameTemplate" parent="UIParent" enableMouse="true" toplevel="true" hidden="true" > <!-- Window border and background --> <Layers> </Layers> <Frames> <!-- Queue frame --> <Frame name="CauldronQueueFrame"> <Size x="300" y="332" /> <Anchors> <Anchor point="TOPLEFT" relativeTo="CauldronQueueWindowFrame" relativePoint="TOPLEFT"> <Offset x="10" y="-64" /> </Anchor> </Anchors> <Frames> <Frame name="CauldronQueueFrameQueueEmpty"> <Size x="302" y="360" /> <Anchors> <Anchor point="TOPLEFT"> <Offset x="0" y="0" /> </Anchor> </Anchors> <Layers> <Layer level="OVERLAY"> <FontString name="$parentText" inherits="QuestTitleFont" text="" justifyH="CENTER" justifyV="CENTER"> <Size x="302" y="360" /> <Anchors> <Anchor point="TOPLEFT"> <Offset x="0" y="0" /> </Anchor> </Anchors> <Color r="0.2" g="0.2" b="0.2" /> </FontString> </Layer> </Layers> </Frame> <ScrollFrame name="CauldronQueueFrameScrollFrame" inherits="UIPanelScrollFrameTemplate" hidden="true"> <Size x="294" y="332" /> <Anchors> <Anchor point="TOPLEFT"> <Offset x="0" y="0"/> </Anchor> </Anchors> <Layers> <Layer level="BACKGROUND"> <Texture name="CauldronQueueFrameScrollBackgroundTopLeft" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar"> <Size> <AbsDimension x="31" y="256"/> </Size> <Anchors> <Anchor point="TOPLEFT" relativePoint="TOPRIGHT"> <Offset> <AbsDimension x="-2" y="5"/> </Offset> </Anchor> </Anchors> <TexCoords left="0" right="0.484375" top="0" bottom="1.0"/> </Texture> <Texture name="CauldronQueueFrameScrollBackgroundBottomRight" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar"> <Size> <AbsDimension x="31" y="106"/> </Size> <Anchors> <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT"> <Offset> <AbsDimension x="-2" y="-2"/> </Offset> </Anchor> </Anchors> <TexCoords left="0.515625" right="1.0" top="0" bottom="0.4140625"/> </Texture> </Layer> </Layers> <ScrollChild> <Frame name="CauldronQueueFrameScrollFrameQueueSections"> <Size x="300" y="332" /> <Anchors> <Anchor point="TOPLEFT"> <Offset x="0" y="0"/> </Anchor> </Anchors> <Frames> <Frame name="CauldronQueueFrameScrollFrameQueueSectionsMainItemsHeader"> <Size x="300" y="16" /> <Anchors> <Anchor point="TOPLEFT"> <Offset x="0" y="0" /> </Anchor> </Anchors> <Layers> <Layer level="OVERLAY"> <Texture urgency="5" file="Interface\Buttons\UI-Listbox-Highlight2"> <Color r="0.6" g="0.75" b="1.0" a="0.5" /> </Texture> <FontString name="$parentText" inherits="QuestFontHighlight" text="" justifyV="CENTER" justifyH="CENTER"> <Size x="300" y="16" /> <Anchors> <Anchor point="TOPLEFT"> <Offset x="0" y="0" /> </Anchor> </Anchors> <Color r="0.8" g="0.8" b="0.8" /> </FontString> </Layer> </Layers> </Frame> <Frame name="CauldronQueueFrameScrollFrameQueueSectionsMainItems"> <Size x="300" y="1" /> <Anchors> <Anchor point="TOPLEFT" relativeTo="$parentMainItemsHeader" relativePoint="BOTTOMLEFT"> <Offset x="0" y="-2" /> </Anchor> </Anchors> </Frame> <Frame name="CauldronQueueFrameScrollFrameQueueSectionsSecondaryItemsHeader"> <Size x="300" y="16" /> <Anchors> <Anchor point="TOPLEFT" relativeTo="$parentMainItems" relativePoint="BOTTOMLEFT"> <Offset x="0" y="-2" /> </Anchor> </Anchors> <Layers> <Layer level="OVERLAY"> <Texture urgency="5" file="Interface\Buttons\UI-Listbox-Highlight2"> <Color r="0.6" g="0.75" b="1.0" a="0.5" /> </Texture> <FontString name="$parentText" inherits="QuestFontHighlight" text="" justifyV="CENTER" justifyH="CENTER"> <Size x="300" y="16" /> <Anchors> <Anchor point="TOPLEFT"> <Offset