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<Ui xmlns="http://www.blizzard.com/wow/ui/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
    xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">

    <!-- Template: Reagent detail (normal) -->
	<Button name="CauldronReagentDetailTemplate" virtual="true">
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="$parentIconTexture">
					<Size x="39" y="39"/>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset x="0" y="0"/>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture name="$parentNameFrame" urgency="5" file="Interface\QuestFrame\UI-QuestItemNameFrame">
					<Size x="128" y="64"/>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentIconTexture" relativePoint="RIGHT">
							<Offset x="-10" y="0"/>
						</Anchor>
					</Anchors>
				</Texture>
				<FontString name="$parentName" inherits="GameFontHighlight" justifyH="LEFT">
					<Size x="90" y="36"/>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentNameFrame">
							<Offset x="15" y="0"/>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
			<Layer level="ARTWORK">
				<FontString name="$parentCount" inherits="NumberFontNormal" justifyH="RIGHT">
					<Anchors>
						<Anchor point="BOTTOMRIGHT" relativeTo="$parentIconTexture">
							<Offset x="-1" y="1"/>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Scripts>
			<OnEnter>
				GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT");
				-- GameTooltip:SetHyperlink(self.link);
				GameTooltip:SetTradeSkillItem(self.skillIndex, self.reagentIndex);
				CursorUpdate(self);
			</OnEnter>
			<OnLeave>
				GameTooltip:Hide();
				ResetCursor();
			</OnLeave>
			<OnUpdate>
				CursorOnUpdate(self);
			</OnUpdate>
			<OnClick>
				HandleModifiedItemClick(self.link);
			</OnClick>
		</Scripts>
	</Button>

    <!-- Template: Reagent detail (small) -->
	<Button name="CauldronReagentDetailSmallTemplate" virtual="true" hidden="true">
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="$parentIconTexture">
					<Size x="18" y="18"/>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset x="0" y="0"/>
						</Anchor>
					</Anchors>
				</Texture>
			</Layer>
			<Layer level="ARTWORK">
				<!--
				<FontString name="$parentCount" inherits="NumberFontNormal" justifyH="RIGHT">
					<Anchors>
						<Anchor point="BOTTOMRIGHT" relativeTo="$parentIconTexture">
							<Offset x="-1" y="1"/>
						</Anchor>
					</Anchors>
				</FontString>
				-->
			</Layer>
		</Layers>
		<Scripts>
			<OnEnter>
				GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT");
				-- GameTooltip:SetHyperlink(self.link);
				GameTooltip:SetTradeSkillItem(self.skillIndex, self.reagentIndex);
				CursorUpdate(self);
			</OnEnter>
			<OnLeave>
				GameTooltip:Hide();
				ResetCursor();
			</OnLeave>
			<OnUpdate>
				CursorOnUpdate(self);
			</OnUpdate>
			<OnClick>
				HandleModifiedItemClick(self.link);
			</OnClick>
		</Scripts>
	</Button>

	<!-- Template: Skill category header -->
	<Frame name="CauldronSkillCategoryFrameTemplate" virtual="true">
	</Frame>

	<!-- Template: Skill item base -->
	<Frame name="CauldronSkillItemBaseFrameTemplate" virtual="true">
    	<Size x="510" y="37" />
	</Frame>

    <!-- Template: Skill item (normal, collapsed) -->
    <Button name="CauldronSkillItemFrameTemplate" inherits="CauldronSkillItemBaseFrameTemplate" virtual="true">
		<Layers>
			<Layer level="OVERLAY">
				<FontString name="$parentSkillName" inherits="GameFontNormal"
							text="(name)" justifyH="LEFT" justifyV="CENTER">
					<Size x="250" y="12"/>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset x="55" y="-4"/>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentSkillInfo" inherits="GameFontNormalSmall"
							text="" justifyH="LEFT" justifyV="CENTER">
					<Size x="250" y="12"/>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset x="70" y="-20"/>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
			<Layer level="HIGHLIGHT" setAllPoints="true">
				<Texture file="Interface\QuestFrame\UI-QuestLogTitleHighlight" alphaMode="ADD">
					<Color r="0.7" g="0.7" b="0.7" a="0.5" />
				</Texture>
			</Layer>
  		</Layers>
		<Frames>
			<Button name="$parentSkillIcon">
				<Size x="37" y="37"/>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset x="15" y="-3"/>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parentCount" inherits="NumberFontNormal" justifyH="RIGHT" hidden="false">
							<Anchors>
								<Anchor point="BOTTOMRIGHT">
									<Offset x="-2" y="2"/>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
                        self.isCompact = false;
						-- self.hasItem = 1;
					</OnLoad>
					<OnClick>
						HandleModifiedItemClick(GetTradeSkillItemLink(self.skillIndex));
						Cauldron:SkillItem_OnClick(self, button, down);
					</OnClick>
					<OnEnter>
						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
						GameTooltip:SetTradeSkillItem(self.skillIndex);
						-- Cauldron:AppendToTooltip(GameTooltip, self.skillIndex);
						CursorUpdate(self);
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
						ResetCursor();
					</OnLeave>
					<OnUpdate>
						if GameTooltip:IsOwned(self) then
							GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
							GameTooltip:SetTradeSkillItem(self.skillIndex);
							CursorUpdate(self);
						end
						CursorOnUpdate(self);
					</OnUpdate>
				</Scripts>
			</Button>
			<CheckButton name="$parentFavoriteButton" hidden="false" inherits="UICheckButtonTemplate" text="">
				<Size x="20" y="22"/>
				<Anchors>
					<Anchor point="BOTTOMLEFT" relativeTo="$parentSkillIcon" relativePoint="BOTTOMRIGHT">
						<Offset x="2" y="10"/>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						self:SetScale(0.625);
						self:SetText(Cauldron:LocaleString("Favorite?"));
					</OnLoad>
                	<OnEnter>
						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
						GameTooltip:ClearLines();
						GameTooltip:AddLine(Cauldron:LocaleString("Mark this skill as a favorite"));
						GameTooltip:Show();
						CursorUpdate(self);
                	</OnEnter>
                	<OnLeave>
                		GameTooltip:Hide();
                		ResetCursor();
                	</OnLeave>
					<OnClick>
						PlaySound("igMainMenuOptionCheckBoxOn");
						Cauldron:FavoriteItemButton_OnClick(self);
						Cauldron:info("updating skill list from favorites selection");
						Cauldron:UpdateSkillList();
					</OnClick>
				</Scripts>
			</CheckButton>
			<Button name="$parentDiscloseButton" inherits="ClassTrainerSkillButtonTemplate">
				<Size x="20" y="22"/>
				<Anchors>
					<Anchor point="RIGHT" relativeTo="$parentSkillIcon" relativePoint="LEFT">
						<Offset x="0" y="0"/>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						self:SetScale(0.75);
						self:SetText("");
					</OnLoad>
					<OnClick>
						Cauldron:CollapseItemButton_OnClick(self);
					</OnClick>
				</Scripts>
			</Button>
    		<Frame name="$parentReagents">
    			<Size x="73" y="37" />
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parentSkillIcon" relativePoint="RIGHT">
						<Offset x="375" y="1"/>
					</Anchor>
				</Anchors>
    			<Frames>
					<Button name="$parentItemDetail1" inherits="CauldronReagentDetailSmallTemplate" id="1">
						<Size x="16" y="16" />
						<Anchors>
							<Anchor point="TOPLEFT">
								<Offset x="0" y="0"/>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="$parentItemDetail2" inherits="CauldronReagentDetailSmallTemplate" id="2">
						<Size x="15" y="15" />
						<Anchors>
							<Anchor point="LEFT" relativeTo="$parentItemDetail1" relativePoint="RIGHT">
								<Offset x="1" y="0"/>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="$parentItemDetail3" inherits="CauldronReagentDetailSmallTemplate" id="3">