x="0" y="0" /> </Anchor> </Anchors> <Color r="0.8" g="0.8" b="0.8" /> </FontString> </Layer> </Layers> </Frame> <Frame name="CauldronQueueFrameScrollFrameQueueSectionsSecondaryItems"> <Size x="300" y="1" /> <Anchors> <Anchor point="TOPLEFT" relativeTo="$parentSecondaryItemsHeader" relativePoint="BOTTOMLEFT"> <Offset x="0" y="-2" /> </Anchor> </Anchors> </Frame> <Frame name="CauldronQueueFrameScrollFrameQueueSectionsReagentsHeader"> <Size x="300" y="16" /> <Anchors> <Anchor point="TOPLEFT" relativeTo="$parentSecondaryItems" relativePoint="BOTTOMLEFT"> <Offset x="0" y="-2" /> </Anchor> </Anchors> <Layers> <Layer level="OVERLAY"> <Texture urgency="5" file="Interface\Buttons\UI-Listbox-Highlight2"> <Color r="0.6" g="0.75" b="1.0" a="0.5" /> </Texture> <FontString name="$parentText" inherits="QuestFontHighlight" text="" justifyV="CENTER" justifyH="CENTER"> <Size x="300" y="16" /> <Anchors> <Anchor point="TOPLEFT"> <Offset x="0" y="0" /> </Anchor> </Anchors> <Color r="0.8" g="0.8" b="0.8" /> </FontString> </Layer> </Layers> </Frame> <Frame name="CauldronQueueFrameScrollFrameQueueSectionsReagents"> <Size x="300" y="1" /> <Anchors> <Anchor point="TOPLEFT" relativeTo="$parentReagentsHeader" relativePoint="BOTTOMLEFT"> <Offset x="0" y="-2" /> </Anchor> </Anchors> </Frame> </Frames> </Frame> </ScrollChild> <!-- <Frames> <Slider name="$parentScrollBar" inherits="MinimalHybridScrollBarTemplate"> <Anchors> <Anchor point="TOPRIGHT" relativeTo="CauldronQueueFrame" relativePoint="TOPRIGHT"> <Offset> <AbsDimension x="-47" y="-114"/> </Offset> </Anchor> <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT"> <Offset> <AbsDimension x="6" y="14"/> </Offset> </Anchor> </Anchors> </Slider> </Frames> --> </ScrollFrame> </Frames> </Frame> <!-- Close button --> <!-- <Button name="CauldronQueueWindowFrameCloseButton" inherits="UIPanelCloseButton"> <Anchors> <Anchor point="TOPRIGHT" relativeTo="CauldronQueueWindowFrame" relativePoint="TOPRIGHT"> <Offset x="4" y="-8"/> </Anchor> </Anchors> <Scripts> <OnClick> HideUIPanel(CauldronQueueWindowFrame); - - TODO: record that queue is closed PlaySound("igCharacterInfoClose"); </OnClick> </Scripts> </Button> --> <!-- Buttons frame --> <Frame name="CauldronQueueButtonsFrame"> <Size x="330" y="25" /> <Anchors> <Anchor point="BOTTOMLEFT" relativeTo="CauldronQueueWindowFrame" relativePoint="BOTTOMLEFT"> <Offset x="2" y="0" /> </Anchor> </Anchors> <Frames> <!-- Process button (disabled) --> <Button name="CauldronProcessButton" inherits="CauldronButtonTemplate" text="Process"> <Size x="150" y="20" /> <Anchors> <Anchor point="TOPLEFT"> <Offset x="0" y="0" /> </Anchor> </Anchors> <Scripts> <OnLoad> getglobal(self:GetName()):Disable(); </OnLoad> <OnClick> Cauldron:ProcessQueue(); </OnClick> </Scripts> </Button> <!-- Clear Queue button (disabled) --> <Button name="CauldronClearQueueButton" inherits="CauldronButtonTemplate" text="Clear Queue"> <Size x="90" y="20" /> <Anchors> <Anchor point="TOPRIGHT"> <Offset x="0" y="0" /> </Anchor> </Anchors> <Scripts> <OnLoad> getglobal(self:GetName()):Disable(); </OnLoad> <OnClick> CauldronQueue:ClearQueue(Cauldron:GetQueue()); Cauldron:UpdateQueue(); Cauldron:UpdateButtons(); </OnClick> </Scripts> </Button> </Frames> </Frame> </Frames> <Scripts> <OnLoad> return; </OnLoad> <OnShow> PlaySound("igCharacterInfoOpen"); </OnShow> <OnHide> --HideUIPanel(CauldronFrame); PlaySound("igCharacterInfoClose"); Cauldron:UpdateButtons(); </OnHide> <OnMouseWheel> return; </OnMouseWheel> </Scripts> </Frame> </Ui>