						<Size x="15" y="15" />
						<Anchors>
							<Anchor point="LEFT" relativeTo="$parentItemDetail2" relativePoint="RIGHT">
								<Offset x="1" y="0"/>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="$parentItemDetail4" inherits="CauldronReagentDetailSmallTemplate" id="4">
						<Size x="15" y="15" />
						<Anchors>
							<Anchor point="LEFT" relativeTo="$parentItemDetail3" relativePoint="RIGHT">
								<Offset x="1" y="0"/>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="$parentItemDetail5" inherits="CauldronReagentDetailSmallTemplate" id="5">
						<Size x="15" y="15" />
						<Anchors>
							<Anchor point="TOP" relativeTo="$parentItemDetail1" relativePoint="BOTTOM">
								<Offset x="0" y="-1"/>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="$parentItemDetail6" inherits="CauldronReagentDetailSmallTemplate" id="6">
						<Size x="15" y="15" />
						<Anchors>
							<Anchor point="LEFT" relativeTo="$parentItemDetail5" relativePoint="RIGHT">
								<Offset x="1" y="0"/>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="$parentItemDetail7" inherits="CauldronReagentDetailSmallTemplate" id="7">
						<Size x="15" y="15" />
						<Anchors>
							<Anchor point="LEFT" relativeTo="$parentItemDetail6" relativePoint="RIGHT">
								<Offset x="1" y="0"/>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="$parentItemDetail8" inherits="CauldronReagentDetailSmallTemplate" id="8">
						<Size x="15" y="15" />
						<Anchors>
							<Anchor point="LEFT" relativeTo="$parentItemDetail7" relativePoint="RIGHT">
								<Offset x="1" y="0"/>
							</Anchor>
						</Anchors>
					</Button>
    			</Frames>
    		</Frame>
    		<Frame name="$parentMiscInfo">
    			<Size x="110" y="37" />
    			<Anchors>
    				<Anchor point="TOPRIGHT">
    					<Offset x="-90" y="0" />
    				</Anchor>
    			</Anchors>
    			<Layers>
    				<Layer level="OVERLAY">
						<FontString name="$parentAchievement" inherits="GameFontNormal"
									justifyH="CENTER" justifyV="CENTER" text="A">
							<Size x="10" y="37"/>
							<Anchors>
								<Anchor point="LEFT" relativeTo="$parentMiscInfo" relativePoint="LEFT">
									<Offset x="20" y="0"/>
								</Anchor>
							</Anchors>
							<Color r="1.0" g="1.0" b="0.0" />
						</FontString>
						<FontString name="$parentNumSkillUps" inherits="GameFontNormal"
									justifyH="CENTER" justifyV="CENTER" text="">
							<Size x="16" y="18"/>
							<Anchors>
								<Anchor point="LEFT" relativeTo="$parentMiscInfo" relativePoint="LEFT">
									<Offset x="50" y="-18"/>
								</Anchor>
							</Anchors>
							<Color r="1.0" g="0.5" b="0.25" />
						</FontString>
						<FontString name="$parentCount" inherits="GameFontNormalLarge"
									justifyH="CENTER" justifyV="CENTER">
							<Size x="40" y="37"/>
							<Anchors>
								<Anchor point="LEFT" relativeTo="$parentNumSkillUps" relativePoint="RIGHT">
									<Offset x="0" y="0"/>
								</Anchor>
							</Anchors>
							<Color r="1.0" g="1.0" b="1.0" />
						</FontString>
    				</Layer>
    			</Layers>
    			<Frames>
    				<Button name="$parentCooldown">
    					<Size x="16" y="16" />
    					<Anchors>
							<Anchor point="LEFT" relativeTo="$parentMiscInfo" relativePoint="LEFT">
								<Offset x="0" y="0"/>
							</Anchor>
    					</Anchors>
    					<Layers level="OVERLAY">
							<Texture name="$parentTextureIcon" file="Interface\AddOns\Cauldron\Artwork\Cooldown" alphaMode="ADD">
								<Color r="0.7" g="0.7" b="0.7" a="0.5" />
							</Texture>
    					</Layers>
    				</Button>
    				<Frame>
    					<Size x="16" y="16" />
    					<Anchors>
							<Anchor point="RIGHT" relativeTo="$parentNumSkillUps" relativePoint="LEFT">
								<Offset x="34" y="0"/>
							</Anchor>
    					</Anchors>
    					<Layers level="OVERLAY">
							<Texture name="$parentNumSkillUpsIcon" file="Interface\TradeSkillFrame\UI-TradeSkill-Multiskill">
								<Size x="16" y="16" />
								<Color r="1.0" g="0.5" b="0.25" />
							</Texture>
    					</Layers>
    				</Frame>
    			</Frames>
    		</Frame>
    		<Frame name="$parentSelection" setAllPoints="true" enableMouse="true" hidden="true" frameStrata="LOW" frameLevel="1">
    			<Layers>
					<Layer level="OVERLAY">
						<Texture name="$parentSelection" file="Interface\QuestFrame\UI-QuestLogTitleHighlight" alphaMode="ADD">
							<Color r="0.5" g="0.5" b="0.5" a="0.5" />
						</Texture>
					</Layer>
				</Layers>
			</Frame>
		</Frames>
		<Scripts>
			<OnClick>
				Cauldron:SkillItem_OnClick(self, nil, nil);
			</OnClick>
		</Scripts>
    </Button>

    <!-- Main UI frame -->
    <Frame name="CauldronFrame" inherits="ButtonFrameTemplate"
    	   toplevel="true" parent="UIParent"
    	   movable="true" enableMouse="true" hidden="true">
		<Size x="550" y="525"/>

		<Layers>
			<Layer level="BACKGROUND">
			</Layer>
			<Layer level="OVERLAY">
				<Texture name="CauldronHorizontalBarLeft" urgency="5" file="Interface\ClassTrainerFrame\UI-ClassTrainer-HorizontalBar">
					<Size x="100" y="16"/> <!-- x="256" -->
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset x="2" y="-94"/>
						</Anchor>
						<Anchor point="RIGHT">
							<Offset x="-80" y="0"/>
						</Anchor>
					</Anchors>
					<TexCoords left="0" right="1.0" top="0" bottom="0.25"/>
				</Texture>
				<Texture urgency="5" file="Interface\ClassTrainerFrame\UI-ClassTrainer-HorizontalBar">
					<Size x="256" y="16"/>
					<Anchors>
						<Anchor point="LEFT" relativeTo="CauldronHorizontalBarLeft" relativePoint="RIGHT">
							<Offset x="0" y="0"/>
						</Anchor>
					</Anchors>
					<TexCoords left="0" right="1.0" top="0.25" bottom="0.5"/>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<!-- Tradeskill name -->
			<Frame name="CauldronSkillNameFrame">
				<Size x="250" y="18" />
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="CauldronFrame">
						<Offset x="60" y="-28" />
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="OVERLAY">
						<FontString name="CauldronSkillNameText" inherits="QuestTitleFont" justifyH="LEFT" text="(skill name)">
							<Size x="250" y="18" />
							<Color r="0.8" g="0.8" b="0.0" />
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						-- CauldronSkillNameText:SetText("skill name");
					</OnLoad>
				</Scripts>
			</Frame>

			<!-- Tradeskill rank text (+ skill count) -->
			<Frame name="CauldronRankInfoFrame" drawLayer="BACKGROUND">
				<Size x="300" y="15" />
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="CauldronSkillNameFrame" relativePoint="BOTTOMLEFT">
						<Offset x="0" y="-2" />
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="CauldronRankInfoText" inherits="GameFontNormalSmall" justifyH="LEFT" text="(rank info)">
							<Size x="300" y="15" />
							<Anchors>
								<Anchor point="TOPLEFT">
									<Offset x="0" y="0" />
								</Anchor>
							</Anchors>
							<Color r="0.5" g="0.5" b="0.5" />
						</FontString>
					</Layer>
				</Layers>
			</Frame>

			<!-- Chat link button -->
			<Frame name="CauldronLinkFrame">
				<Size x="30" y="30"/>
				<Anchors>
					<Anchor point="TOPRIGHT" relativeTo="CauldronFrame" relativePoint="TOPRIGHT">
						<Offset x="-7" y="-24"/>
					</Anchor>
				</Anchors>
				<Frames>
					<Frame name="CauldronLinkDropDown" inherits="UIDropDownMenuTemplate" clampedToScreen="true" id="1" hidden="true">
						<Scripts>
							<OnLoad function="CauldronLinkDropDown_OnLoad"/>
						</Scripts>
					</Frame>
					<Button name="CauldronLinkButton">
						<Size x="30" y="30"/>
						<Anchors>
							<Anchor point="LEFT">
								<Offset x="0" y="0"/>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnClick>
								local activeEditBox = ChatEdit_GetActiveWindow();
								if activeEditBox then
									local link=GetTradeSkillListLink();
									if (not ChatEdit_InsertLink(link) ) then
										assert(activeEditBox:GetName(), "Failed to add tradeskill link")
									end
								else
									ToggleDropDownMenu(1, nil, CauldronLinkDropDown, "CauldronLinkFrame", 25, 25);
								end
								PlaySound("igMainMenuOptionCheckBoxOn");
							</OnClick>
							<OnEnter>
								GameTooltip:SetOwner(self,"ANCHOR_TOPLEFT");
								GameTooltip:SetText(LINK_TRADESKILL_TOOLTIP, nil, nil, nil, nil, 1);
								GameTooltip:Show();
							</OnEnter>
							<OnLeave function="GameTooltip_Hide"/>
						</Scripts>
						<NormalTexture file="Interface\Buttons\UI-LinkProfession-Up"/>
						<PushedTexture file="Interface\Buttons\UI-LinkProfession-Down"/>
						<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
					</Button>
				</Frames>
			</Frame>

			<!-- Tradeskill rank bar -->
			<StatusBar name="CauldronRankFrame" drawLayer="BACKGROUND" minValue="0" maxValue="1" defaultValue="0" enableMouse="false">
				<Size x="236" y="14"/>
				<Anchors>
					<Anchor point="RIGHT" relativeTo="CauldronLinkFrame" relativePoint="LEFT">
						<Offset x="-5" y="0"/>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parentText" inherits="GameFontHighlightSmall" justifyH="CENTER">
							<Size x="0" y="9"/>
							<Anchors>
								<Anchor point="CENTER" relativeTo="CauldronRankFrame">
									<Offset x="0" y="0"/>
								</Anchor>
							</Anchors>
						</FontString>
						<Texture name="$parentBorder" urgency="5" file="Interface\PaperDollInfoFrame\UI-Character-Skills-BarBorder">
							<Size x="245" y="27"/>
							<Anchors>
								<Anchor point="LEFT">
									<Offset x="-5" y="0"/>
								</Anchor>
							</Anchors>
						</Texture>
					</Layer>
					<Layer level="BACKGROUND">
						<Texture name="$parentBackground">
							<Color r="1.0" g="1.0" b="1.0" a="0.2"/>
						</Texture>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						self:RegisterEvent("SKILL_LINES_CHANGED");
					</OnLoad>
					<OnEvent function="CauldronFrame_Update"/>
				</Scripts>
				<BarTexture name="$parentBar" urgency="5" file="Interface\PaperDollInfoFrame\UI-Character-Skills-Bar" />
				<BarColor r="0.25" g="0.25" b="0.75" />
			</StatusBar>

			<!-- Tradeskill unlearn button -->

			<!-- Status text -->
			<Frame name="CauldronStatusFrame">
				<Size x="465" y="20" />
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset x="7" y="-75" />
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<Texture urgency="5" file="Interface\Buttons\UI-Listbox-Highlight2">
							<Color r="0.6" g="0.75" b="1.0" a="0.5" />
						</Texture>
						<FontString name="CauldronStatusText" inherits="GameFontHighlight" justifyH="LEFT" text="">
							<Size x="520" y="20" />
							<Anchors>
								<Anchor point="TOPLEFT">
									<Offset x="0" y="0" />
								</Anchor>
							</Anchors>
							<Color r="0.8" g="0.8" b="0.8" />
						</FontString>
					</Layer>
				</Layers>
				<Frames>
					<Button name="CauldronStatusExitButton">
						<Size x="17" y="17"/>
						<Anchors>
							<Anchor point="RIGHT" x="-2" y="0"/>
						</Anchors>
						<Layers>
							<Layer level="ARTWORK">
								<Texture file="Interface\FriendsFrame\ClearBroadcastIcon" alpha="0.5" parentKey="texture">
									<Size x="17" y="17"/>
									<Anchors>
										<Anchor point="TOPLEFT" x="0" y="0"/>
									</Anchors>
								</Texture>
							</Layer>
						</Layers>
						<Scripts>
							<OnEnter>
								self.texture:SetAlpha(1.0);
							</OnEnter>
							<OnLeave>
								self.texture:SetAlpha(0.5);
							</OnLeave>
							<OnMouseDown>
								self.texture:SetPoint("TOPLEFT", 1, -1);
							</OnMouseDown>
							<OnMouseUp>
								self.texture:SetPoint("TOPLEFT", 0, 0);
							</OnMouseUp>
							<OnClick>
								--[[
								TradeSkillFrame.filterTbl = {hasMaterials = false, hasSkillUp = false, subClassValue = -1, slotValue = -1 };
								TradeSkillOnlyShowSkillUps(TradeSkillFrame.filterTbl.hasSkillUp);
								TradeSkillOnlyShowMakeable(TradeSkillFrame.filterTbl.hasMaterials);
								SetTradeSkillSubClassFilter(TradeSkillFrame.filterTbl.subClassValue, 1, 1);
								SetTradeSkillInvSlotFilter(TradeSkillFrame.filterTbl.slotValue, 1, 1);
								TradeSkillUpdateFilterBar();
								CloseDropDownMenus();
								--]]
								Cauldron:FilterDropDown_Reset();
								Cauldron:UpdateStatus();
							</OnClick>
						</Scripts>
					</Button>
				</Frames>
			</Frame>

			<!-- Filter menu -->
			<Frame name="CauldronFilterFrame" >
				<Size x="1" y="1"/>
				<Anchors>
					<Anchor point="TOPRIGHT" relativeTo="CauldronFrame" relativePoint="TOPRIGHT">
						<Offset x="-80" y="-62"/>
					</Anchor>
				</Anchors>
				<Frames>
					<!-- filter -->
					<Button name="CauldronFilterButton" inherits="UIMenuButtonStretchTemplate" text="FILTER">
						<Size x="70" y="22"/>
						<Anchors>
							<Anchor point="LEFT"/>
						</Anchors>
						<Scripts>
							<OnClick>
								ToggleDropDownMenu(1, nil, CauldronFilterDropDown, "CauldronFilterButton", 74, 15);
							</OnClick>
							<OnLoad>
								CauldronFilterButtonRightArrow:Show();
							</OnLoad>
						</Scripts>
					</Button>
					<Frame name="CauldronFilterDropDown" inherits="UIDropDownMenuTemplate">
						<Scripts>
							<OnLoad function="CauldronFilterDropDown_OnLoad"/>
						</Scripts>
					</Frame>

					<!-- sort -->
					<Button name="CauldronSortButton" inherits="UIMenuButtonStretchTemplate" text="SORT">
						<Size x="70" y="22"/>
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="CauldronFilterButton" relativePoint="BOTTOMLEFT">
								<Offset x="0" y="-1" />
							</Anchor>
						</Anchors>
						<Scripts>
							<OnClick>
								ToggleDropDownMenu(1, nil, CauldronSortDropDown, "CauldronSortButton", 74, 15);
							</OnClick>
							<OnLoad>
								CauldronSortButtonRightArrow:Show();
							</OnLoad>
						</Scripts>
					</Button>
					<Frame name="CauldronSortDropDown" inherits="UIDropDownMenuTemplate">
						<Scripts>
							<OnLoad function="CauldronSortDropDown_OnLoad"/>
						</Scripts>
					</Frame>
				</Frames>
			</Frame>

			<!-- Search input box -->
			<EditBox name="CauldronSearchBox" autoFocus="false">
				<Size x="180" y="20"/>
				<Anchors>
					<Anchor point="RIGHT" relativeTo="CauldronFilterFrame" relativePoint="LEFT">
						<Offset x="-5" y="0"/>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="CauldronSearchBoxLeft" urgency="5" file="Interface\Common\Common-Input-Border">
							<Size x="8" y="20"/>
							<Anchors>
								<Anchor point="TOPLEFT">
									<Offset x="-5" y="0"/>
								</Anchor>
							</Anchors>
							<TexCoords left="0" right="0.0625" top="0" bottom="0.625"/>
						</Texture>
						<Texture name="CauldronSearchBoxRight" urgency="5" file="Interface\Common\Common-Input-Border">
							<Size x="8" y="20"/>
							<Anchors>
								<Anchor point="RIGHT">
									<Offset x="0" y="0"/>
								</Anchor>
							</Anchors>
							<TexCoords left="0.9375" right="1.0" top="0" bottom="0.625"/>
						</Texture>
						<Texture name="CauldronSearchBoxMiddle" urgency="5" file="Interface\Common\Common-Input-Border">
							<Size x="0" y="20"/>
							<Anchors>
								<Anchor point="LEFT" relativeTo="CauldronSearchBoxLeft" relativePoint="RIGHT"/>
								<Anchor point="RIGHT" relativeTo="CauldronSearchBoxRight" relativePoint="LEFT"/>
							</Anchors>
							<TexCoords left="0.0625" right="0.9375" top="0" bottom="0.625"/>
						</Texture>
					</Layer>
					<Layer level="OVERLAY">
						<Texture name="CauldronSearchBoxSearchIcon" file="Interface\Common\UI-Searchbox-Icon">
							<Color r="0.7" g="0.7" b="0.7" />
							<Size x="14" y="14"/>
							<Anchors>
								<Anchor point="LEFT" y="-2"/>
							</Anchors>
						</Texture>
					</Layer>
				</Layers>
				<Scripts>
					<OnShow>
						self:SetText(SEARCH);
						self:SetFontObject("GameFontDisable");
						CauldronSearchBoxSearchIcon:SetVertexColor(0.6, 0.6, 0.6);
						self:SetTextInsets(16, 0, 0, 0);
					</OnShow>
					<OnEnterPressed function="EditBox_ClearFocus"/>
					<OnEscapePressed function="EditBox_ClearFocus"/>
					<OnTextChanged function="CauldronSearch_OnTextChanged"/>
					<OnEditFocusLost>
						self:HighlightText(0, 0);
						if ( self:GetText() == "" ) then
							self:SetText(SEARCH);
							self:SetFontObject("GameFontDisable");
							CauldronSearchBoxSearchIcon:SetVertexColor(0.6, 0.6, 0.6);
						end
					</OnEditFocusLost>
					<OnEditFocusGained>
						self:HighlightText();
						if ( self:GetText() == SEARCH ) then
							--self:SetText("");
							self:SetFontObject("ChatFontSmall");
							CauldronSearchBoxSearchIcon:SetVertexColor(1.0, 1.0, 1.0);
						end
					</OnEditFocusGained>
				</Scripts>
				<FontString inherits="ChatFontSmall"/>
			</EditBox>

			<!-- Skill list -->
			<ScrollFrame name="CauldronSkillListScrollFrame" inherits="UIPanelScrollFrameTemplate">
				<Size x="505" y="385" />
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="CauldronFrame" relativePoint="TOPLEFT">
						<Offset x="10" y="-110"/>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="CauldronQueueFrameScrollBackgroundTopLeft" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
							<Size x="31" y="256"/>
							<Anchors>
								<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
									<Offset x="-2" y="5"/>
								</Anchor>
							</Anchors>
							<TexCoords left="0" right="0.484375" top="0" bottom="1.0"/>
						</Texture>
						<Texture name="CauldronQueueFrameScrollBackgroundBottomRight" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
							<Size x="31" y="106"/>
							<Anchors>
								<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
									<Offset x="-2" y="-2"/>
								</Anchor>
							</Anchors>
							<!-- TexCoords left="0.515625" right="1.0" top="0" bottom="0.4140625"/ -->
							<TexCoords left="0.515625" right="1.0" top="0" bottom="0.4140625"/>
						</Texture>
					</Layer>
				</Layers>
				<ScrollChild>
					<Frame name="CauldronSkillListScrollFrameScrollChild">
						<Size x="505" y="385" />
						<Anchors>
							<Anchor point="TOPLEFT">
								<Offset x="0" y="0"/>
							</Anchor>
						</Anchors>
						<Frames>
						</Frames>
					</Frame>
				</ScrollChild>
			</ScrollFrame>

			<!-- Queue All button -->
			<Button name="CauldronQueueAllButton" inherits="CauldronButtonTemplate" text="Queue All">
				<Anchors>
					<Anchor point="BOTTOMLEFT">
						<Offset x="2" y="5" />
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						-- getglobal(self:GetName()):Disable();
					</OnLoad>
					<OnEnter>
						GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT");
						GameTooltip:ClearLines();
						GameTooltip:AddLine(Cauldron:LocaleString("Click to queue the listed amount of this item"));
						GameTooltip:AddLine(Cauldron:LocaleString("Shift-click to queue the listed potential amount of this item"));
						GameTooltip:Show();
						CursorUpdate(self);
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
						ResetCursor();
					</OnLeave>
					<OnClick>
						Cauldron:QueueAllTradeSkillItem();
						Cauldron:UpdateButtons();
					</OnClick>
				</Scripts>
			</Button>

			<!-- Create all button -->
			<Button name="CauldronCreateAllButton" inherits="CauldronButtonTemplate" text="CREATE_ALL">
				<Size x="80" y="22"/>
				<Anchors>
					<Anchor point="LEFT" relativeTo="CauldronQueueAllButton" relativePoint="RIGHT">
						<Offset x="3" y="0"/>
					</Anchor>
				</Anchors>
				<Frames>
					<Frame name="$parentMask" setAllPoints="true" enableMouse="true" hidden="true">
						<Scripts>
							<OnEnter>
								if (self.tooltip) then
									GameTooltip:SetOwner(self, "ANCHOR_LEFT");
									GameTooltip:SetText(self.tooltip, nil, nil, nil, nil, 1);
								end
							</OnEnter>
							<OnLeave function="GameTooltip_Hide"/>
						</Scripts>
					</Frame>
				</Frames>
				<Scripts>
					<OnClick>
						if ( (not PartialPlayTime()) and (not NoPlayTime()) ) then
							CauldronInputBox:SetNumber(CauldronFrame.numAvailable);
							DoTradeSkill(CauldronFrame.selectedSkill, CauldronFrame.numAvailable);
							CauldronInputBox:ClearFocus();
						end
					</OnClick>
				</Scripts>
			</Button>

			<!-- Decrement count button -->
			<Button name="CauldronDecrementButton">
				<Size x="23" y="22"/>
				<Anchors>
					<Anchor point="LEFT" relativeTo="CauldronCreateAllButton" relativePoint="RIGHT">
						<Offset x="3" y="0"/>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						CauldronFrameDecrement_OnClick();
						CauldronInputBox:ClearFocus();
					</OnClick>
				</Scripts>
				<NormalTexture urgency="5" file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Up"/>
				<PushedTexture urgency="5" file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Down"/>
				<DisabledTexture urgency="5" file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Disabled"/>
				<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
			</Button>

			<!-- Count input box -->
			<EditBox name="CauldronInputBox" letters="3" numeric="true" autoFocus="false">
				<Size x="31" y="20"/>
				<Anchors>
					<Anchor point="LEFT" relativeTo="CauldronDecrementButton" relativePoint="RIGHT">
						<Offset x="4" y="0"/>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="$parentLeft" urgency="5" file="Interface\Common\Common-Input-Border">
							<Size>
								<AbsDimension x="8" y="20"/>
							</Size>
							<Anchors>
								<Anchor point="TOPLEFT">
									<Offset>
										<AbsDimension x="-5" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
							<TexCoords left="0" right="0.0625" top="0" bottom="0.625"/>
						</Texture>
						<Texture name="$parentRight" urgency="5" file="Interface\Common\Common-Input-Border">
							<Size>
								<AbsDimension x="8" y="20"/>
							</Size>
							<Anchors>
								<Anchor point="RIGHT">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
							<TexCoords left="0.9375" right="1.0" top="0" bottom="0.625"/>
						</Texture>
						<Texture name="$parentMiddle" urgency="5" file="Interface\Common\Common-Input-Border">
							<Size>
								<AbsDimension x="10" y="20"/>
							</Size>
							<Anchors>
								<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
								<Anchor point="RIGHT" relativeTo="$parentRight" relativePoint="LEFT"/>
							</Anchors>
							<TexCoords left="0.0625" right="0.9375" top="0" bottom="0.625"/>
						</Texture>
					</Layer>
				</Layers>
				<Scripts>
					<OnEnterPressed function="EditBox_ClearFocus"/>
					<OnEscapePressed function="EditBox_ClearFocus"/>
					<OnTextChanged>
						if ( self:GetText() == "0" ) then
							self:SetText("1");
						end
					</OnTextChanged>
					<OnEditFocusLost function="EditBox_ClearHighlight"/>
					<OnEditFocusGained function="EditBox_HighlightText"/>
				</Scripts>
				<FontString inherits="ChatFontNormal"/>
			</EditBox>

			<!-- Increment count button -->
			<Button name="CauldronIncrementButton">
				<Size>
					<AbsDimension x="23" y="22"/>
				</Size>
				<Anchors>
					<Anchor point="LEFT" relativeTo="CauldronInputBox" relativePoint="RIGHT">
						<Offset>
							<AbsDimension x="3" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						CauldronFrameIncrement_OnClick();
						CauldronInputBox:ClearFocus();
					</OnClick>
				</Scripts>
				<NormalTexture urgency="5" file="Interface\Buttons\UI-SpellbookIcon-NextPage-Up"/>
				<PushedTexture urgency="5" file="Interface\Buttons\UI-SpellbookIcon-NextPage-Down"/>
				<DisabledTexture urgency="5" file="Interface\Buttons\UI-SpellbookIcon-NextPage-Disabled"/>
				<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
			</Button>

			<!-- Create button -->
			<Button name="CauldronCreateButton" inherits="CauldronButtonTemplate" text="CREATE">
				<Size x="80" y="22"/>
				<Anchors>
					<Anchor point="LEFT" relativeTo="CauldronIncrementButton" relativePoint="RIGHT" />
				</Anchors>
				<Frames>
					<Frame name="$parentMask" setAllPoints="true" enableMouse="true" hidden="true">
						<Scripts>
							<OnEnter>
								if (self.tooltip) then
									GameTooltip:SetOwner(self, "ANCHOR_LEFT");
									GameTooltip:SetText(self.tooltip, nil, nil, nil, nil, 1);
								end
							</OnEnter>
							<OnLeave function="GameTooltip_Hide"/>
						</Scripts>
					</Frame>
				</Frames>
				<Scripts>
					<OnClick>
						if ( (not PartialPlayTime()) and (not NoPlayTime()) ) then
							DoTradeSkill(CauldronFrame.selectedSkill, CauldronInputBox:GetNumber());
							CauldronInputBox:ClearFocus();
						end
					</OnClick>
				</Scripts>
			</Button>

			<!-- Queue button -->
			<Button name="CauldronQueueButton" inherits="CauldronButtonTemplate" text="Queue">
				<Anchors>
					<Anchor point="LEFT" relativeTo="CauldronCreateButton" relativePoint="RIGHT">
						<Offset x="0" y="0" />
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						-- getglobal(self:GetName()):Disable();
					</OnLoad>
					<OnClick>
						Cauldron:QueueTradeSkillItem();
						Cauldron:UpdateButtons();
					</OnClick>
				</Scripts>
			</Button>

			<!-- View guild crafters button -->

			<!-- Show queue button -->
			<Button name="CauldronShowQueueButton" inherits="CauldronButtonTemplate" text="Show Queue">
				<Size x="100" y="22"/>
				<Anchors>
					<Anchor point="BOTTOMRIGHT">
						<Offset x="-4" y="4" />
					</Anchor>
				</Anchors>
				<Frames>
					<Frame name="$parentMask" setAllPoints="true" enableMouse="true" hidden="true">
						<Scripts>
							<OnEnter>
								if (self.tooltip) then
									GameTooltip:SetOwner(self, "ANCHOR_LEFT");
									GameTooltip:SetText(self.tooltip, nil, nil, nil, nil, 1);
								end
							</OnEnter>
							<OnLeave function="GameTooltip_Hide"/>
						</Scripts>
					</Frame>
				</Frames>
				<Scripts>
					<OnLoad>
						-- TODO: update with localized text
					</OnLoad>
					<OnClick>
						ShowUIPanel(CauldronQueueWindowFrame);
						Cauldron.vars.showQueue = true;
						self:Hide();
					</OnClick>
				</Scripts>
			</Button>
		</Frames>
		<Scripts>
			<OnLoad function="CauldronFrame_OnLoad"/>
			<OnEvent function="CauldronFrame_OnEvent"/>
			<OnShow function="CauldronFrame_OnShow"/>
			<OnHide function="CauldronFrame_OnHide"/>
		</Scripts>
</Frame>

</Ui>